/*************************************************************************** * Copyright (c) 2011 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTGUI_VIEWPROVIDERPARTEXT_H #define PARTGUI_VIEWPROVIDERPARTEXT_H #include #include #include #include #include #include #include #include #include class TopoDS_Shape; class TopoDS_Edge; class TopoDS_Wire; class TopoDS_Face; class SoSeparator; class SoGroup; class SoSwitch; class SoVertexShape; class SoPickedPoint; class SoShapeHints; class SoEventCallback; class SbVec3f; class SoSphere; class SoScale; class SoCoordinate3; class SoIndexedFaceSet; class SoNormal; class SoNormalBinding; class SoMaterialBinding; class SoIndexedLineSet; namespace PartGui { class SoBrepFaceSet; class SoBrepEdgeSet; class SoBrepPointSet; class PartGuiExport ViewProviderPartExt : public Gui::ViewProviderGeometryObject { PROPERTY_HEADER(PartGui::ViewProviderPartExt); public: /// constructor ViewProviderPartExt(); /// destructor virtual ~ViewProviderPartExt(); // Display properties App::PropertyFloatConstraint Deviation; App::PropertyBool ControlPoints; App::PropertyAngle AngularDeflection; App::PropertyEnumeration Lighting; App::PropertyEnumeration DrawStyle; // Points App::PropertyFloatConstraint PointSize; App::PropertyColor PointColor; App::PropertyMaterial PointMaterial; App::PropertyColorList PointColorArray; // Lines App::PropertyFloatConstraint LineWidth; App::PropertyColor LineColor; App::PropertyMaterial LineMaterial; App::PropertyColorList LineColorArray; // Faces (Gui::ViewProviderGeometryObject::ShapeColor and Gui::ViewProviderGeometryObject::ShapeMaterial apply) App::PropertyColorList DiffuseColor; virtual void attach(App::DocumentObject *); virtual void setDisplayMode(const char* ModeName); /// returns a list of all possible modes virtual std::vector getDisplayModes(void) const; /// Update the view representation void reload(); virtual void updateData(const App::Property*); /** @name Selection handling * This group of methods do the selection handling. * Here you can define how the selection for your ViewProfider * works. */ //@{ /// indicates if the ViewProvider use the new Selection model virtual bool useNewSelectionModel(void) const {return true;} /// return a hit element to the selection path or 0 virtual std::string getElement(const SoDetail*) const; virtual SoDetail* getDetail(const char*) const; virtual std::vector getModelPoints(const SoPickedPoint *) const; /// return the higlight lines for a given element or the whole shape virtual std::vector getSelectionShape(const char* Element) const; //@} /** @name Highlight handling * This group of methods do the highlighting of elements. */ //@{ void setHighlightedFaces(const std::vector& colors); void setHighlightedFaces(const std::vector& colors); void unsetHighlightedFaces(); void setHighlightedEdges(const std::vector& colors); void unsetHighlightedEdges(); void setHighlightedPoints(const std::vector& colors); void unsetHighlightedPoints(); //@} /** @name Edit methods */ //@{ void setupContextMenu(QMenu*, QObject*, const char*); protected: bool setEdit(int ModNum); void unsetEdit(int ModNum); //@} protected: /// get called by the container whenever a property has been changed virtual void onChanged(const App::Property* prop); bool loadParameter(); void updateVisual(const TopoDS_Shape &); void GetNormals(const TopoDS_Face& theFace, const Handle(Poly_Triangulation)& aPolyTri, TColgp_Array1OfDir& theNormals); // nodes for the data representation SoMaterialBinding * pcFaceBind; SoMaterialBinding * pcLineBind; SoMaterialBinding * pcPointBind; SoMaterial * pcLineMaterial; SoMaterial * pcPointMaterial; SoDrawStyle * pcLineStyle; SoDrawStyle * pcPointStyle; SoShapeHints * pShapeHints; SoCoordinate3 * coords; SoBrepFaceSet * faceset; SoNormal * norm; SoNormalBinding * normb; SoBrepEdgeSet * lineset; SoBrepPointSet * nodeset; bool VisualTouched; private: // settings stuff bool noPerVertexNormals; bool qualityNormals; static App::PropertyFloatConstraint::Constraints sizeRange; static App::PropertyFloatConstraint::Constraints tessRange; static App::PropertyQuantityConstraint::Constraints angDeflectionRange; static const char* LightingEnums[]; static const char* DrawStyleEnums[]; }; } #endif // PARTGUI_VIEWPROVIDERPARTEXT_H