PartGui::DlgSettings3DViewPart 0 0 539 339 Shape view 9 6 Tessellation 9 6 0 6 Defines the deviation of tessellation to the actual surface <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html> Maximum deviation depending on the model bounding box % 4 0.0100000000000 100.000000000000000 0.010000000000000 0.500000000000000 MeshDeviation Mod/Part Maximum angular deflection ° 2 1.0 180.000000000000000 0.5 28.5 MeshAngularDeflection Mod/Part Qt::Vertical 20 61 Gui::PrefDoubleSpinBox QDoubleSpinBox
Gui/PrefWidgets.h