DraftOrthoArrayTaskPanel 0 0 440 883 0 0 250 0 Orthogonal array 0 0 (Placeholder for the icon) Number of elements in the array in the specified direction, including a copy of the original object. The number must be at least 1 in each direction. Number of elements X 1 2 Y 1 2 Z 1 1 Distance between the elements in the X direction. Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. X intervals X 0 0 100.000000000000000 Y 0 0 Z 0 0 Reset the distances. Reset X Distance between the elements in the Y direction. Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. Y intervals X 0 0 Y 0 0 100.000000000000000 Z 0 0 Reset the distances. Reset Y Distance between the elements in the Z direction. Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions. Negative values will result in copies produced in the negative direction. Z intervals X 0 0 Y 0 0 Z 0 0 100.000000000000000 Reset the distances. Reset Z If checked, the resulting objects in the array will be fused if they touch each other. This only works if "Link array" is off. Fuse If checked, the resulting object will be a "Link array" instead of a regular array. A Link array is more efficient when creating multiple copies, but it cannot be fused together. Link array true Qt::Vertical 20 40 Gui::InputField QLineEdit
Gui/InputField.h
spinbox_n_X spinbox_n_Y spinbox_n_Z input_X_x input_X_y input_X_z button_reset_X input_Y_x input_Y_y input_Y_z button_reset_Y input_Z_x input_Z_y input_Z_z button_reset_Z checkbox_fuse checkbox_link