PartGui::DlgSettings3DViewPart
0
0
539
339
Shape view
9
6
-
Tessellation
9
6
-
0
6
-
Defines the deviation of tessellation to the actual surface
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
Maximum deviation depending on the model bounding box
-
%
4
0.0100000000000
100.000000000000000
0.010000000000000
0.500000000000000
MeshDeviation
Mod/Part
-
Maximum angular deflection
-
°
2
1.0
180.000000000000000
0.5
28.5
MeshAngularDeflection
Mod/Part
-
Qt::Vertical
20
61
Gui::PrefDoubleSpinBox
QDoubleSpinBox