/*************************************************************************** * Copyright (c) 2015 FreeCAD Developers * * Author: Przemo Firszt * * Based on Force constraint by Jan Rheinländer * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #include "FemConstraintPressure.h" using namespace Fem; PROPERTY_SOURCE(Fem::ConstraintPressure, Fem::Constraint) ConstraintPressure::ConstraintPressure() { ADD_PROPERTY(Pressure, (0.0)); ADD_PROPERTY(Reversed, (0)); ADD_PROPERTY_TYPE(Points, (Base::Vector3d()), "ConstraintPressure", App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), "Points where arrows are drawn"); ADD_PROPERTY_TYPE(Normals, (Base::Vector3d()), "ConstraintPressure", App::PropertyType(App::Prop_ReadOnly | App::Prop_Output), "Normals where symbols are drawn"); Points.setValues(std::vector()); Normals.setValues(std::vector()); } App::DocumentObjectExecReturn* ConstraintPressure::execute() { return Constraint::execute(); } const char* ConstraintPressure::getViewProviderName() const { return "FemGui::ViewProviderFemConstraintPressure"; } void ConstraintPressure::handleChangedPropertyType(Base::XMLReader& reader, const char* TypeName, App::Property* prop) { // property Pressure had App::PropertyFloat and was changed to App::PropertyPressure if (prop == &Pressure && strcmp(TypeName, "App::PropertyFloat") == 0) { App::PropertyFloat PressureProperty; // restore the PropertyFloat to be able to set its value PressureProperty.Restore(reader); // the old implementation or pressure stored the value as MPa // therefore we must convert the value with a factor 1000 Pressure.setValue(PressureProperty.getValue() * 1000.0); } } void ConstraintPressure::onChanged(const App::Property* prop) { Constraint::onChanged(prop); if (prop == &References) { std::vector points; std::vector normals; int scale = Scale.getValue(); if (getPoints(points, normals, &scale)) { Points.setValues(points); Normals.setValues(normals); Scale.setValue(scale); Points.touch(); } } else if (prop == &Reversed) { Points.touch(); } }