// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.6; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- // includes the Part mesh written from FreeCAD #include "TempPart.inc" object {Part texture { pigment {rgb <0.3,0.8,0.3>} finish {ambient 0.2 reflection 0.2 specular 0.7} } } // ---------------------------------------- // includes the camera from FreeCAD #include "TempCamera.inc" camera { location CamPos[0] look_at LookAt[0] sky Up[0] angle 50 } light_source { CamPos[0] - CamDir[0] * 5 + Up[0] * 10 // light's position color rgb <1, 1, 1> // light's color } // ---------------------------------------- sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } // ---------------------------------------- plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } sphere { 0.0, 1 texture { pigment { radial frequency 8 color_map { [0.00 color rgb <1.0,0.4,0.2> ] [0.33 color rgb <0.2,0.4,1.0> ] [0.66 color rgb <0.4,1.0,0.2> ] [1.00 color rgb <1.0,0.4,0.2> ] } } finish{ specular 0.6 } } }