/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ #include #include #include #include #include #endif #include "Gui/Control.h" #include #include #include #include "FemGuiTools.h" #include "TaskFemConstraintGear.h" #include "ViewProviderFemConstraintGear.h" using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintGear, FemGui::ViewProviderFemConstraint) ViewProviderFemConstraintGear::ViewProviderFemConstraintGear() { sPixmap = "FEM_ConstraintGear"; } ViewProviderFemConstraintGear::~ViewProviderFemConstraintGear() = default; bool ViewProviderFemConstraintGear::setEdit(int ModNum) { if (ModNum == ViewProvider::Default) { Gui::Control().closeDialog(); // clear the selection (convenience) Gui::Selection().clearSelection(); Gui::Control().showDialog(new TaskDlgFemConstraintGear(this)); return true; } else { return ViewProviderFemConstraint::setEdit(ModNum); } } void ViewProviderFemConstraintGear::updateData(const App::Property* prop) { Fem::ConstraintGear* pcConstraint = this->getObject(); // Gets called whenever a property of the attached object changes if (prop == &pcConstraint->BasePoint) { if (pcConstraint->Height.getValue() > Precision::Confusion()) { // Remove and recreate the symbol Gui::coinRemoveAllChildren(pShapeSep); Base::Vector3d base = pcConstraint->BasePoint.getValue(); Base::Vector3d axis = pcConstraint->Axis.getValue(); Base::Vector3d direction = pcConstraint->DirectionVector.getValue(); if (direction.Length() < Precision::Confusion()) { direction = Base::Vector3d(0, 1, 0); } double radius = pcConstraint->Radius.getValue(); double dia = pcConstraint->Diameter.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double angle = Base::toRadians(pcConstraint->ForceAngle.getValue()); SbVec3f b(base.x, base.y, base.z); SbVec3f ax(axis.x, axis.y, axis.z); SbVec3f dir(direction.x, direction.y, direction.z); // Base::Console().error("DirectionVector: %f, %f, %f\n", direction.x, direction.y, // direction.z); GuiTools::createPlacement(pShapeSep, b, SbRotation(SbVec3f(0, 1, 0), ax)); pShapeSep->addChild( GuiTools::createCylinder(pcConstraint->Height.getValue() * 0.8, dia / 2)); GuiTools::createPlacement(pShapeSep, SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)), SbRotation(ax, dir)); pShapeSep->addChild(GuiTools::createArrow(dia / 2, dia / 8)); } } else if (prop == &pcConstraint->Diameter) { if (pShapeSep->getNumChildren() > 0) { // Change the symbol Base::Vector3d axis = pcConstraint->Axis.getValue(); Base::Vector3d direction = pcConstraint->DirectionVector.getValue(); if (direction.Length() < Precision::Confusion()) { direction = Base::Vector3d(0, 1, 0); } double dia = pcConstraint->Diameter.getValue(); double radius = pcConstraint->Radius.getValue(); if (dia < 2 * radius) { dia = 2 * radius; } double angle = Base::toRadians(pcConstraint->ForceAngle.getValue()); SbVec3f ax(axis.x, axis.y, axis.z); SbVec3f dir(direction.x, direction.y, direction.z); const SoSeparator* sep = static_cast(pShapeSep->getChild(2)); GuiTools::updateCylinder(sep, 0, pcConstraint->Height.getValue() * 0.8, dia / 2); GuiTools::updatePlacement(pShapeSep, 3, SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)), SbRotation(ax, dir)); sep = static_cast(pShapeSep->getChild(5)); GuiTools::updateArrow(sep, 0, dia / 2, dia / 8); } } else if ((prop == &pcConstraint->DirectionVector) || (prop == &pcConstraint->ForceAngle)) { // Note: "Reversed" also triggers "DirectionVector" if (pShapeSep->getNumChildren() > 0) { // Re-orient the symbol Base::Vector3d axis = pcConstraint->Axis.getValue(); Base::Vector3d direction = pcConstraint->DirectionVector.getValue(); if (direction.Length() < Precision::Confusion()) { direction = Base::Vector3d(0, 1, 0); } double dia = pcConstraint->Diameter.getValue(); double angle = Base::toRadians(pcConstraint->ForceAngle.getValue()); SbVec3f ax(axis.x, axis.y, axis.z); SbVec3f dir(direction.x, direction.y, direction.z); /*Base::Console().error("Axis: %f, %f, %f\n", axis.x, axis.y, axis.z); Base::Console().error("Direction: %f, %f, %f\n", direction.x, direction.y, direction.z); SbRotation rot = SbRotation(ax, dir); SbMatrix m; rot.getValue(m); SbMat m2; m.getValue(m2); Base::Console().error("Matrix: %f, %f, %f, %f\n", m[0][0], m[1][0], m[2][0], m[3][0]); // Note: In spite of the fact that the rotation matrix takes on 3 different values if 3 // normal directions are chosen, the resulting arrow will only point in two different // directions when ax = (1,0,0) (but for ax=(0,1,0) it points in 3 different directions!) */ GuiTools::updatePlacement(pShapeSep, 3, SbVec3f(dia / 2 * sin(angle), 0, dia / 2 * cos(angle)), SbRotation(ax, dir)); } } ViewProviderFemConstraint::updateData(prop); }