TaskAssemblyConstraints 0 0 303 541 Form <html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html> false true <html><head/><body><p>Clear the first geometry</p></body></html> ... :/icons/delete.svg:/icons/delete.svg true <html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html> false true <html><head/><body><p>Clear the second geometry</p></body></html> ... :/icons/delete.svg:/icons/delete.svg true Qt::Vertical QSizePolicy::Fixed 20 10 0 0 <html><head/><body><p>Set the angle between the geometries normals</p></body></html> Angle :/icons/Assembly_ConstraintAngle.svg:/icons/Assembly_ConstraintAngle.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true 0 0 <html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html> Coincident :/icons/Assembly_ConstraintCoincidence.svg:/icons/Assembly_ConstraintCoincidence.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true 0 0 <html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parrent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html> Fix :/icons/Assembly_ConstraintLock.svg:/icons/Assembly_ConstraintLock.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true 0 0 <html><head/><body><p>Setthe distance between first and second geometrie. Note that in many cases the shortes distance is used (e.g. line - line)</p></body></html> Distance :/icons/Assembly_ConstraintDistance.svg:/icons/Assembly_ConstraintDistance.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true 0 0 <html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html> Orientation :/icons/Assembly_ConstraintOrientation.svg:/icons/Assembly_ConstraintOrientation.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true 0 0 <html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html> Align :/icons/Assembly_ConstraintAlignment.svg:/icons/Assembly_ConstraintAlignment.svg 20 20 true false true Qt::ToolButtonTextBesideIcon true Qt::Vertical QSizePolicy::Fixed 20 13 QFrame::HLine QFrame::Raised Qt::Vertical QSizePolicy::Fixed 20 13 0 0 0 0 value 0 0 999999.000000000000000 <html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html> ... :/icons/Assembly_ConstraintBidirectional.svg:/icons/Assembly_ConstraintBidirectional.svg 16 16 true true true true 0 0 <html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html> ... :/icons/Assembly_ConstraintUnidirectional2.svg:/icons/Assembly_ConstraintUnidirectional2.svg 16 16 true true true 0 0 <html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html> ... :/icons/Assembly_ConstraintUnidirectional1.svg:/icons/Assembly_ConstraintUnidirectional1.svg 16 16 true true true Qt::Vertical QSizePolicy::Fixed 5 5 0 0 <html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html> Parallel :/icons/Assembly_ConstraintParallel.svg:/icons/Assembly_ConstraintParallel.svg 20 20 true true Qt::ToolButtonTextUnderIcon true 0 0 <html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html> Equal :/icons/Assembly_ConstraintEqual.svg:/icons/Assembly_ConstraintEqual.svg 20 20 true true true Qt::ToolButtonTextUnderIcon true 0 0 <html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base cirles normal is used.</p></body></html> Opposite :/icons/Assembly_ConstraintOpposite.svg:/icons/Assembly_ConstraintOpposite.svg 20 20 true true Qt::ToolButtonTextUnderIcon true 0 0 <html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base cirles normal is used.</p></body></html> false Perpend. :/icons/Assembly_ConstraintPerpendicular.svg:/icons/Assembly_ConstraintPerpendicular.svg 20 20 true true Qt::ToolButtonTextUnderIcon true Qt::Vertical 20 40 distance toggled(bool) value_widget setVisible(bool) 170 94 172 210 align toggled(bool) orientation_widget setVisible(bool) 170 126 172 246 angle toggled(bool) orientation_widget setHidden(bool) 58 126 172 246 angle toggled(bool) value_widget setVisible(bool) 58 126 172 209 distance toggled(bool) orientation_widget setHidden(bool) 170 94 209 247 fix toggled(bool) orientation_widget setHidden(bool) 58 94 209 247 orientation toggled(bool) orientation_widget setVisible(bool) 284 94 209 247 fix toggled(bool) value_widget setHidden(bool) 58 94 209 210 orientation toggled(bool) value_widget setHidden(bool) 284 94 209 210 align toggled(bool) value_widget setVisible(bool) 170 126 172 209 coincident toggled(bool) value_widget setHidden(bool) 284 126 172 209 align toggled(bool) value selectAll() 170 126 147 203 align toggled(bool) value setFocus() 170 126 147 203 angle toggled(bool) value setFocus() 58 126 147 203 angle toggled(bool) value selectAll() 58 126 147 203 distance toggled(bool) value setFocus() 170 94 147 203 coincident toggled(bool) orientation_widget setVisible(bool) 284 126 172 246 distance toggled(bool) value selectAll() 170 94 147 203