/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include #endif #include "DlgSmoothing.h" #include "ui_DlgSmoothing.h" #include "Selection.h" #include #include #include #include #include using namespace MeshGui; /* TRANSLATOR MeshGui::DlgSmoothing */ DlgSmoothing::DlgSmoothing(QWidget* parent) : QWidget(parent), ui(new Ui_DlgSmoothing()) { ui->setupUi(this); bg = new QButtonGroup(this); bg->addButton(ui->radioButtonTaubin, 0); bg->addButton(ui->radioButtonLaplace, 1); connect(bg, SIGNAL(buttonClicked(int)), this, SLOT(method_clicked(int))); ui->labelLambda->setText(QString::fromUtf8("\xce\xbb")); ui->labelMu->setText(QString::fromUtf8("\xce\xbc")); this->resize(this->sizeHint()); } /* * Destroys the object and frees any allocated resources */ DlgSmoothing::~DlgSmoothing() { // no need to delete child widgets, Qt does it all for us delete ui; } void DlgSmoothing::method_clicked(int id) { if (bg->button(id) == ui->radioButtonTaubin) { ui->labelMu->setEnabled(true); ui->spinMicro->setEnabled(true); } else { ui->labelMu->setEnabled(false); ui->spinMicro->setEnabled(false); } } int DlgSmoothing::iterations() const { return ui->iterations->value(); } double DlgSmoothing::lambdaStep() const { return ui->spinLambda->value(); } double DlgSmoothing::microStep() const { return ui->spinMicro->value(); } DlgSmoothing::Smooth DlgSmoothing::method() const { if (ui->radioButtonTaubin->isChecked()) return DlgSmoothing::Taubin; else if (ui->radioButtonLaplace->isChecked()) return DlgSmoothing::Laplace; return DlgSmoothing::None; } bool DlgSmoothing::smoothSelection() const { return ui->checkBoxSelection->isChecked(); } void DlgSmoothing::on_checkBoxSelection_toggled(bool on) { /*emit*/ toggledSelection(on); } // ------------------------------------------------ SmoothingDialog::SmoothingDialog(QWidget* parent, Qt::WindowFlags fl) : QDialog(parent, fl) { widget = new DlgSmoothing(this); this->setWindowTitle(widget->windowTitle()); QVBoxLayout* hboxLayout = new QVBoxLayout(this); QDialogButtonBox* buttonBox = new QDialogButtonBox(this); buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok); connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept())); connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject())); hboxLayout->addWidget(widget); hboxLayout->addWidget(buttonBox); } SmoothingDialog::~SmoothingDialog() { } // --------------------------------------- /* TRANSLATOR MeshGui::TaskSmoothing */ TaskSmoothing::TaskSmoothing() { widget = new DlgSmoothing(); Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox( QPixmap(), widget->windowTitle(), false, 0); taskbox->groupLayout()->addWidget(widget); Content.push_back(taskbox); selection = new Selection(); selection->setObjects(Gui::Selection().getSelectionEx(0, Mesh::Feature::getClassTypeId())); #if !defined (QSINT_ACTIONPANEL) Gui::TaskView::TaskGroup* tasksel = new Gui::TaskView::TaskGroup(); #else Gui::TaskView::TaskBox* tasksel = new Gui::TaskView::TaskBox(); #endif tasksel->groupLayout()->addWidget(selection); tasksel->hide(); Content.push_back(tasksel); connect(widget, SIGNAL(toggledSelection(bool)), tasksel, SLOT(setVisible(bool))); } TaskSmoothing::~TaskSmoothing() { // automatically deleted in the sub-class } bool TaskSmoothing::accept() { std::vector meshes = selection->getObjects(); if (meshes.empty()) return true; Gui::WaitCursor wc; Gui::Command::openCommand("Mesh Smoothing"); bool hasSelection = false; for (std::vector::const_iterator it = meshes.begin(); it != meshes.end(); ++it) { Mesh::Feature* mesh = static_cast(*it); std::vector selection; if (widget->smoothSelection()) { // clear the selection before editing the mesh to avoid // to have coloured triangles when doing an 'undo' const Mesh::MeshObject* mm = mesh->Mesh.getValuePtr(); mm->getFacetsFromSelection(selection); selection = mm->getPointsFromFacets(selection); mm->clearFacetSelection(); if (!selection.empty()) hasSelection = true; } Mesh::MeshObject* mm = mesh->Mesh.startEditing(); switch (widget->method()) { case MeshGui::DlgSmoothing::Taubin: { MeshCore::TaubinSmoothing s(mm->getKernel()); s.SetLambda(widget->lambdaStep()); s.SetMicro(widget->microStep()); if (widget->smoothSelection()) { s.SmoothPoints(widget->iterations(), selection); } else { s.Smooth(widget->iterations()); } } break; case MeshGui::DlgSmoothing::Laplace: { MeshCore::LaplaceSmoothing s(mm->getKernel()); s.SetLambda(widget->lambdaStep()); if (widget->smoothSelection()) { s.SmoothPoints(widget->iterations(), selection); } else { s.Smooth(widget->iterations()); } } break; default: break; } mesh->Mesh.finishEditing(); } if (widget->smoothSelection() && !hasSelection) { Gui::Command::abortCommand(); return false; } Gui::Command::commitCommand(); return true; } #include "moc_DlgSmoothing.cpp"