// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2019 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 51 Franklin Street, * * Fifth Floor, Boston, MA 02110-1301, USA * * * ***************************************************************************/ #ifndef BASE_CONVERTER_H #define BASE_CONVERTER_H #include #include "Rotation.h" #include "Vector3D.h" namespace Base { template struct vec_traits { }; template<> struct vec_traits { using vec_type = Vector3f; using float_type = float; explicit vec_traits(const vec_type& vec) : v(vec) {} inline std::tuple get() const { return std::make_tuple(v.x, v.y, v.z); } private: const vec_type& v; }; template<> struct vec_traits { using vec_type = Vector3d; using float_type = double; explicit vec_traits(const vec_type& vec) : v(vec) {} inline std::tuple get() const { return std::make_tuple(v.x, v.y, v.z); } private: const vec_type& v; }; template<> struct vec_traits { using vec_type = Rotation; using float_type = double; explicit vec_traits(const vec_type& vec) : v(vec) {} inline std::tuple get() const { float_type q1 {}; float_type q2 {}; float_type q3 {}; float_type q4 {}; v.getValue(q1, q2, q3, q4); return std::make_tuple(q1, q2, q3, q4); } private: const vec_type& v; }; // type with three floats template Vec make_vec(const std::tuple&& ft) { using traits_type = vec_traits; using float_traits_type = typename traits_type::float_type; return Vec( float_traits_type(std::get<0>(ft)), float_traits_type(std::get<1>(ft)), float_traits_type(std::get<2>(ft)) ); } // type with four floats template Vec make_vec(const std::tuple&& ft) { using traits_type = vec_traits; using float_traits_type = typename traits_type::float_type; return Vec( float_traits_type(std::get<0>(ft)), float_traits_type(std::get<1>(ft)), float_traits_type(std::get<2>(ft)), float_traits_type(std::get<3>(ft)) ); } template inline Vec1 convertTo(const Vec2& vec) { using traits_type = vec_traits; using float_type = typename traits_type::float_type; traits_type tt(vec); auto tuple = tt.get(); return make_vec(std::move(tuple)); } } // namespace Base #endif // BASE_CONVERTER_H