/*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_SOFCINDEXEDFACESET_H #define MESHGUI_SOFCINDEXEDFACESET_H #include #include #include #include #include #ifndef MESH_GLOBAL_H #include #endif class SoGLCoordinateElement; class SoTextureCoordinateBundle; typedef unsigned int GLuint; typedef int GLint; typedef float GLfloat; namespace MeshGui { class MeshRenderer { public: MeshRenderer(); ~MeshRenderer(); void generateGLArrays(SoGLRenderAction*, SoMaterialBindingElement::Binding binding, std::vector& vertex, std::vector& index); void renderFacesGLArray(SoGLRenderAction *action); void renderCoordsGLArray(SoGLRenderAction *action); bool canRenderGLArray(SoGLRenderAction *action) const; bool matchMaterial(SoState*) const; void update(); bool needUpdate(SoGLRenderAction *action); static bool shouldRenderDirectly(bool); private: class Private; Private* p; }; /** * class SoFCMaterialEngine * \brief The SoFCMaterialEngine class is used to notify an * SoFCIndexedFaceSet node about material changes. * * @author Werner Mayer */ class MeshGuiExport SoFCMaterialEngine : public SoEngine { SO_ENGINE_HEADER(SoFCMaterialEngine); public: SoFCMaterialEngine(); static void initClass(); SoMFColor diffuseColor; SoEngineOutput trigger; private: virtual ~SoFCMaterialEngine(); virtual void evaluate(); virtual void inputChanged(SoField *); }; /** * class SoFCIndexedFaceSet * \brief The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh * during user interaction. * * @author Werner Mayer */ class MeshGuiExport SoFCIndexedFaceSet : public SoIndexedFaceSet { typedef SoIndexedFaceSet inherited; SO_NODE_HEADER(SoFCIndexedFaceSet); public: static void initClass(); SoFCIndexedFaceSet(); SoSFBool updateGLArray; unsigned int renderTriangleLimit; void invalidate(); protected: // Force using the reference count mechanism. virtual ~SoFCIndexedFaceSet() {} virtual void GLRender(SoGLRenderAction *action); void drawFaces(SoGLRenderAction *action); void drawCoords(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int numindices, const SbVec3f *normals, const int32_t *normalindices, SoMaterialBundle *materials, const int32_t *matindices, const int32_t binding, const SoTextureCoordinateBundle * const texcoords, const int32_t *texindices); void doAction(SoAction * action); private: void startSelection(SoAction * action); void stopSelection(SoAction * action); void renderSelectionGeometry(const SbVec3f *); void startVisibility(SoAction * action); void stopVisibility(SoAction * action); void renderVisibleFaces(const SbVec3f *); void generateGLArrays(SoGLRenderAction * action); private: MeshRenderer render; GLuint *selectBuf; }; } // namespace MeshGui #endif // MESHGUI_SOFCINDEXEDFACESET_H