# *************************************************************************** # * (c) 2009, 2010 Yorik van Havre * # * (c) 2009, 2010 Ken Cline * # * (c) 2020 Eliud Cabrera Castillo * # * * # * This file is part of the FreeCAD CAx development system. * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * FreeCAD is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * # * You should have received a copy of the GNU Library General Public * # * License along with FreeCAD; if not, write to the Free Software * # * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * # * USA * # * * # *************************************************************************** """Provides GUI tools to create circular arc objects.""" ## @package gui_arcs # \ingroup draftguitools # \brief Provides GUI tools to create circular arc objects. ## \addtogroup draftguitools # @{ import math from PySide.QtCore import QT_TRANSLATE_NOOP import FreeCAD as App import FreeCADGui as Gui import Draft import Draft_rc import DraftVecUtils import draftguitools.gui_base_original as gui_base_original import draftguitools.gui_base as gui_base import draftguitools.gui_tool_utils as gui_tool_utils import draftguitools.gui_trackers as trackers import draftutils.utils as utils from FreeCAD import Units as U from draftutils.messages import _msg, _err from draftutils.translate import translate # The module is used to prevent complaints from code checkers (flake8) True if Draft_rc.__name__ else False class Arc(gui_base_original.Creator): """Gui command for the Circular Arc tool.""" def __init__(self): super().__init__() self.closedCircle = False self.featureName = "Arc" def GetResources(self): """Set icon, menu and tooltip.""" return {'Pixmap': 'Draft_Arc', 'Accel': "A, R", 'MenuText': QT_TRANSLATE_NOOP("Draft_Arc", "Arc"), 'ToolTip': QT_TRANSLATE_NOOP("Draft_Arc", "Creates a circular arc by a center point and a radius.\nCTRL to snap, SHIFT to constrain.")} def Activated(self): """Execute when the command is called.""" super(Arc, self).Activated(name=self.featureName) if self.ui: self.step = 0 self.center = None self.rad = None self.angle = 0 # angle inscribed by arc self.tangents = [] self.tanpoints = [] if self.featureName == "Arc": self.ui.arcUi() else: self.ui.circleUi() self.altdown = False self.ui.sourceCmd = self self.linetrack = trackers.lineTracker(dotted=True) self.arctrack = trackers.arcTracker() self.call = self.view.addEventCallback("SoEvent", self.action) _msg(translate("draft", "Pick center point")) def finish(self, closed=False, cont=False): """Terminate the operation and close the arc if asked. Parameters ---------- closed: bool, optional Close the line if `True`. """ super(Arc, self).finish() if self.ui: self.linetrack.finalize() self.arctrack.finalize() self.doc.recompute() if self.ui and self.ui.continueMode: self.Activated() def updateAngle(self, angle): """Update the angle with the new value.""" # previous absolute angle lastangle = self.firstangle + self.angle if lastangle <= -2 * math.pi: lastangle += 2 * math.pi if lastangle >= 2 * math.pi: lastangle -= 2 * math.pi # compute delta = change in angle: d0 = angle - lastangle d1 = d0 + 2 * math.pi d2 = d0 - 2 * math.pi if abs(d0) < min(abs(d1), abs(d2)): delta = d0 elif abs(d1) < abs(d2): delta = d1 else: delta = d2 newangle = self.angle + delta # normalize angle, preserving direction if newangle >= 2 * math.pi: newangle -= 2 * math.pi if newangle <= -2 * math.pi: newangle += 2 * math.pi self.angle = newangle def action(self, arg): """Handle the 3D scene events. This is installed as an EventCallback in the Inventor view. Parameters ---------- arg: dict Dictionary with strings that indicates the type of event received from the 3D view. """ import DraftGeomUtils plane = App.DraftWorkingPlane if arg["Type"] == "SoKeyboardEvent": if arg["Key"] == "ESCAPE": self.finish() elif arg["Type"] == "SoLocation2Event": # mouse movement detection self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg) # this is to make sure radius is what you see on screen if self.center and DraftVecUtils.dist(self.point, self.center) > 0: viewdelta = DraftVecUtils.project(self.point.sub(self.center), plane.axis) if not DraftVecUtils.isNull(viewdelta): self.point = self.point.add(viewdelta.negative()) if self.step == 0: # choose center if gui_tool_utils.hasMod(arg, gui_tool_utils.MODALT): if not self.altdown: self.altdown = True self.ui.switchUi(True) else: if self.altdown: self.altdown = False self.ui.switchUi(False) elif self.step == 1: # choose radius if len(self.tangents) == 2: cir = DraftGeomUtils.circleFrom2tan1pt(self.tangents[0], self.tangents[1], self.point) _c = DraftGeomUtils.findClosestCircle(self.point, cir) self.center = _c.Center self.arctrack.setCenter(self.center) elif self.tangents and self.tanpoints: cir = DraftGeomUtils.circleFrom1tan2pt(self.tangents[0], self.tanpoints[0], self.point) _c = DraftGeomUtils.findClosestCircle(self.point, cir) self.center = _c.Center self.arctrack.setCenter(self.center) if gui_tool_utils.hasMod(arg, gui_tool_utils.MODALT): if not self.altdown: self.altdown = True if info: ob = self.doc.getObject(info['Object']) num = int(info['Component'].lstrip('Edge')) - 1 ed = ob.Shape.Edges[num] if len(self.tangents) == 2: cir = DraftGeomUtils.circleFrom3tan(self.tangents[0], self.tangents[1], ed) cl = DraftGeomUtils.findClosestCircle(self.point, cir) self.center = cl.Center self.rad = cl.Radius self.arctrack.setCenter(self.center) else: self.rad = self.center.add(DraftGeomUtils.findDistance(self.center, ed).sub(self.center)).Length else: self.rad = DraftVecUtils.dist(self.point, self.center) else: if self.altdown: self.altdown = False self.rad = DraftVecUtils.dist(self.point, self.center) self.ui.setRadiusValue(self.rad, "Length") self.arctrack.setRadius(self.rad) self.linetrack.p1(self.center) self.linetrack.p2(self.point) self.linetrack.on() elif (self.step == 2): # choose first angle currentrad = DraftVecUtils.dist(self.point, self.center) if currentrad != 0: angle = DraftVecUtils.angle(plane.u, self.point.sub(self.center), plane.axis) else: angle = 0 self.linetrack.p2(DraftVecUtils.scaleTo(self.point.sub(self.center), self.rad).add(self.center)) self.ui.setRadiusValue(math.degrees(angle), unit="Angle") self.firstangle = angle else: # choose second angle currentrad = DraftVecUtils.dist(self.point, self.center) if currentrad != 0: angle = DraftVecUtils.angle(plane.u, self.point.sub(self.center), plane.axis) else: angle = 0 self.linetrack.p2(DraftVecUtils.scaleTo(self.point.sub(self.center), self.rad).add(self.center)) self.updateAngle(angle) self.ui.setRadiusValue(math.degrees(self.angle), unit="Angle") self.arctrack.setApertureAngle(self.angle) gui_tool_utils.redraw3DView() elif arg["Type"] == "SoMouseButtonEvent": # mouse click if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1": if self.point: if self.step == 0: # choose center if not self.support: gui_tool_utils.getSupport(arg) (self.point, ctrlPoint, info) = gui_tool_utils.getPoint(self, arg) if gui_tool_utils.hasMod(arg, gui_tool_utils.MODALT): snapped = self.view.getObjectInfo((arg["Position"][0], arg["Position"][1])) if snapped: ob = self.doc.getObject(snapped['Object']) num = int(snapped['Component'].lstrip('Edge')) - 1 ed = ob.Shape.Edges[num] self.tangents.append(ed) if len(self.tangents) == 2: self.arctrack.on() self.ui.radiusUi() self.step = 1 self.ui.setNextFocus() self.linetrack.on() _msg(translate("draft", "Pick radius")) else: if len(self.tangents) == 1: self.tanpoints.append(self.point) else: self.center = self.point self.node = [self.point] self.arctrack.setCenter(self.center) self.linetrack.p1(self.center) self.linetrack.p2(self.view.getPoint(arg["Position"][0], arg["Position"][1])) self.arctrack.on() self.ui.radiusUi() self.step = 1 self.ui.setNextFocus() self.linetrack.on() _msg(translate("draft", "Pick radius")) if self.planetrack: self.planetrack.set(self.point) elif self.step == 1: # choose radius if self.closedCircle: self.drawArc() else: self.ui.labelRadius.setText(translate("draft", "Start angle")) self.ui.radiusValue.setToolTip(translate("draft", "Start angle")) self.ui.radiusValue.setText(U.Quantity(0, U.Angle).UserString) self.linetrack.p1(self.center) self.linetrack.on() self.step = 2 _msg(translate("draft", "Pick start angle")) elif self.step == 2: # choose first angle self.ui.labelRadius.setText(translate("draft", "Aperture angle")) self.ui.radiusValue.setToolTip(translate("draft", "Aperture angle")) self.step = 3 # scale center->point vector for proper display # u = DraftVecUtils.scaleTo(self.point.sub(self.center), self.rad) obsolete? self.arctrack.setStartAngle(self.firstangle) _msg(translate("draft", "Pick aperture")) else: # choose second angle self.step = 4 self.drawArc() def drawArc(self): """Actually draw the arc object.""" rot, sup, pts, fil = self.getStrings() if self.closedCircle: try: # The command to run is built as a series of text strings # to be committed through the `draftutils.todo.ToDo` class. Gui.addModule("Draft") if utils.getParam("UsePartPrimitives", False): # Insert a Part::Primitive object _base = DraftVecUtils.toString(self.center) _cmd = 'FreeCAD.ActiveDocument.' _cmd += 'addObject("Part::Circle", "Circle")' _cmd_list = ['circle = ' + _cmd, 'circle.Radius = ' + str(self.rad), 'pl = FreeCAD.Placement()', 'pl.Rotation.Q = ' + rot, 'pl.Base = ' + _base, 'circle.Placement = pl', 'Draft.autogroup(circle)', 'FreeCAD.ActiveDocument.recompute()'] self.commit(translate("draft", "Create Circle (Part)"), _cmd_list) else: # Insert a Draft circle _base = DraftVecUtils.toString(self.center) _cmd = 'Draft.make_circle' _cmd += '(' _cmd += 'radius=' + str(self.rad) + ', ' _cmd += 'placement=pl, ' _cmd += 'face=' + fil + ', ' _cmd += 'support=' + sup _cmd += ')' _cmd_list = ['pl=FreeCAD.Placement()', 'pl.Rotation.Q=' + rot, 'pl.Base=' + _base, 'circle = ' + _cmd, 'Draft.autogroup(circle)', 'FreeCAD.ActiveDocument.recompute()'] self.commit(translate("draft", "Create Circle"), _cmd_list) except Exception: _err("Draft: error delaying commit") else: # Not a closed circle, therefore a circular arc sta = math.degrees(self.firstangle) end = math.degrees(self.firstangle + self.angle) if end < sta: sta, end = end, sta while True: if sta > 360: sta = sta - 360 elif end > 360: end = end - 360 else: break try: Gui.addModule("Draft") if utils.getParam("UsePartPrimitives", False): # Insert a Part::Primitive object _base = DraftVecUtils.toString(self.center) _cmd = 'FreeCAD.ActiveDocument.' _cmd += 'addObject("Part::Circle", "Circle")' _cmd_list = ['circle = ' + _cmd, 'circle.Radius = ' + str(self.rad), 'circle.Angle1 = ' + str(sta), 'circle.Angle2 = ' + str(end), 'pl = FreeCAD.Placement()', 'pl.Rotation.Q = ' + rot, 'pl.Base = ' + _base, 'circle.Placement = pl', 'Draft.autogroup(circle)', 'FreeCAD.ActiveDocument.recompute()'] self.commit(translate("draft", "Create Arc (Part)"), _cmd_list) else: # Insert a Draft circle _base = DraftVecUtils.toString(self.center) _cmd = 'Draft.make_circle' _cmd += '(' _cmd += 'radius=' + str(self.rad) + ', ' _cmd += 'placement=pl, ' _cmd += 'face=' + fil + ', ' _cmd += 'startangle=' + str(sta) + ', ' _cmd += 'endangle=' + str(end) + ', ' _cmd += 'support=' + sup _cmd += ')' _cmd_list = ['pl = FreeCAD.Placement()', 'pl.Rotation.Q = ' + rot, 'pl.Base = ' + _base, 'circle = ' + _cmd, 'Draft.autogroup(circle)', 'FreeCAD.ActiveDocument.recompute()'] self.commit(translate("draft", "Create Arc"), _cmd_list) except Exception: _err("Draft: error delaying commit") # Finalize full circle or cirular arc self.finish(cont=True) def numericInput(self, numx, numy, numz): """Validate the entry fields in the user interface. This function is called by the toolbar or taskpanel interface when valid x, y, and z have been entered in the input fields. """ self.center = App.Vector(numx, numy, numz) self.node = [self.center] self.arctrack.setCenter(self.center) self.arctrack.on() self.ui.radiusUi() self.step = 1 self.ui.setNextFocus() _msg(translate("draft", "Pick radius")) def numericRadius(self, rad): """Validate the entry radius in the user interface. This function is called by the toolbar or taskpanel interface when a valid radius has been entered in the input field. """ import DraftGeomUtils plane = App.DraftWorkingPlane if self.step == 1: self.rad = rad if len(self.tangents) == 2: cir = DraftGeomUtils.circleFrom2tan1rad(self.tangents[0], self.tangents[1], rad) if self.center: _c = DraftGeomUtils.findClosestCircle(self.center, cir) self.center = _c.Center else: self.center = cir[-1].Center elif self.tangents and self.tanpoints: cir = DraftGeomUtils.circleFrom1tan1pt1rad(self.tangents[0], self.tanpoints[0], rad) if self.center: _c = DraftGeomUtils.findClosestCircle(self.center, cir) self.center = _c.Center else: self.center = cir[-1].Center if self.closedCircle: self.drawArc() else: self.step = 2 self.arctrack.setCenter(self.center) self.ui.labelRadius.setText(translate("draft", "Start angle")) self.ui.radiusValue.setToolTip(translate("draft", "Start angle")) self.linetrack.p1(self.center) self.linetrack.on() self.ui.radiusValue.setText("") self.ui.radiusValue.setFocus() _msg(translate("draft", "Pick start angle")) elif self.step == 2: self.ui.labelRadius.setText(translate("draft", "Aperture angle")) self.ui.radiusValue.setToolTip(translate("draft", "Aperture angle")) self.firstangle = math.radians(rad) if DraftVecUtils.equals(plane.axis, App.Vector(1, 0, 0)): u = App.Vector(0, self.rad, 0) else: u = DraftVecUtils.scaleTo(App.Vector(1, 0, 0).cross(plane.axis), self.rad) urotated = DraftVecUtils.rotate(u, math.radians(rad), plane.axis) self.arctrack.setStartAngle(self.firstangle) self.step = 3 self.ui.radiusValue.setText("") self.ui.radiusValue.setFocus() _msg(translate("draft", "Pick aperture angle")) else: self.updateAngle(rad) self.angle = math.radians(rad) self.step = 4 self.drawArc() Gui.addCommand('Draft_Arc', Arc()) class Arc_3Points(gui_base.GuiCommandSimplest): """GuiCommand for the Draft_Arc_3Points tool.""" def __init__(self): super(Arc_3Points, self).__init__(name="Arc by 3 points") def GetResources(self): """Set icon, menu and tooltip.""" return {'Pixmap': "Draft_Arc_3Points", 'Accel': "A,T", 'MenuText': QT_TRANSLATE_NOOP("Draft_Arc_3Points", "Arc by 3 points"), 'ToolTip': QT_TRANSLATE_NOOP("Draft_Arc_3Points", "Creates a circular arc by picking 3 points.\nCTRL to snap, SHIFT to constrain.")} def Activated(self): """Execute when the command is called.""" super(Arc_3Points, self).Activated() # Reset the values self.points = [] self.normal = None self.tracker = trackers.arcTracker() self.tracker.autoinvert = False # Set up the working plane and launch the Snapper # with the indicated callbacks: one for when the user clicks # on the 3D view, and another for when the user moves the pointer. if hasattr(App, "DraftWorkingPlane"): App.DraftWorkingPlane.setup() Gui.Snapper.getPoint(callback=self.getPoint, movecallback=self.drawArc) Gui.Snapper.ui.sourceCmd = self Gui.Snapper.ui.setTitle(title=translate("draft", "Arc by 3 points"), icon="Draft_Arc_3Points") Gui.Snapper.ui.continueCmd.show() def getPoint(self, point, info): """Get the point by clicking on the 3D view. Every time the user clicks on the 3D view this method is run. In this case, a point is appended to the list of points, and the tracker is updated. The object is finally created when three points are picked. Parameters ---------- point: Base::Vector The point selected in the 3D view. info: str Some information obtained about the point passed by the Snapper. """ # If there is not point, the command was cancelled # so the command exits. if not point: return None # Avoid adding the same point twice if point not in self.points: self.points.append(point) if len(self.points) < 3: # If one or two points were picked, set up again the Snapper # to get further points, but update the `last` property # with the last selected point. # # When two points are selected then we can turn on # the arc tracker to show the preview of the final curve. if len(self.points) == 2: self.tracker.on() Gui.Snapper.getPoint(last=self.points[-1], callback=self.getPoint, movecallback=self.drawArc) Gui.Snapper.ui.sourceCmd = self Gui.Snapper.ui.setTitle(title=translate("draft", "Arc by 3 points"), icon="Draft_Arc_3Points") Gui.Snapper.ui.continueCmd.show() else: # If three points were already picked in the 3D view # proceed with creating the final object. # Draw a simple `Part::Feature` if the parameter is `True`. if utils.get_param("UsePartPrimitives", False): Draft.make_arc_3points([self.points[0], self.points[1], self.points[2]], primitive=True) else: Draft.make_arc_3points([self.points[0], self.points[1], self.points[2]], primitive=False) self.finish() if Gui.Snapper.ui.continueMode: self.Activated() def drawArc(self, point, info): """Draw preview arc when we move the pointer in the 3D view. It uses the `gui_trackers.arcTracker.setBy3Points` method. Parameters ---------- point: Base::Vector The dynamic point passed by the callback as we move the pointer in the 3D view. info: str Some information obtained from the point by the Snapper. """ if len(self.points) == 2: if point.sub(self.points[1]).Length > 0.001: self.tracker.setBy3Points(self.points[0], self.points[1], point) def finish(self, close=False): self.tracker.finalize() self.doc.recompute() Draft_Arc_3Points = Arc_3Points Gui.addCommand('Draft_Arc_3Points', Arc_3Points()) class ArcGroup: """Gui Command group for the Arc tools.""" def GetResources(self): """Set icon, menu and tooltip.""" return {'MenuText': QT_TRANSLATE_NOOP("Draft_ArcTools", "Arc tools"), 'ToolTip': QT_TRANSLATE_NOOP("Draft_ArcTools", "Create various types of circular arcs.")} def GetCommands(self): """Return a tuple of commands in the group.""" return ('Draft_Arc', 'Draft_Arc_3Points') def IsActive(self): """Return True when this command should be available. It is `True` when there is a document. """ if Gui.ActiveDocument: return True else: return False Gui.addCommand('Draft_ArcTools', ArcGroup()) ## @}