TaskAssemblyConstraints
0
0
303
541
Form
-
-
<html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
false
true
-
<html><head/><body><p>Clear the first geometry</p></body></html>
...
:/icons/delete.svg:/icons/delete.svg
true
-
-
<html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
false
true
-
<html><head/><body><p>Clear the second geometry</p></body></html>
...
:/icons/delete.svg:/icons/delete.svg
true
-
Qt::Vertical
QSizePolicy::Fixed
20
10
-
-
0
0
<html><head/><body><p>Set the angle between the geometries normals</p></body></html>
Angle
:/icons/Assembly_ConstraintAngle.svg:/icons/Assembly_ConstraintAngle.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
0
0
<html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html>
Coincident
:/icons/Assembly_ConstraintCoincidence.svg:/icons/Assembly_ConstraintCoincidence.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
0
0
<html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parrent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html>
Fix
:/icons/Assembly_ConstraintLock.svg:/icons/Assembly_ConstraintLock.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
0
0
<html><head/><body><p>Setthe distance between first and second geometrie. Note that in many cases the shortes distance is used (e.g. line - line)</p></body></html>
Distance
:/icons/Assembly_ConstraintDistance.svg:/icons/Assembly_ConstraintDistance.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
0
0
<html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html>
Orientation
:/icons/Assembly_ConstraintOrientation.svg:/icons/Assembly_ConstraintOrientation.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
0
0
<html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html>
Align
:/icons/Assembly_ConstraintAlignment.svg:/icons/Assembly_ConstraintAlignment.svg
20
20
true
false
true
Qt::ToolButtonTextBesideIcon
true
-
Qt::Vertical
QSizePolicy::Fixed
20
13
-
QFrame::HLine
QFrame::Raised
-
Qt::Vertical
QSizePolicy::Fixed
20
13
-
-
0
0
0
0
value
-
0
0
999999.000000000000000
-
<html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html>
...
:/icons/Assembly_ConstraintBidirectional.svg:/icons/Assembly_ConstraintBidirectional.svg
16
16
true
true
true
true
-
0
0
<html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html>
...
:/icons/Assembly_ConstraintUnidirectional2.svg:/icons/Assembly_ConstraintUnidirectional2.svg
16
16
true
true
true
-
0
0
<html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html>
...
:/icons/Assembly_ConstraintUnidirectional1.svg:/icons/Assembly_ConstraintUnidirectional1.svg
16
16
true
true
true
-
Qt::Vertical
QSizePolicy::Fixed
5
5
-
-
0
0
<html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
Parallel
:/icons/Assembly_ConstraintParallel.svg:/icons/Assembly_ConstraintParallel.svg
20
20
true
true
Qt::ToolButtonTextUnderIcon
true
-
0
0
<html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html>
Equal
:/icons/Assembly_ConstraintEqual.svg:/icons/Assembly_ConstraintEqual.svg
20
20
true
true
true
Qt::ToolButtonTextUnderIcon
true
-
0
0
<html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base cirles normal is used.</p></body></html>
Opposite
:/icons/Assembly_ConstraintOpposite.svg:/icons/Assembly_ConstraintOpposite.svg
20
20
true
true
Qt::ToolButtonTextUnderIcon
true
-
0
0
<html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base cirles normal is used.</p></body></html>
false
Perpend.
:/icons/Assembly_ConstraintPerpendicular.svg:/icons/Assembly_ConstraintPerpendicular.svg
20
20
true
true
Qt::ToolButtonTextUnderIcon
true
-
Qt::Vertical
20
40
distance
toggled(bool)
value_widget
setVisible(bool)
170
94
172
210
align
toggled(bool)
orientation_widget
setVisible(bool)
170
126
172
246
angle
toggled(bool)
orientation_widget
setHidden(bool)
58
126
172
246
angle
toggled(bool)
value_widget
setVisible(bool)
58
126
172
209
distance
toggled(bool)
orientation_widget
setHidden(bool)
170
94
209
247
fix
toggled(bool)
orientation_widget
setHidden(bool)
58
94
209
247
orientation
toggled(bool)
orientation_widget
setVisible(bool)
284
94
209
247
fix
toggled(bool)
value_widget
setHidden(bool)
58
94
209
210
orientation
toggled(bool)
value_widget
setHidden(bool)
284
94
209
210
align
toggled(bool)
value_widget
setVisible(bool)
170
126
172
209
coincident
toggled(bool)
value_widget
setHidden(bool)
284
126
172
209
align
toggled(bool)
value
selectAll()
170
126
147
203
align
toggled(bool)
value
setFocus()
170
126
147
203
angle
toggled(bool)
value
setFocus()
58
126
147
203
angle
toggled(bool)
value
selectAll()
58
126
147
203
distance
toggled(bool)
value
setFocus()
170
94
147
203
coincident
toggled(bool)
orientation_widget
setVisible(bool)
284
126
172
246
distance
toggled(bool)
value
selectAll()
170
94
147
203