/*************************************************************************** * Copyright (c) 2019 Viktor Titov (DeepSOIC) * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef FREECAD_BASE_DUAL_QUATERNION_H #define FREECAD_BASE_DUAL_QUATERNION_H #include "DualNumber.h" //#include //DEBUG namespace Base { /** * @brief The DualQuat class represents a dual quaternion, as a quaternion of * dual number components. Dual quaternions are useful for placement * interpolation, see pow method. * * Rotation is stored as non-dual part of DualQ. Translation is encoded into * dual part of DualQuat: * DualQuat.dual() = 0.5 * t * r, * where t is quaternion with x,y,z of translation and w of 0, and r is the * rotation quaternion. */ class BaseExport DualQuat { public: DualNumber x; DualNumber y; DualNumber z; DualNumber w; public: ///default constructor: init with zeros DualQuat(){} DualQuat(DualNumber x, DualNumber y, DualNumber z, DualNumber w) : x(x), y(y), z(z), w(w) {} DualQuat(double x,double y,double z,double w,double dx,double dy,double dz,double dw) : x(x, dx), y(y, dy), z(z, dz), w(w, dw) {} DualQuat(double x,double y,double z,double w) : x(x), y(y), z(z), w(w) {} ///Builds a dual quaternion from real and dual parts provided as pure real quaternions DualQuat(DualQuat re, DualQuat du); ///returns dual quaternion for identity placement static DualQuat identity() {return DualQuat(0.0, 0.0, 0.0, 1.0);} ///return a copy with dual part zeroed out DualQuat real() const {return DualQuat(x.re, y.re, z.re, w.re);} ///return a real-only quaternion made from dual part of this quaternion. DualQuat dual() const {return DualQuat(x.du, y.du, z.du, w.du);} ///conjugate DualQuat conj() const {return DualQuat(-x, -y, -z, w);} ///return vector part (with scalar part zeroed out) DualQuat vec() const {return DualQuat(x,y,z,0.0);} ///magnitude of the quaternion double length() const {return sqrt(x.re*x.re + y.re*y.re + z.re*z.re + w.re*w.re);} ///angle of rotation represented by this quaternion, in radians double theta() const {return 2.0 * atan2(vec().length(), w.re);} ///dot product between real (rotation) parts of two dual quaternions (to determine if one of them should be negated for shortest interpolation) static double dot(DualQuat a, DualQuat b); ///ScLERP. t=0.0 returns identity, t=1.0 returns this. t can also be outside of 0..1 bounds. DualQuat pow(double t, bool shorten = true) const; DualQuat operator-() const {return DualQuat(-x, -y, -z, -w);} //DEBUG //void print() const { // Console().Log("%f, %f, %f, %f; %f, %f, %f, %f", x.re,y.re,z.re,w.re, x.du,y.du,z.du, w.du); //} }; DualQuat operator+(DualQuat a, DualQuat b); DualQuat operator-(DualQuat a, DualQuat b); DualQuat operator*(DualQuat a, DualQuat b); DualQuat operator*(DualQuat a, double b); DualQuat operator*(double a, DualQuat b); DualQuat operator*(DualQuat a, DualNumber b); DualQuat operator*(DualNumber a, DualQuat b); } //namespace #endif