/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include #endif /// Here the FreeCAD includes sorted by Base,App,Gui...... #include #include #include #include #include #include "PropertyUnits.h" #include #define new DEBUG_CLIENTBLOCK using namespace App; using namespace Base; using namespace std; //************************************************************************** //************************************************************************** // PropertyDistance //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyFloat); //************************************************************************** //************************************************************************** // PropertySpeed //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyFloat); //************************************************************************** //************************************************************************** // PropertyAcceleration //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyFloat); //************************************************************************** //************************************************************************** // PropertyLength //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyFloat); const char* PropertyLength::getEditorName(void) const { #ifdef UseUnitsInGui return "Gui::PropertyEditor::PropertyUnitItem"; #else return "Gui::PropertyEditor::PropertyFloatItem"; #endif } void PropertyLength::setPyObject(PyObject *value) { #ifdef UseUnitsInGui setValue(UnitsApi::toDblWithUserPrefs(Length,value)); #else float val=0.0f; if (PyFloat_Check(value)) { val = (float) PyFloat_AsDouble(value); } else if(PyInt_Check(value)) { val = (float) PyInt_AsLong(value); } else { std::string error = std::string("type must be float or int, not "); error += value->ob_type->tp_name; throw Py::TypeError(error); } if (val < 0.0f) throw Py::ValueError("value must be nonnegative"); setValue(val); #endif } //************************************************************************** //************************************************************************** // PropertyAngle //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyFloatConstraint);