/*************************************************************************** * Copyright (c) 2006 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef FEATURE_MESH_SOLID_H #define FEATURE_MESH_SOLID_H #include "MeshFeature.h" #include #include namespace Mesh { /** * @author Werner Mayer */ class Sphere : public Mesh::Feature { PROPERTY_HEADER(Mesh::Sphere); public: Sphere(); App::PropertyFloatConstraint Radius; App::PropertyIntegerConstraint Sampling; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; // ------------------------------------------------------------- class Ellipsoid : public Mesh::Feature { PROPERTY_HEADER(Mesh::Ellipsoid); public: Ellipsoid(); App::PropertyFloatConstraint Radius1; App::PropertyFloatConstraint Radius2; App::PropertyIntegerConstraint Sampling; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; // ------------------------------------------------------------- class Cylinder : public Mesh::Feature { PROPERTY_HEADER(Mesh::Cylinder); public: Cylinder(); App::PropertyFloatConstraint Radius; App::PropertyFloatConstraint Length; App::PropertyFloatConstraint EdgeLength; App::PropertyBool Closed; App::PropertyIntegerConstraint Sampling; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; // ------------------------------------------------------------- class Cone : public Mesh::Feature { PROPERTY_HEADER(Mesh::Cone); public: Cone(); App::PropertyFloatConstraint Radius1; App::PropertyFloatConstraint Radius2; App::PropertyFloatConstraint Length; App::PropertyFloatConstraint EdgeLength; App::PropertyBool Closed; App::PropertyIntegerConstraint Sampling; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; // ------------------------------------------------------------- class Torus : public Mesh::Feature { PROPERTY_HEADER(Mesh::Torus); public: Torus(); App::PropertyFloatConstraint Radius1; App::PropertyFloatConstraint Radius2; App::PropertyIntegerConstraint Sampling; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; // ------------------------------------------------------------- class Cube : public Mesh::Feature { PROPERTY_HEADER(Mesh::Cube); public: Cube(); App::PropertyFloatConstraint Length; App::PropertyFloatConstraint Width; App::PropertyFloatConstraint Height; /** @name methods override Feature */ //@{ /// recalculate the Feature App::DocumentObjectExecReturn *execute(void); short mustExecute() const; //@} }; } #endif // FEATURE_MESH_SOLID_H