/*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESHGUI_SOFCINDEXEDFACESET_H #define MESHGUI_SOFCINDEXEDFACESET_H #include class SoGLCoordinateElement; class SoTextureCoordinateBundle; typedef unsigned int GLuint; typedef int GLint; typedef float GLfloat; namespace MeshGui { /** * class SoFCIndexedFaceSet * \brief The SoFCIndexedFaceSet class is designed to optimize redrawing a mesh * during user interaction. * * @author Werner Mayer */ class MeshGuiExport SoFCIndexedFaceSet : public SoIndexedFaceSet { typedef SoIndexedFaceSet inherited; SO_NODE_HEADER(SoFCIndexedFaceSet); public: static void initClass(); SoFCIndexedFaceSet(); unsigned int renderTriangleLimit; protected: // Force using the reference count mechanism. virtual ~SoFCIndexedFaceSet() {}; virtual void GLRender(SoGLRenderAction *action); void drawCoords(const SoGLCoordinateElement * const vertexlist, const int32_t *vertexindices, int numindices, const SbVec3f *normals, const int32_t *normalindices, SoMaterialBundle *materials, const int32_t *matindices, const int32_t binding, const SoTextureCoordinateBundle * const texcoords, const int32_t *texindices); void doAction(SoAction * action); private: void startSelection(SoAction * action); void stopSelection(SoAction * action); void renderSelectionGeometry(const SbVec3f *); void startVisibility(SoAction * action); void stopVisibility(SoAction * action); void renderVisibleFaces(const SbVec3f *); GLuint *selectBuf; }; } // namespace MeshGui #endif // MESHGUI_SOFCINDEXEDFACESET_H