/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #include "App/Material.h" // inclusion of the generated files (generated out of MaterialPy.xml) #include "MaterialPy.h" #include "MaterialPy.cpp" using namespace App; // returns a string which represents the object e.g. when printed in python std::string MaterialPy::representation(void) const { return std::string(""); } PyObject* MaterialPy::set(PyObject * args) { char *pstr; if (!PyArg_ParseTuple(args, "s", &pstr)) // convert args: Python->C return NULL; // NULL triggers exception getMaterialPtr()->set(pstr); Py_Return; } Py::Tuple MaterialPy::getAmbientColor(void) const { Py::Tuple tuple(4); tuple.setItem(0, Py::Float(getMaterialPtr()->ambientColor.r)); tuple.setItem(1, Py::Float(getMaterialPtr()->ambientColor.g)); tuple.setItem(2, Py::Float(getMaterialPtr()->ambientColor.b)); tuple.setItem(3, Py::Float(getMaterialPtr()->ambientColor.a)); return tuple; } void MaterialPy::setAmbientColor(Py::Tuple arg) { Color c; c.r = (float)Py::Float(arg.getItem(0)); c.g = (float)Py::Float(arg.getItem(1)); c.b = (float)Py::Float(arg.getItem(2)); if (arg.size() == 4) c.a = (float)Py::Float(arg.getItem(3)); getMaterialPtr()->ambientColor = c; } Py::Tuple MaterialPy::getDiffuseColor(void) const { Py::Tuple tuple(4); tuple.setItem(0, Py::Float(getMaterialPtr()->diffuseColor.r)); tuple.setItem(1, Py::Float(getMaterialPtr()->diffuseColor.g)); tuple.setItem(2, Py::Float(getMaterialPtr()->diffuseColor.b)); tuple.setItem(3, Py::Float(getMaterialPtr()->diffuseColor.a)); return tuple; } void MaterialPy::setDiffuseColor(Py::Tuple arg) { Color c; c.r = (float)Py::Float(arg.getItem(0)); c.g = (float)Py::Float(arg.getItem(1)); c.b = (float)Py::Float(arg.getItem(2)); if (arg.size() == 4) c.a = (float)Py::Float(arg.getItem(3)); getMaterialPtr()->diffuseColor = c; } Py::Tuple MaterialPy::getEmissiveColor(void) const { Py::Tuple tuple(4); tuple.setItem(0, Py::Float(getMaterialPtr()->emissiveColor.r)); tuple.setItem(1, Py::Float(getMaterialPtr()->emissiveColor.g)); tuple.setItem(2, Py::Float(getMaterialPtr()->emissiveColor.b)); tuple.setItem(3, Py::Float(getMaterialPtr()->emissiveColor.a)); return tuple; } void MaterialPy::setEmissiveColor(Py::Tuple arg) { Color c; c.r = (float)Py::Float(arg.getItem(0)); c.g = (float)Py::Float(arg.getItem(1)); c.b = (float)Py::Float(arg.getItem(2)); if (arg.size() == 4) c.a = (float)Py::Float(arg.getItem(3)); getMaterialPtr()->emissiveColor = c; } Py::Tuple MaterialPy::getSpecularColor(void) const { Py::Tuple tuple(4); tuple.setItem(0, Py::Float(getMaterialPtr()->specularColor.r)); tuple.setItem(1, Py::Float(getMaterialPtr()->specularColor.g)); tuple.setItem(2, Py::Float(getMaterialPtr()->specularColor.b)); tuple.setItem(3, Py::Float(getMaterialPtr()->specularColor.a)); return tuple; } void MaterialPy::setSpecularColor(Py::Tuple arg) { Color c; c.r = (float)Py::Float(arg.getItem(0)); c.g = (float)Py::Float(arg.getItem(1)); c.b = (float)Py::Float(arg.getItem(2)); if (arg.size() == 4) c.a = (float)Py::Float(arg.getItem(3)); getMaterialPtr()->specularColor = c; } Py::Float MaterialPy::getShininess(void) const { return Py::Float(getMaterialPtr()->shininess); } void MaterialPy::setShininess(Py::Float arg) { getMaterialPtr()->shininess = (float)arg; } Py::Float MaterialPy::getTransparency(void) const { return Py::Float(getMaterialPtr()->transparency); } void MaterialPy::setTransparency(Py::Float arg) { getMaterialPtr()->transparency = (float)arg; } PyObject *MaterialPy::getCustomAttributes(const char* /*attr*/) const { return 0; } int MaterialPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/) { return 0; }