/**************************************************************************\ * Copyright (c) Bastiaan Veelo (Bastiaan a_t Veelo d_o_t net) & Juergen Riegel (FreeCAD@juergen-riegel.net) * All rights reserved. Contact me if the below is too restrictive for you. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ #ifndef GUI_CoinRiftWidget #define GUI_CoinRiftWidget #if BUILD_VR // defines which methode to use to render #define USE_SO_OFFSCREEN_RENDERER //#define USE_FRAMEBUFFER #ifdef USE_SO_OFFSCREEN_RENDERER # ifdef USE_FRAMEBUFFER # error "Mutually exclusive options defined." # endif #endif #include #include #include #include #include #include #include #ifdef USE_SO_OFFSCREEN_RENDERER # include #endif #ifdef USE_FRAMEBUFFER # include #endif #include #include #include #include #include #include //#include #include <../Src/OVR_CAPI_GL.h> #include <../Src/CAPI/GL/CAPI_GL_Util.h> // For framebuffer functions. class CoinRiftWidget : public QGLWidget { ovrHmd hmd; //ovrHmdDesc hmdDesc; //ovrEyeType eyes[2]; ovrEyeRenderDesc eyeRenderDesc[2]; ovrTexture eyeTexture[2]; #ifdef USE_FRAMEBUFFER GLuint frameBufferID[2], depthBufferID[2]; // A SoSceneManager has a SoRenderManager to do the rendering -- should we not use SoRenderManager instead? // We are probably not that interested in events. SoSceneManager::setSceneGraph() searches for the camera // and sets it in SoRenderManager, but its is actually only used for built-in stereo rendering. We sould // probably eliminate that search... SoSceneManager *m_sceneManager; #endif #ifdef USE_SO_OFFSCREEN_RENDERER SoOffscreenRenderer *renderer; #endif SoSeparator *rootScene[2]; SoFrustumCamera *camera[2]; SoNode *scene; public: explicit CoinRiftWidget(); ~CoinRiftWidget(); virtual void setSceneGraph(SoNode *sceneGraph); void setBase(const SbVec3f &pos){basePosition=pos;} void setBackgroundColor(const SbColor &Col); SbVec3f basePosition; SbRotation baseOrientation; protected: void handlingSafetyWarning(void); void initializeGL(); void paintGL(); void resizeGL(int width, int height); SbColor BackgroundColor; SoTranslation *lightTranslation; }; #endif //BUILD_VR #endif // GUI_CoinRiftWidget