/*************************************************************************** * Copyright (c) 2010 Thomas Anderson * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef SPACEBALLEVENT_H #define SPACEBALLEVENT_H #include namespace Spaceball { enum ButtonStateType {BUTTON_NONE = 0, BUTTON_PRESSED, BUTTON_RELEASED}; class EventBase : public QInputEvent { public: bool isHandled(){return handled;} void setHandled(bool sig){handled = sig;} protected: explicit EventBase(QEvent::Type event); bool handled; }; class MotionEvent : public EventBase { public: MotionEvent(); MotionEvent(const MotionEvent& in); MotionEvent& operator= (const MotionEvent& in); void translations(int &xTransOut, int &yTransOut, int &zTransOut); void setTranslations(const int &xTransIn, const int &yTransIn, const int &zTransIn); int translationX(){return xTrans;} int translationY(){return yTrans;} int translationZ(){return zTrans;} void rotations(int &xRotOut, int &yRotOut, int &zRotOut); void setRotations(const int &xRotIn, const int &yRotIn, const int &zRotIn); int rotationX(){return xRot;} int rotationY(){return yRot;} int rotationZ(){return zRot;} static int MotionEventType; private: int xTrans; int yTrans; int zTrans; int xRot; int yRot; int zRot; }; class ButtonEvent : public EventBase { public: ButtonEvent(); ButtonEvent(const ButtonEvent& in); ButtonEvent& operator= (const ButtonEvent& in); ButtonStateType buttonStatus(); void setButtonStatus(const ButtonStateType &buttonStatusIn); int buttonNumber(); void setButtonNumber(const int &buttonNumberIn); static int ButtonEventType; private: ButtonStateType buttonState; int button; }; } #endif // SPACEBALLEVENT_H