/*************************************************************************** * Copyright (c) 2005 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_WORKBENCHMANAGER_H #define GUI_WORKBENCHMANAGER_H #include #include #include #include namespace Gui { class Workbench; /** * The WorkbenchManager class manages all workbench objects. * @author Werner Mayer */ class GuiExport WorkbenchManager { public: /** Creates the only instance of the WorkbenchManager. */ static WorkbenchManager* instance(); static void destruct(); /** Searches for and returns an existing workbench object with name \a name. If no * such workbench exists then a workbench of class \a className gets created, if possible. * If the workbench cannot be created 0 is returned. */ Workbench* createWorkbench (const std::string& name, const std::string& className); /** Removes the workbench with name \a name. If there is no such * workbench exists nothing happens. */ void removeWorkbench(const std::string& name); /** Returns an instance of the workbench with name \a name. If there is * no such workbench 0 is returned. */ Workbench* getWorkbench (const std::string& name) const; /** Activates the workbench with name \a name. */ bool activate(const std::string& name, const std::string& className); /** Returns the active workbench. */ Workbench* active() const; /** Returns the name of the active workbench. */ std::string activeName() const; /** Returns a list of all created workbench objects. */ std::list workbenches() const; protected: WorkbenchManager(); ~WorkbenchManager(); private: static WorkbenchManager* _instance; Workbench* _activeWorkbench{nullptr}; std::map _workbenches; }; } // namespace Gui #endif // GUI_WORKBENCHMANAGER_H