/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_UTILITIES_H #define GUI_UTILITIES_H #include #include #include #include #include #include class SbViewVolume; class QAbstractItemView; namespace Base { // Specialization for SbVec3f template <> struct vec_traits { typedef SbVec3f vec_type; typedef float float_type; vec_traits(const vec_type& v) : v(v){} inline float_type x() { return v[0]; } inline float_type y() { return v[1]; } inline float_type z() { return v[2]; } private: const vec_type& v; }; // Specialization for SbVec3d template <> struct vec_traits { typedef SbVec3d vec_type; typedef double float_type; vec_traits(const vec_type& v) : v(v){} inline float_type x() { return v[0]; } inline float_type y() { return v[1]; } inline float_type z() { return v[2]; } private: const vec_type& v; }; // Specialization for SbColor template <> struct vec_traits { typedef SbColor vec_type; typedef float float_type; vec_traits(const vec_type& v) : v(v){} inline float_type x() { return v[0]; } inline float_type y() { return v[1]; } inline float_type z() { return v[2]; } private: const vec_type& v; }; // Specialization for Color template <> struct vec_traits { typedef App::Color vec_type; typedef float float_type; vec_traits(const vec_type& v) : v(v){} inline float_type x() { return v.r; } inline float_type y() { return v.g; } inline float_type z() { return v.b; } private: const vec_type& v; }; } namespace App{ class DocumentObject; } namespace Gui { /** */ class GuiExport ViewVolumeProjection : public Base::ViewProjMethod { public: ViewVolumeProjection (const SbViewVolume &vv); virtual ~ViewVolumeProjection(){}; Base::Vector3f operator()(const Base::Vector3f &rclPt) const; Base::Vector3d operator()(const Base::Vector3d &rclPt) const; Base::Vector3f inverse (const Base::Vector3f &rclPt) const; Base::Vector3d inverse (const Base::Vector3d &rclPt) const; Base::Matrix4D getProjectionMatrix () const; protected: SbViewVolume viewVolume; }; class GuiExport Tessellator { public: Tessellator(const std::vector&); std::vector tessellate() const; private: static void tessCB(void * v0, void * v1, void * v2, void * cbdata); private: std::vector polygon; }; class GuiExport ItemViewSelection { public: ItemViewSelection(QAbstractItemView* view); void applyFrom(const std::vector objs); private: QAbstractItemView* view; class MatchName; }; } // namespace Gui #endif // GUI_UTILITIES_H