/*************************************************************************** * Copyright (c) 2010 Thomas Anderson * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "SpaceballEvent.h" using namespace Spaceball; int MotionEvent::MotionEventType = -1; int ButtonEvent::ButtonEventType = -1; #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) EventBase::EventBase(QEvent::Type event) : QInputEvent(static_cast(event)) #else EventBase::EventBase(QEvent::Type event) : QInputEvent(static_cast(event), QPointingDevice::primaryPointingDevice()) #endif {} MotionEvent::MotionEvent() : EventBase(static_cast(MotionEventType)) {} MotionEvent::MotionEvent(const MotionEvent& in) : EventBase(static_cast(MotionEventType)) { xTrans = in.xTrans; yTrans = in.yTrans; zTrans = in.zTrans; xRot = in.xRot; yRot = in.yRot; zRot = in.zRot; handled = in.handled; } MotionEvent& MotionEvent::operator=(const MotionEvent& in) { if (this == &in) { return *this; } xTrans = in.xTrans; yTrans = in.yTrans; zTrans = in.zTrans; xRot = in.xRot; yRot = in.yRot; zRot = in.zRot; handled = in.handled; return *this; } void MotionEvent::translations(int& xTransOut, int& yTransOut, int& zTransOut) { xTransOut = xTrans; yTransOut = yTrans; zTransOut = zTrans; } void MotionEvent::setTranslations(const int& xTransIn, const int& yTransIn, const int& zTransIn) { xTrans = xTransIn; yTrans = yTransIn; zTrans = zTransIn; } void MotionEvent::rotations(int& xRotOut, int& yRotOut, int& zRotOut) { xRotOut = xRot; yRotOut = yRot; zRotOut = zRot; } void MotionEvent::setRotations(const int& xRotIn, const int& yRotIn, const int& zRotIn) { xRot = xRotIn; yRot = yRotIn; zRot = zRotIn; } ButtonEvent::ButtonEvent() : EventBase(static_cast(ButtonEventType)) , buttonState(BUTTON_NONE) , button(0) {} ButtonEvent::ButtonEvent(const ButtonEvent& in) : EventBase(static_cast(ButtonEventType)) { buttonState = in.buttonState; button = in.button; handled = in.handled; } ButtonEvent& ButtonEvent::operator=(const ButtonEvent& in) { if (this == &in) { return *this; } buttonState = in.buttonState; button = in.button; handled = in.handled; return *this; } ButtonStateType ButtonEvent::buttonStatus() { return buttonState; } void ButtonEvent::setButtonStatus(const ButtonStateType& buttonStatusIn) { buttonState = buttonStatusIn; } int ButtonEvent::buttonNumber() { return button; } void ButtonEvent::setButtonNumber(const int& buttonNumberIn) { button = buttonNumberIn; }