/*************************************************************************** * Copyright (c) 2002 Jürgen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include #endif #include #include #include #include #include #include #include #include #include #include #include "PartFeature.h" #include "PartFeaturePy.h" #include "PartPyCXX.h" #include "TopoShapePy.h" using namespace Part; namespace sp = std::placeholders; FC_LOG_LEVEL_INIT("Part",true,true) PROPERTY_SOURCE(Part::Feature, App::GeoFeature) Feature::Feature() { ADD_PROPERTY(Shape, (TopoDS_Shape())); } Feature::~Feature() = default; short Feature::mustExecute() const { return GeoFeature::mustExecute(); } App::DocumentObjectExecReturn *Feature::recompute() { try { return App::GeoFeature::recompute(); } catch (Standard_Failure& e) { App::DocumentObjectExecReturn* ret = new App::DocumentObjectExecReturn(e.GetMessageString()); if (ret->Why.empty()) ret->Why = "Unknown OCC exception"; return ret; } } App::DocumentObjectExecReturn *Feature::execute() { this->Shape.touch(); return GeoFeature::execute(); } PyObject *Feature::getPyObject() { if (PythonObject.is(Py::_None())){ // ref counter is set to 1 PythonObject = Py::Object(new PartFeaturePy(this),true); } return Py::new_reference_to(PythonObject); } App::DocumentObject *Feature::getSubObject(const char *subname, PyObject **pyObj, Base::Matrix4D *pmat, bool transform, int depth) const { // having '.' inside subname means it is referencing some children object, // instead of any sub-element from ourself if(subname && !Data::isMappedElement(subname) && strchr(subname,'.')) return App::DocumentObject::getSubObject(subname,pyObj,pmat,transform,depth); Base::Matrix4D _mat; auto &mat = pmat?*pmat:_mat; if(transform) mat *= Placement.getValue().toMatrix(); if(!pyObj) { // TopoShape::hasSubShape is kind of slow, let's cut outself some slack here. return const_cast(this); } try { TopoShape ts(Shape.getShape()); bool doTransform = mat!=ts.getTransform(); if(doTransform) ts.setShape(ts.getShape().Located(TopLoc_Location())); if(subname && *subname && !ts.isNull()) ts = ts.getSubShape(subname); if(doTransform && !ts.isNull()) { static int sCopy = -1; if(sCopy<0) { ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath( "User parameter:BaseApp/Preferences/Mod/Part/General"); sCopy = hGrp->GetBool("CopySubShape",false)?1:0; } bool copy = sCopy?true:false; if(!copy) { // Work around OCC bug on transforming circular edge with an // offset surface. The bug probably affect other shape type, // too. TopExp_Explorer exp(ts.getShape(),TopAbs_EDGE); if(exp.More()) { auto edge = TopoDS::Edge(exp.Current()); exp.Next(); if(!exp.More()) { BRepAdaptor_Curve curve(edge); copy = curve.GetType() == GeomAbs_Circle; } } } ts.transformShape(mat,copy,true); } *pyObj = Py::new_reference_to(shape2pyshape(ts)); return const_cast(this); } catch(Standard_Failure &e) { // FIXME: Do not handle the exception here because it leads to a flood of irrelevant and // annoying error messages. // For example: https://forum.freecad.org/viewtopic.php?f=19&t=42216 // Instead either raise a sub-class of Base::Exception and let it handle by the calling // instance or do simply nothing. For now the error message is degraded to a log message. std::ostringstream str; Standard_CString msg = e.GetMessageString(); // Avoid name mangling str << e.DynamicType()->get_type_name() << " "; if (msg) {str << msg;} else {str << "No OCCT Exception Message";} str << ": " << getFullName(); if (subname) str << '.' << subname; FC_LOG(str.str()); return nullptr; } } TopoDS_Shape Feature::getShape(const App::DocumentObject *obj, const char *subname, bool needSubElement, Base::Matrix4D *pmat, App::DocumentObject **powner, bool resolveLink, bool transform) { return getTopoShape(obj,subname,needSubElement,pmat,powner,resolveLink,transform,true).getShape(); } struct ShapeCache { std::unordered_map ,TopoShape> > cache; bool inited = false; void init() { if(inited) return; inited = true; //NOLINTBEGIN App::GetApplication().signalDeleteDocument.connect( std::bind(&ShapeCache::slotDeleteDocument, this, sp::_1)); App::GetApplication().signalDeletedObject.connect( std::bind(&ShapeCache::slotClear, this, sp::_1)); App::GetApplication().signalChangedObject.connect( std::bind(&ShapeCache::slotChanged, this, sp::_1,sp::_2)); //NOLINTEND } void slotDeleteDocument(const App::Document &doc) { cache.erase(&doc); } void slotChanged(const App::DocumentObject &obj, const App::Property &prop) { const char *propName = prop.getName(); if(!App::Property::isValidName(propName)) return; if(strcmp(propName,"Shape")==0 || strcmp(propName,"Group")==0 || strstr(propName,"Touched")) slotClear(obj); } void slotClear(const App::DocumentObject &obj) { auto it = cache.find(obj.getDocument()); if(it==cache.end()) return; auto &map = it->second; for(auto it2=map.lower_bound(std::make_pair(&obj,std::string())); it2!=map.end() && it2->first.first==&obj;) { it2 = map.erase(it2); } } bool getShape(const App::DocumentObject *obj, TopoShape &shape, const char *subname=nullptr) { init(); auto &entry = cache[obj->getDocument()]; if(!subname) subname = ""; auto it = entry.find(std::make_pair(obj,std::string(subname))); if(it!=entry.end()) { shape = it->second; return !shape.isNull(); } return false; } void setShape(const App::DocumentObject *obj, const TopoShape &shape, const char *subname=nullptr) { init(); if(!subname) subname = ""; cache[obj->getDocument()][std::make_pair(obj,std::string(subname))] = shape; } }; static ShapeCache _ShapeCache; void Feature::clearShapeCache() { _ShapeCache.cache.clear(); } static TopoShape _getTopoShape(const App::DocumentObject *obj, const char *subname, bool needSubElement, Base::Matrix4D *pmat, App::DocumentObject **powner, bool resolveLink, bool noElementMap, std::vector &linkStack) { (void) noElementMap; TopoShape shape; if(!obj) return shape; PyObject *pyobj = nullptr; Base::Matrix4D mat; if(powner) *powner = nullptr; std::string _subname; auto subelement = Data::findElementName(subname); if(!needSubElement && subname) { // strip out element name if not needed if(subelement && *subelement) { _subname = std::string(subname,subelement); subname = _subname.c_str(); } } if(_ShapeCache.getShape(obj,shape,subname)) { } App::DocumentObject *linked = nullptr; App::DocumentObject *owner = nullptr; Base::Matrix4D linkMat; { Base::PyGILStateLocker lock; owner = obj->getSubObject(subname,shape.isNull()?&pyobj:nullptr,&mat,false); if(!owner) return shape; linked = owner->getLinkedObject(true,&linkMat,false); if(pmat) { if(resolveLink && obj!=owner) *pmat = mat * linkMat; else *pmat = mat; } if(!linked) linked = owner; if(powner) *powner = resolveLink?linked:owner; if(!shape.isNull()) return shape; if(pyobj && PyObject_TypeCheck(pyobj,&TopoShapePy::Type)) { shape = *static_cast(pyobj)->getTopoShapePtr(); if(!shape.isNull()) { if(obj->getDocument() != linked->getDocument()) _ShapeCache.setShape(obj,shape,subname); Py_DECREF(pyobj); return shape; } } Py_XDECREF(pyobj); } // nothing can be done if there is sub-element references if(needSubElement && subelement && *subelement) return shape; bool scaled = false; if(obj!=owner) { if(_ShapeCache.getShape(owner,shape)) { auto scaled = shape.transformShape(mat,false,true); if(owner->getDocument()!=obj->getDocument()) { // shape.reTagElementMap(obj->getID(),obj->getDocument()->getStringHasher()); _ShapeCache.setShape(obj,shape,subname); } else if(scaled) _ShapeCache.setShape(obj,shape,subname); } if(!shape.isNull()) { return shape; } } auto link = owner->getExtensionByType(true); if(owner!=linked && (!link || (!link->_ChildCache.getSize() && link->getSubElements().size()<=1))) { // if there is a linked object, and there is no child cache (which is used // for special handling of plain group), obtain shape from the linked object shape = Feature::getTopoShape(linked,nullptr,false,nullptr,nullptr,false,false); if(shape.isNull()) return shape; if(owner==obj) shape.transformShape(mat*linkMat,false,true); else shape.transformShape(linkMat,false,true); } else { if(link || owner->getExtensionByType(true)) linkStack.push_back(owner); // Construct a compound of sub objects std::vector shapes; // Acceleration for link array. Unlike non-array link, a link array does // not return the linked object when calling getLinkedObject(). // Therefore, it should be handled here. TopoShape baseShape; Base::Matrix4D baseMat; std::string op; if(link && link->getElementCountValue()) { linked = link->getTrueLinkedObject(false,&baseMat); if(linked && linked!=owner) { baseShape = Feature::getTopoShape(linked,nullptr,false,nullptr,nullptr,false,false); } } for(auto &sub : owner->getSubObjects()) { if(sub.empty()) continue; int visible; std::string childName; App::DocumentObject *parent=nullptr; Base::Matrix4D mat = baseMat; App::DocumentObject *subObj=nullptr; if(sub.find('.')==std::string::npos) visible = 1; else { subObj = owner->resolve(sub.c_str(), &parent, &childName,nullptr,nullptr,&mat,false); if(!parent || !subObj) continue; if(!linkStack.empty() && parent->getExtensionByType(true,false)) { visible = linkStack.back()->isElementVisible(childName.c_str()); }else visible = parent->isElementVisible(childName.c_str()); } if(visible==0) continue; TopoShape shape; if(!subObj || baseShape.isNull()) { shape = _getTopoShape(owner,sub.c_str(),true,nullptr,&subObj,false,false,linkStack); if(shape.isNull()) continue; if(visible<0 && subObj && !subObj->Visibility.getValue()) continue; }else{ if(link && !link->getShowElementValue()) shape = baseShape.makeTransform(mat,(Data::POSTFIX_INDEX + childName).c_str()); else { shape = baseShape.makeTransform(mat); } } shapes.push_back(shape); } if(!linkStack.empty() && linkStack.back()==owner) linkStack.pop_back(); if(shapes.empty()) return shape; shape.makeCompound(shapes); } _ShapeCache.setShape(owner,shape); if(owner!=obj) { scaled = shape.transformShape(mat,false,true); if(owner->getDocument()!=obj->getDocument()) { _ShapeCache.setShape(obj,shape,subname); }else if(scaled) _ShapeCache.setShape(obj,shape,subname); } return shape; } TopoShape Feature::getTopoShape(const App::DocumentObject *obj, const char *subname, bool needSubElement, Base::Matrix4D *pmat, App::DocumentObject **powner, bool resolveLink, bool transform, bool noElementMap) { if(!obj || !obj->getNameInDocument()) return {}; std::vector linkStack; // NOTE! _getTopoShape() always return shape without top level // transformation for easy shape caching, i.e. with `transform` set // to false. So we manually apply the top level transform if asked. Base::Matrix4D mat; auto shape = _getTopoShape(obj, subname, needSubElement, &mat, powner, resolveLink, noElementMap, linkStack); Base::Matrix4D topMat; if(pmat || transform) { // Obtain top level transformation if(pmat) topMat = *pmat; if(transform) obj->getSubObject(nullptr,nullptr,&topMat); // Apply the top level transformation if(!shape.isNull()) shape.transformShape(topMat,false,true); if(pmat) *pmat = topMat * mat; } return shape; } App::DocumentObject *Feature::getShapeOwner(const App::DocumentObject *obj, const char *subname) { if(!obj) return nullptr; auto owner = obj->getSubObject(subname); if(owner) { auto linked = owner->getLinkedObject(true); if(linked) owner = linked; } return owner; } void Feature::onChanged(const App::Property* prop) { // if the placement has changed apply the change to the point data as well if (prop == &this->Placement) { this->Shape.setTransform(this->Placement.getValue().toMatrix()); } // if the point data has changed check and adjust the transformation as well else if (prop == &this->Shape) { if (this->isRecomputing()) { this->Shape.setTransform(this->Placement.getValue().toMatrix()); } else { Base::Placement p; // shape must not be null to override the placement if (!this->Shape.getValue().IsNull()) { try { p.fromMatrix(this->Shape.getShape().getTransform()); if (p != this->Placement.getValue()) this->Placement.setValue(p); } catch (const Base::ValueError&) { } } } } GeoFeature::onChanged(prop); } TopLoc_Location Feature::getLocation() const { Base::Placement pl = this->Placement.getValue(); Base::Rotation rot(pl.getRotation()); Base::Vector3d axis; double angle; rot.getValue(axis, angle); gp_Trsf trf; trf.SetRotation(gp_Ax1(gp_Pnt(), gp_Dir(axis.x, axis.y, axis.z)), angle); trf.SetTranslationPart(gp_Vec(pl.getPosition().x,pl.getPosition().y,pl.getPosition().z)); return TopLoc_Location(trf); } ShapeHistory Feature::buildHistory(BRepBuilderAPI_MakeShape& mkShape, TopAbs_ShapeEnum type, const TopoDS_Shape& newS, const TopoDS_Shape& oldS) { ShapeHistory history; history.type = type; TopTools_IndexedMapOfShape newM, oldM; TopExp::MapShapes(newS, type, newM); // map containing all old objects of type "type" TopExp::MapShapes(oldS, type, oldM); // map containing all new objects of type "type" // Look at all objects in the old shape and try to find the modified object in the new shape for (int i=1; i<=oldM.Extent(); i++) { bool found = false; TopTools_ListIteratorOfListOfShape it; // Find all new objects that are a modification of the old object (e.g. a face was resized) for (it.Initialize(mkShape.Modified(oldM(i))); it.More(); it.Next()) { found = true; for (int j=1; j<=newM.Extent(); j++) { // one old object might create several new ones! if (newM(j).IsPartner(it.Value())) { history.shapeMap[i-1].push_back(j-1); // adjust indices to start at zero break; } } } // Find all new objects that were generated from an old object (e.g. a face generated from an edge) for (it.Initialize(mkShape.Generated(oldM(i))); it.More(); it.Next()) { found = true; for (int j=1; j<=newM.Extent(); j++) { if (newM(j).IsPartner(it.Value())) { history.shapeMap[i-1].push_back(j-1); break; } } } if (!found) { // Find all old objects that don't exist any more (e.g. a face was completely cut away) if (mkShape.IsDeleted(oldM(i))) { history.shapeMap[i-1] = std::vector(); } else { // Mop up the rest (will this ever be reached?) for (int j=1; j<=newM.Extent(); j++) { if (newM(j).IsPartner(oldM(i))) { history.shapeMap[i-1].push_back(j-1); break; } } } } } return history; } ShapeHistory Feature::joinHistory(const ShapeHistory& oldH, const ShapeHistory& newH) { ShapeHistory join; join.type = oldH.type; for (const auto & it : oldH.shapeMap) { int old_shape_index = it.first; if (it.second.empty()) join.shapeMap[old_shape_index] = ShapeHistory::List(); for (const auto& jt : it.second) { const auto& kt = newH.shapeMap.find(jt); if (kt != newH.shapeMap.end()) { ShapeHistory::List& ary = join.shapeMap[old_shape_index]; ary.insert(ary.end(), kt->second.begin(), kt->second.end()); } } } return join; } /// returns the type name of the ViewProvider const char* Feature::getViewProviderName() const { return "PartGui::ViewProviderPart"; } const App::PropertyComplexGeoData* Feature::getPropertyOfGeometry() const { return &Shape; } // --------------------------------------------------------- PROPERTY_SOURCE(Part::FilletBase, Part::Feature) FilletBase::FilletBase() { ADD_PROPERTY(Base,(nullptr)); ADD_PROPERTY(Edges,(0,0,0)); Edges.setSize(0); } short FilletBase::mustExecute() const { if (Base.isTouched() || Edges.isTouched()) return 1; return 0; } // --------------------------------------------------------- PROPERTY_SOURCE(Part::FeatureExt, Part::Feature) namespace App { /// @cond DOXERR PROPERTY_SOURCE_TEMPLATE(Part::FeaturePython, Part::Feature) template<> const char* Part::FeaturePython::getViewProviderName() const { return "PartGui::ViewProviderPython"; } template<> PyObject* Part::FeaturePython::getPyObject() { if (PythonObject.is(Py::_None())) { // ref counter is set to 1 PythonObject = Py::Object(new FeaturePythonPyT(this),true); } return Py::new_reference_to(PythonObject); } /// @endcond // explicit template instantiation template class PartExport FeaturePythonT; } std::vector Part::findAllFacesCutBy( const TopoDS_Shape& shape, const TopoDS_Shape& face, const gp_Dir& dir) { // Find the centre of gravity of the face GProp_GProps props; BRepGProp::SurfaceProperties(face,props); gp_Pnt cog = props.CentreOfMass(); // create a line through the centre of gravity gp_Lin line = gce_MakeLin(cog, dir); // Find intersection of line with all faces of the shape std::vector result; BRepIntCurveSurface_Inter mkSection; // TODO: Less precision than Confusion() should be OK? for (mkSection.Init(shape, line, Precision::Confusion()); mkSection.More(); mkSection.Next()) { gp_Pnt iPnt = mkSection.Pnt(); double dsq = cog.SquareDistance(iPnt); if (dsq < Precision::Confusion()) continue; // intersection with original face // Find out which side of the original face the intersection is on gce_MakeDir mkDir(cog, iPnt); if (!mkDir.IsDone()) continue; // some error (appears highly unlikely to happen, though...) if (mkDir.Value().IsOpposite(dir, Precision::Confusion())) continue; // wrong side of face (opposite to extrusion direction) cutFaces newF; newF.face = mkSection.Face(); newF.distsq = dsq; result.push_back(newF); } return result; } bool Part::checkIntersection(const TopoDS_Shape& first, const TopoDS_Shape& second, const bool quick, const bool touch_is_intersection) { Bnd_Box first_bb, second_bb; BRepBndLib::Add(first, first_bb); first_bb.SetGap(0); BRepBndLib::Add(second, second_bb); second_bb.SetGap(0); // Note: This test fails if the objects are touching one another at zero distance // Improving reliability: If it fails sometimes when touching and touching is intersection, // then please check further unless the user asked for a quick potentially unreliable result if (first_bb.IsOut(second_bb) && !touch_is_intersection) return false; // no intersection if (quick && !first_bb.IsOut(second_bb)) return true; // assumed intersection if (touch_is_intersection) { // If both shapes fuse to a single solid, then they intersect BRepAlgoAPI_Fuse mkFuse(first, second); if (!mkFuse.IsDone()) return false; if (mkFuse.Shape().IsNull()) return false; // Did we get one or two solids? TopExp_Explorer xp; xp.Init(mkFuse.Shape(),TopAbs_SOLID); if (xp.More()) { // At least one solid xp.Next(); return (xp.More() == Standard_False); } else { return false; } } else { // If both shapes have common material, then they intersect BRepAlgoAPI_Common mkCommon(first, second); if (!mkCommon.IsDone()) return false; if (mkCommon.Shape().IsNull()) return false; // Did we get a solid? TopExp_Explorer xp; xp.Init(mkCommon.Shape(),TopAbs_SOLID); return (xp.More() == Standard_True); } }