# *************************************************************************** # * (c) 2009, 2010 Yorik van Havre * # * (c) 2009, 2010 Ken Cline * # * (c) 2020 Eliud Cabrera Castillo * # * * # * This file is part of the FreeCAD CAx development system. * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * FreeCAD is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with FreeCAD; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides GUI tools to create simple Text objects. The textual block can consist of multiple lines. """ ## @package gui_texts # \ingroup draftguitools # \brief Provides GUI tools to create simple Text objects. ## \addtogroup draftguitools # @{ import sys from PySide.QtCore import QT_TRANSLATE_NOOP import FreeCAD as App import FreeCADGui as Gui import Draft_rc import DraftVecUtils import draftguitools.gui_base_original as gui_base_original import draftguitools.gui_tool_utils as gui_tool_utils from draftutils.translate import translate from draftutils.messages import _msg # The module is used to prevent complaints from code checkers (flake8) True if Draft_rc.__name__ else False class Text(gui_base_original.Creator): """Gui command for the Text tool.""" def GetResources(self): """Set icon, menu and tooltip.""" return {'Pixmap': 'Draft_Text', 'Accel': "T, E", 'MenuText': QT_TRANSLATE_NOOP("Draft_Text", "Text"), 'ToolTip': QT_TRANSLATE_NOOP("Draft_Text", "Creates a multi-line annotation. CTRL to snap.")} def Activated(self): """Execute when the command is called.""" super(Text, self).Activated(name="Text") if self.ui: self.text = '' self.ui.sourceCmd = self self.ui.pointUi(title=translate("draft", self.featureName), icon="Draft_Text") self.ui.isRelative.hide() self.ui.continueCmd.show() self.call = self.view.addEventCallback("SoEvent", self.action) self.active = True self.ui.xValue.setFocus() self.ui.xValue.selectAll() _msg(translate("draft", "Pick location point")) def finish(self, cont=False): """Terminate the operation. Parameters ---------- cont: bool or None, optional Restart (continue) the command if `True`, or if `None` and `ui.continueMode` is `True`. """ super(Text, self).finish(self) if cont or (cont is None and self.ui and self.ui.continueMode): self.Activated() def createObject(self): """Create the actual object in the current document.""" rot, sup, pts, fil = self.getStrings() base = pts[1:-1] text_list = self.text if not text_list: self.finish() return None # If the last element is an empty string "" we remove it if not text_list[-1]: text_list.pop() t_list = ['"' + line + '"' for line in text_list] list_as_text = ", ".join(t_list) string = '[' + list_as_text + ']' Gui.addModule("Draft") _cmd = 'Draft.make_text' _cmd += '(' _cmd += string + ', ' _cmd += 'placement=pl' _cmd += ')' _cmd_list = ['pl = FreeCAD.Placement()', 'pl.Rotation.Q = ' + rot, 'pl.Base = ' + base, '_text_ = ' + _cmd, 'Draft.autogroup(_text_)', 'FreeCAD.ActiveDocument.recompute()'] self.commit(translate("draft", "Create Text"), _cmd_list) self.finish(cont=None) def action(self, arg): """Handle the 3D scene events. This is installed as an EventCallback in the Inventor view. Parameters ---------- arg: dict Dictionary with strings that indicates the type of event received from the 3D view. """ if arg["Type"] == "SoKeyboardEvent": if arg["Key"] == "ESCAPE": self.finish() elif arg["Type"] == "SoLocation2Event": # mouse movement detection if self.active: (self.point, ctrlPoint, info) = gui_tool_utils.getPoint(self, arg) gui_tool_utils.redraw3DView() elif arg["Type"] == "SoMouseButtonEvent": if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1": if self.point: self.active = False Gui.Snapper.off() self.node.append(self.point) self.ui.textUi() self.ui.textValue.setFocus() def numericInput(self, numx, numy, numz): """Validate the entry fields in the user interface. This function is called by the toolbar or taskpanel interface when valid x, y, and z have been entered in the input fields. """ self.point = App.Vector(numx, numy, numz) self.node.append(self.point) self.ui.textUi() self.ui.textValue.setFocus() Gui.addCommand('Draft_Text', Text()) ## @}