/*************************************************************************** * Copyright (c) 2004 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H #define MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H #include #include #include "ViewProvider.h" class SoSeparator; class SbVec3f; class SoSwitch; class SoCoordinate3; class SoNormal; class SoIndexedFaceSet; class SoFaceSet; class SoPath; class SoLocateHighlight; class SoTransformerManip; namespace Gui { class SoFCColorBar; class View3DInventorViewer; } namespace Mesh { class PropertyCurvatureList; } namespace MeshGui { /** The ViewProviderMeshCurvature class is associated to the mesh curvature feature. It allows to display the most known types of * curvatures, such as Gaussian curvature, mean curvature, minimum and maximum curvature. * Moreover a color bar is also added to the scene. * * @author Werner Mayer */ class MeshGuiExport ViewProviderMeshCurvature : public Gui::ViewProviderDocumentObject, public App::DocumentObserver, public Base::Observer { typedef Gui::ViewProviderDocumentObject inherited; PROPERTY_HEADER(MeshGui::ViewProviderMeshCurvature); public: ViewProviderMeshCurvature(); virtual ~ViewProviderMeshCurvature(); App::PropertyMaterial TextureMaterial; /// Extracts the mesh data from the feature \a pcFeature and creates an Inventor node \a SoNode with these data. void attach(App::DocumentObject* pcFeature); virtual bool useNewSelectionModel(void) const {return false;} /// Sets the viewing mode void setDisplayMode(const char* ModeName); /// get the default display mode virtual const char* getDefaultDisplayMode() const; /// Returns a list of all possible modes std::vector getDisplayModes(void) const; /// Updates the mesh feature representation void updateData(const App::Property*); /// Returns a pixmap for the associated feature type QIcon getIcon() const; /// Once the color bar settinhs has been changed this method gets called to update the feature's representation void OnChange(Base::Subject &rCaller,int rcReason); /// Returns a color bar SoSeparator* getFrontRoot(void) const; /// Hide the object in the view virtual void hide(void); /// Show the object in the view virtual void show(void); public: static void curvatureInfoCallback(void * ud, SoEventCallback * n); protected: void onChanged(const App::Property* prop); void setVertexCurvatureMode(int mode); std::string curvatureInfo(bool detail, int index1, int index2, int index3) const; private: void init(const Mesh::PropertyCurvatureList *prop); /** Checks if a new document was created */ void slotCreatedDocument(const App::Document& Doc); /** Checks if the given document is about to be closed */ void slotDeletedDocument(const App::Document& Doc); /** Checks if a new object was added. */ void slotCreatedObject(const App::DocumentObject& Obj); /** Checks if the given object is about to be removed. */ void slotDeletedObject(const App::DocumentObject& Obj); /** The property of an observed object has changed */ void slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop); protected: SoMaterial * pcColorMat; SoGroup * pcLinkRoot; Gui::SoFCColorBar* pcColorBar; SoDrawStyle * pcColorStyle; SoSeparator * pcColorRoot; private: static bool addflag; }; } // namespace MeshGui #endif // MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H