# *************************************************************************** # * * # * Copyright (c) 2022 Yorik van Havre * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU Lesser General Public License (LGPL) * # * as published by the Free Software Foundation; either version 2 of * # * the License, or (at your option) any later version. * # * for detail see the LICENCE text file. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU Library General Public License for more details. * # * * #* You should have received a copy of the GNU Library General Public * #* License along with this program; if not, write to the Free Software * #* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * #* USA * # * * # *************************************************************************** """This module contains all the tools to create FreeCAD geometry from IFC objects. The only entry point in this module is the generate_geometry() function which is used by the execute() method of ifc_objects""" import multiprocessing import re import ifcopenshell import ifcopenshell.util.element from pivy import coin from PySide import QtCore import FreeCAD import FreeCADGui import Part from FreeCAD import Base from . import ifc_tools from . import ifc_export def generate_geometry(obj, cached=False): """Sets the geometry of the given object from a corresponding IFC element. This is the main function called by the execute method of FreeCAD document objects It is only meant to be called form there, as it is always the responsibility of the NativeIFC document object to know when it needs to regenerate its geometry. The generate_geometry will call either generate_shape or generate_coin, depending on the type of representation it wants. obj: FreeCAD document object [cached]: If we should try to use the cached version. The document object knows when to use this. """ # setup if not obj: return colors = None ifcfile = ifc_tools.get_ifcfile(obj) # annotations if ifc_export.is_annotation(obj): element = ifc_tools.get_ifc_element(obj) if not element: return if obj.ShapeMode == "Shape": shape, placement = get_annotation_shape(element, ifcfile) if shape: obj.Shape = shape if placement: obj.Placement = placement return elif obj.ViewObject and obj.ShapeMode == "Coin": done = False node, placement = get_annotation_shape(element, ifcfile, coin=True) if node: set_representation(obj.ViewObject, node) colors = node[0] done = True else: set_representation(obj.ViewObject, None) print_debug(obj) if placement: obj.Placement = placement if done: return # generate the shape or coin node elements = get_decomposition(obj) if obj.ShapeMode == "Shape": shape, colors = generate_shape(ifcfile, elements, cached) if shape: placement = shape.Placement obj.Shape = shape obj.Placement = placement else: obj.Shape = Part.Shape() print_debug(obj) elif obj.ViewObject and obj.ShapeMode == "Coin": node, placement = generate_coin(ifcfile, elements, cached) if node: # TODO this still needs to be fixed #QtCore.QTimer.singleShot(0, lambda: set_representation(obj.ViewObject, node)) set_representation(obj.ViewObject, node) colors = node[0] else: set_representation(obj.ViewObject, None) print_debug(obj) if placement: obj.Placement = placement # set shape and diffuse colors if colors: QtCore.QTimer.singleShot(0, lambda: ifc_tools.set_colors(obj, colors)) # TODO migrate here? def generate_shape(ifcfile, elements, cached=False): """Returns a Part shape and a list of colors for a list of elements""" # setup if not elements: return None, None shapes = [] colors = [] cache = get_cache(ifcfile) # get cached elements if cached: rest = [] for element in elements: if element.id in cache["Shape"]: shape = cache["Shape"][element.id] shapes.append(shape.copy()) if element.id in cache["Color"]: color = cache["Color"][element.id] else: color = (0.8, 0.8, 0.8) if len(color) <= 4: for face in shape.Faces: colors.append(color) else: colors = color else: rest.append(element) if not rest: # all elements have been taken from cache, nothing more to do return shapes, colors elements = rest # prepare the iterator iterator = get_geom_iterator(ifcfile, elements, brep_mode=True) if iterator is None: return None, None total = len(elements) progressbar = Base.ProgressIndicator() progressbar.start("Generating " + str(total) + " shapes...", total) done = [] # iterate while True: item = iterator.get() if item and item.id not in done: done.append(item.id) # get and transfer brep data brep = item.geometry.brep_data shape = Part.Shape() shape.importBrepFromString(brep, False) if hasattr(item.transformation.matrix, "data"): # IfcOpenShell 0.7 mat = ifc_tools.get_freecad_matrix(item.transformation.matrix.data) else: # IfcOpenShell 0.8 mat = ifc_tools.get_freecad_matrix(item.transformation.matrix) shape.scale(ifc_tools.SCALE) shape.transformShape(mat) shapes.append(shape) # get colors sstyle = item.geometry.surface_styles scolors = [] if ( (len(sstyle) > 4) and len(shape.Solids) > 1 and len(sstyle) // 4 == len(shape.Solids) ): # multiple colors for i in range(len(shape.Solids)): for j in range(len(shape.Solids[i].Faces)): scolors.append( ( sstyle[i * 4], sstyle[i * 4 + 1], sstyle[i * 4 + 2], 1.0 - sstyle[i * 4 + 3], ) ) if len(colors) < len(shape.Faces): for i in range(len(shape.Faces) - len(colors)): scolors.append( (sstyle[0], sstyle[1], sstyle[2], 1.0 - sstyle[3]) ) else: color = (sstyle[0], sstyle[1], sstyle[2], 1.0 - sstyle[3]) for f in shape.Faces: scolors.append(color) # update the cache cache["Shape"][item.id] = shape cache["Color"][item.id] = scolors colors.extend(scolors) progressbar.next(True) if not iterator.next(): break # write the cache set_cache(ifcfile, cache) # compound the shape if needed if len(shapes) == 1: shape = shapes[0] else: shape = Part.makeCompound(shapes) progressbar.stop() return shape, colors def generate_coin(ifcfile, elements, cached=False): """Returns coin node data (verts,face and edge index) and a Placement from a list of ifc elements""" # setup # strip out elements without representation, as they can't generate a node anyway elements = [e for e in elements if getattr(e, "Representation", None)] if not elements: return None, None # if we have more than one element, placements will need to be applied on subnodes grouping = bool(len(elements) > 1) nodes = [] # process cached elements placement = None cache = get_cache(ifcfile) if cached: rest = [] for element in elements: if element.id() in cache["Placement"]: placement = cache["Placement"][element.id()] if element.id() in cache["Coin"]: node = cache["Coin"][element.id()] if grouping: node = apply_placement(node, placement) nodes.append(node) else: rest.append(element) if grouping: placement = None if not rest: # all elements have been taken from cache, nothing more to do return unify(nodes), placement elements = rest # prepare the iterator iterator = get_geom_iterator(ifcfile, elements, brep_mode=False) if iterator is None: return None, None total = len(elements) progressbar = Base.ProgressIndicator() progressbar.start("Generating " + str(total) + " shapes...", total) done = [] # iterate while True: item = iterator.get() if item and item.id not in done: done.append(item.id) # colors if item.geometry.materials: color = item.geometry.materials[0].diffuse if hasattr(color, "r") and hasattr(color, "g"): # IfcOpenShell 0.8 color = (color.r(), color.g(), color.b()) else: # IfcOpenShell 0.7 color = (float(color[0]), float(color[1]), float(color[2])) trans = item.geometry.materials[0].transparency if trans >= 0: color += (float(trans),) else: color = (0.85, 0.85, 0.85) # verts if hasattr(item.transformation.matrix, "data"): # IfcOpenShell 0.7 matrix = ifc_tools.get_freecad_matrix(item.transformation.matrix.data) else: # IfcOpenShell 0.8 matrix = ifc_tools.get_freecad_matrix(item.transformation.matrix) placement = FreeCAD.Placement(matrix) verts = item.geometry.verts verts = [FreeCAD.Vector(verts[i : i + 3]) for i in range(0, len(verts), 3)] verts = [tuple(v.multiply(ifc_tools.SCALE)) for v in verts] # faces faces = list(item.geometry.faces) faces = [ f for i in range(0, len(faces), 3) for f in faces[i : i + 3] + [-1] ] # edges edges = list(item.geometry.edges) edges = [ e for i in range(0, len(edges), 2) for e in edges[i : i + 2] + [-1] ] # update cache node = [color, verts, faces, edges] cache["Coin"][item.id] = node cache["Placement"][item.id] = placement if grouping: # if we are joining nodes together, their placement # must be baked in node = apply_placement(node, placement) nodes.append(node) progressbar.next(True) if not iterator.next(): break # unify nodes nodes = unify(nodes) # nullify placement if already applied if grouping: placement = None # write cache set_cache(ifcfile, cache) progressbar.stop() return nodes, placement def get_decomposition(obj): """Gets the elements we need to render this object""" # stime = time.time() obj_ids = [c.StepId for c in obj.OutListRecursive if hasattr(c, "StepId")] element = ifc_tools.get_ifc_element(obj) elements = get_decomposed_elements(element, obj) elements = filter_types(elements, obj_ids) # print("decomposition:", "%02d:%02d" % (divmod(round(time.time() - stime, 1), 60))) return elements def filter_types(elements, obj_ids=[]): """Remove unrenderable (for now) elements from the given list""" elements = [e for e in elements if e.is_a("IfcProduct")] elements = [e for e in elements if not e.is_a("IfcFeatureElement")] elements = [e for e in elements if not e.is_a("IfcOpeningElement")] elements = [e for e in elements if not e.is_a("IfcSpace")] elements = [e for e in elements if not e.is_a("IfcFurnishingElement")] elements = [e for e in elements if not e.id() in obj_ids] return elements def get_decomposed_elements(element, obj=None): """Returns a list of renderable elements form a base element""" result = [] if getattr(element, "Representation", None): if element not in result: result.append(element) if not obj or not hasattr(obj, "Group"): child_ids = [] else: # add child elements that are not yet rendered child_ids = [c.StepId for c in obj.Group if hasattr(c, "StepId")] try: dec = ifcopenshell.util.element.get_decomposition(element, is_recursive=False) except: # older version of IfcOpenShell dec = ifcopenshell.util.element.get_decomposition(element) for child in dec: if child.id() not in child_ids: if child not in result: result.append(child) # for el in get_decomposed_elements(child, obj): for el in ifcopenshell.util.element.get_decomposition(child): if el not in result: result.append(el) return result def get_geom_iterator(ifcfile, elements, brep_mode): """Prepares and returns an ifcopenshell iterator instance from the given ifcfile and elements list. brep_mode indicates if we want brep data or not""" settings = ifcopenshell.geom.settings() body_contexts = ifc_tools.get_body_context_ids(ifcfile) # TODO migrate here? if brep_mode: if hasattr(settings, "DISABLE_TRIANGULATION"): # IfcOpenShell 0.7 settings.set(settings.DISABLE_TRIANGULATION, True) settings.set(settings.USE_BREP_DATA, True) settings.set(settings.SEW_SHELLS, True) if body_contexts: settings.set_context_ids(body_contexts) elif hasattr(settings, "ITERATOR_OUTPUT"): # IfcOpenShell 0.8 settings.set("ITERATOR_OUTPUT", ifcopenshell.ifcopenshell_wrapper.SERIALIZED) if body_contexts: # Is this the right way? It works, but not sure. settings.set("CONTEXT_IDENTIFIERS", [str(s) for s in body_contexts]) else: # We print a debug message but we continue print("DEBUG: ifc_tools.get_geom_iterator: Iterator could not be set up correctly") cores = multiprocessing.cpu_count() iterator = ifcopenshell.geom.iterator(settings, ifcfile, cores, include=elements) if not iterator.initialize(): print("DEBUG: ifc_tools.get_geom_iterator: Invalid iterator") return None return iterator def get_cache(ifcfile): """Returns the shape cache dictionary associated with this ifc file""" for d in FreeCAD.listDocuments().values(): if hasattr(d, "Proxy") and hasattr(d.Proxy, "ifcfile"): if d.Proxy.ifcfile == ifcfile: if hasattr(d.Proxy, "ifccache") and d.Proxy.ifccache: return d.Proxy.ifccache for o in d.Objects: if hasattr(o, "Proxy") and hasattr(o.Proxy, "ifcfile"): if o.Proxy.ifcfile == ifcfile: if hasattr(o.Proxy, "ifccache") and o.Proxy.ifccache: return o.Proxy.ifccache # init a new cache return {"Shape": {}, "Color": {}, "Coin": {}, "Placement": {}} def set_cache(ifcfile, cache): """Sets the given dictionary as shape cache for the given ifc file""" for d in FreeCAD.listDocuments().values(): if hasattr(d, "Proxy") and hasattr(d.Proxy, "ifcfile"): if d.Proxy.ifcfile == ifcfile: d.Proxy.ifccache = cache return for o in d.Objects: if hasattr(o, "Proxy") and hasattr(o.Proxy, "ifcfile"): if o.Proxy.ifcfile == ifcfile: o.Proxy.ifccache = cache return def set_representation(vobj, node): """Sets the correct coin nodes for the given Part object""" def find_node(parent, nodetype): for i in range(parent.getNumChildren()): if isinstance(parent.getChild(i), nodetype): return parent.getChild(i) return None # node = [colors, verts, faces, edges, parts] if not vobj.RootNode: return if vobj.RootNode.getNumChildren() < 3: return coords = find_node(vobj.RootNode, coin.SoCoordinate3) if not coords: return switch = find_node(vobj.RootNode, coin.SoSwitch) if not switch: return num_modes = switch.getNumChildren() if num_modes < 3: return # the number of display modes under switch can vary. # the last 4 ones are the ones that are defined for # Part features faces = switch.getChild(num_modes-3) edges = switch.getChild(num_modes-2) fset = None if faces.getNumChildren() >= 7: fset = faces.getChild(6) # SoBrepFaceSet eset = None if edges.getNumChildren() >= 1: if edges.getChild(0).getNumChildren() >= 4: eset = edges.getChild(0).getChild(3) # SoBrepEdgeSet # reset faces and edges if fset: fset.coordIndex.deleteValues(0) if eset: eset.coordIndex.deleteValues(0) coords.point.deleteValues(0) if not node: return if node[1] and node[3] and eset: coords.point.setValues(node[1]) eset.coordIndex.setValues(node[3]) if node[2] and node[4] and fset: fset.coordIndex.setValues(node[2]) fset.partIndex.setValues(node[4]) def print_debug(obj): """Prints some debug info when an element could not be rendered""" element = ifc_tools.get_ifc_element(obj) if not element: return if element.is_a("IfcContext"): return if element.is_a("IfcSpatialStructureElement"): return FreeCAD.Console.PrintLog( "DEBUG: No Shape returned for element {}, {}, {}\n".format( element.id(), element.is_a(), getattr(element, "Name", "") ) ) def apply_placement(node, placement): """Applies the given placement to the verts in the given node""" verts = [tuple(placement.multVec(FreeCAD.Vector(v))) for v in node[1]] return [node[0], verts, node[2], node[3]] def unify(nodes): """group the subcomponents of a node into one single set of verts, faces, edges""" colors = [] verts = [] faces = [] edges = [] parts = [] for node in nodes: vindex = len(verts) colors.append(node[0]) verts.extend(node[1]) faces.extend([i + vindex if i >= 0 else i for i in node[2]]) edges.extend([i + vindex if i >= 0 else i for i in node[3]]) parts.append(len(node[2]) // 4) return [colors, verts, faces, edges, parts] def create_ghost(document, ifcfile, project): """Creates a coin representation of the given ifcfile in the given document""" if not FreeCAD.GuiUp: return if not document: return delete_ghost(document) sg = FreeCADGui.getDocument(document.Name).ActiveView.getSceneGraph() elements = get_decomposed_elements(project) elements = filter_types(elements) node, placement = generate_coin(ifcfile, elements)[0] document.Proxy.ghost = node sg.addChild(document.Proxy.ghost) def delete_ghost(document): """Deletes the associated ghost of the document""" if hasattr(document, "Proxy"): if hasattr(document.Proxy, "ghost"): sg = FreeCADGui.getDocument(document.Name).ActiveView.getSceneGraph() sg.removeChild(document.Proxy.ghost) del document.Proxy.ghost def get_annotation_shape(annotation, ifcfile, coin=False): """Returns a shape or a coin node form an IFC annotation. Returns [colors, verts, faces, edges], colors and faces being normally None for 2D shapes.""" import Part from importers import importIFCHelper shape = None placement = None ifcscale = importIFCHelper.getScaling(ifcfile) shapes2d = [] if hasattr(annotation, "Representation"): for rep in annotation.Representation.Representations: if rep.RepresentationIdentifier in ["Annotation", "FootPrint", "Axis"]: sh = importIFCHelper.get2DShape(rep, ifcscale, notext=True) if sh: shapes2d.extend(sh) elif hasattr(annotation, "AxisCurve"): sh = importIFCHelper.get2DShape(annotation.AxisCurve, ifcscale, notext=True) shapes2d.extend(sh) if shapes2d: shape = Part.makeCompound(shapes2d) if hasattr(annotation, "ObjectPlacement"): placement = importIFCHelper.getPlacement(annotation.ObjectPlacement, ifcscale) else: placement = None if coin: iv = shape.writeInventor() iv = iv.replace("\n", "") segs = re.findall(r"point \[.*?\]",iv) segs = [s.replace("point [","").replace("]","").strip() for s in segs] segs = [s.split(" ") for s in segs] verts = [] edges = [] for pair in segs: v1 = tuple([float(v) for v in pair[0].split()]) v2 = tuple([float(v) for v in pair[1].split()]) if not v1 in verts: verts.append(v1) edges.append(verts.index(v1)) if not v2 in verts: verts.append(v2) edges.append(verts.index(v2)) edges.append(-1) shape = [[None, verts, [], edges]] # unify nodes shape = unify(shape) return shape, placement