DraftOrthoArrayTaskPanel
0
0
440
883
0
0
250
0
Orthogonal array
-
0
0
-
(Placeholder for the icon)
-
Number of elements in the array in the specified direction, including a copy of the original object.
The number must be at least 1 in each direction.
Number of elements
-
-
X
-
1
2
-
Y
-
1
2
-
Z
-
1
1
-
Distance between the elements in the X direction.
Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions.
Negative values will result in copies produced in the negative direction.
X intervals
-
-
X
-
0
0
100.000000000000000
-
Y
-
0
0
-
Z
-
0
0
-
Reset the distances.
Reset X
-
Distance between the elements in the Y direction.
Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions.
Negative values will result in copies produced in the negative direction.
Y intervals
-
-
X
-
0
0
-
Y
-
0
0
100.000000000000000
-
Z
-
0
0
-
Reset the distances.
Reset Y
-
Distance between the elements in the Z direction.
Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions.
Negative values will result in copies produced in the negative direction.
Z intervals
-
-
X
-
0
0
-
Y
-
0
0
-
Z
-
0
0
100.000000000000000
-
Reset the distances.
Reset Z
-
-
If checked, the resulting objects in the array will be fused if they touch each other.
This only works if "Link array" is off.
Fuse
-
If checked, the resulting object will be a "Link array" instead of a regular array.
A Link array is more efficient when creating multiple copies, but it cannot be fused together.
Link array
true
-
Qt::Vertical
20
40
Gui::InputField
QLineEdit
spinbox_n_X
spinbox_n_Y
spinbox_n_Z
input_X_x
input_X_y
input_X_z
button_reset_X
input_Y_x
input_Y_y
input_Y_z
button_reset_Y
input_Z_x
input_Z_y
input_Z_z
button_reset_Z
checkbox_fuse
checkbox_link