/*************************************************************************** * Copyright (c) 2005 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_SOFCDB_H #define GUI_SOFCDB_H #include #include #include #include class SoNode; class SoGroup; class SoVRMLGroup; namespace Gui { /** * The FreeCAD database class to initialize all our own Inventor nodes. * @author Werner Mayer */ class GuiExport SoFCDB { public: static SbBool isInitialized(); static void init(); static void finish(); static SoNode* replaceSwitches(SoNode* node); /// helper to apply a SoWriteAction to a node and write it to a string static const std::string& writeNodesToString(SoNode * root); static bool writeToVRML(SoNode* node, const char* filename, bool binary); static void writeToVRML(SoNode* node, std::string& buffer); static bool writeToX3D(SoNode* node, const char* filename, bool binary); static bool writeToX3D(SoNode* node, bool exportViewpoints, std::string& buffer); static bool writeToX3DOM(SoNode* node, std::string& buffer); // Write to Inventor, VRML, X3D or XHTML (based on X3DOM) file static bool writeToFile(SoNode* node, const char* filename, bool binary); /*! container for app lifetime storage. See SoFCCSysDragger for details * on why this is needed. */ static SoGroup* getStorage(); private: static void writeX3D(SoVRMLGroup* node, bool exportViewpoints, std::ostream& out); static void writeX3DChild(SoNode* node, std::map& nodeMap, int& numDEF, int spaces, std::ostream& out); static void writeX3DFields(SoNode* node, std::map& nodeMap, bool isRoot, int& numDEF, int spaces, std::ostream& out); }; } // namespace Gui #endif // GUI_SOFCDB_H