/*************************************************************************** * Copyright (c) 2011 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTGUI_VIEWPROVIDERPARTEXT_H #define PARTGUI_VIEWPROVIDERPARTEXT_H #include #include #include #include #include class TopoDS_Shape; class TopoDS_Edge; class TopoDS_Wire; class TopoDS_Face; class SoSeparator; class SoGroup; class SoSwitch; class SoVertexShape; class SoPickedPoint; class SoShapeHints; class SoEventCallback; class SbVec3f; class SoSphere; class SoScale; class SoCoordinate3; class SoIndexedFaceSet; class SoNormal; class SoNormalBinding; class SoMaterialBinding; class SoIndexedLineSet; namespace PartGui { class SoBrepFaceSet; class SoBrepEdgeSet; class SoBrepPointSet; class PartGuiExport ViewProviderPartExt : public Gui::ViewProviderGeometryObject { PROPERTY_HEADER_WITH_OVERRIDE(PartGui::ViewProviderPartExt); public: /// constructor ViewProviderPartExt(); /// destructor ~ViewProviderPartExt() override; // Display properties App::PropertyFloatConstraint Deviation; App::PropertyBool ControlPoints; App::PropertyAngle AngularDeflection; App::PropertyEnumeration Lighting; App::PropertyEnumeration DrawStyle; // Points App::PropertyFloatConstraint PointSize; App::PropertyColor PointColor; App::PropertyMaterial PointMaterial; App::PropertyColorList PointColorArray; // Lines App::PropertyFloatConstraint LineWidth; App::PropertyColor LineColor; App::PropertyMaterial LineMaterial; App::PropertyColorList LineColorArray; // Faces (Gui::ViewProviderGeometryObject::ShapeColor and Gui::ViewProviderGeometryObject::ShapeMaterial apply) App::PropertyColorList DiffuseColor; void attach(App::DocumentObject *) override; void setDisplayMode(const char* ModeName) override; /// returns a list of all possible modes std::vector getDisplayModes() const override; /// Update the view representation void reload(); /// If no other task is pending it opens a dialog to allow to change face colors bool changeFaceColors(); void updateData(const App::Property*) override; /** @name Selection handling * This group of methods do the selection handling. * Here you can define how the selection for your ViewProfider * works. */ //@{ /// indicates if the ViewProvider use the new Selection model bool useNewSelectionModel() const override {return true;} /// return a hit element to the selection path or 0 std::string getElement(const SoDetail*) const override; SoDetail* getDetail(const char*) const override; std::vector getModelPoints(const SoPickedPoint *) const override; /// return the highlight lines for a given element or the whole shape std::vector getSelectionShape(const char* Element) const override; //@} /** @name Highlight handling * This group of methods do the highlighting of elements. */ //@{ void setHighlightedFaces(const std::vector& colors); void setHighlightedFaces(const std::vector& colors); void unsetHighlightedFaces(); void setHighlightedEdges(const std::vector& colors); void unsetHighlightedEdges(); void setHighlightedPoints(const std::vector& colors); void unsetHighlightedPoints(); //@} /** @name Color management methods */ //@{ std::map getElementColors(const char *element=nullptr) const override; //@} bool isUpdateForced() const override { return forceUpdateCount>0; } void forceUpdate(bool enable = true) override; bool allowOverride(const App::DocumentObject &) const override; /** @name Edit methods */ //@{ void setupContextMenu(QMenu*, QObject*, const char*) override; protected: bool setEdit(int ModNum) override; void unsetEdit(int ModNum) override; //@} protected: /// get called by the container whenever a property has been changed void onChanged(const App::Property* prop) override; bool loadParameter(); void updateVisual(); // nodes for the data representation SoMaterialBinding * pcFaceBind; SoMaterialBinding * pcLineBind; SoMaterialBinding * pcPointBind; SoMaterial * pcLineMaterial; SoMaterial * pcPointMaterial; SoDrawStyle * pcLineStyle; SoDrawStyle * pcPointStyle; SoShapeHints * pShapeHints; SoCoordinate3 * coords; SoBrepFaceSet * faceset; SoNormal * norm; SoNormalBinding * normb; SoBrepEdgeSet * lineset; SoBrepPointSet * nodeset; bool VisualTouched; bool NormalsFromUV; private: // settings stuff int forceUpdateCount; static App::PropertyFloatConstraint::Constraints sizeRange; static App::PropertyFloatConstraint::Constraints tessRange; static App::PropertyQuantityConstraint::Constraints angDeflectionRange; static const char* LightingEnums[]; static const char* DrawStyleEnums[]; }; } #endif // PARTGUI_VIEWPROVIDERPARTEXT_H