/* *************************************************************************** * * * Copyright (c) 2019 sliptonic * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License (LGPL) * * as published by the Free Software Foundation; either version 2 of * * the License, or (at your option) any later version. * * for detail see the LICENCE text file. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * * USA * * * *************************************************************************** */ #ifndef PATHSEGMENTWALKER_H #define PATHSEGMENTWALKER_H #include #include #include namespace Path { /** * PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called * with the segmented points of each command. */ class PathExport PathSegmentVisitor { public: virtual ~PathSegmentVisitor(); virtual void setup(const Base::Vector3d &last); virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque &pts); virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque &pts); virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque &pts, const Base::Vector3d ¢er); virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque &pts, const std::deque &p, const std::deque &q); virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next); }; /** * PathSegmentWalker processes a path a splits all movement commands into straight segments and calls the * appropriate member of the provided PathSegmentVisitor. * All non-movement commands are processed accordingly if they affect the movement commands. */ class PathExport PathSegmentWalker { public: PathSegmentWalker(const Toolpath &tp_); void walk(PathSegmentVisitor &cb, const Base::Vector3d &startPosition); private: const Toolpath &tp; }; } #endif // PATHSEGMENTWALKER_H