/*************************************************************************** * Copyright (c) 2017 Lorenz Lechner * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "MeshFlattening.h" #include "MeshFlatteningLscmRelax.h" #include #include #include #include #include #include #include #include std::vector> getBoundaries(ColMat vertices, ColMat tris) { // get a hashtable for all edges // e: v1, v2, num std::map, std::vector> hash_map; std::vector> hash_list; std::map> neighbour_map; std::vector edge_vector_0; std::vector> edge_vector; for (long i=0; i hash {v1, v2}; hash_list.push_back(hash); if (v1 < v2) hash_map[hash] = std::vector{v1, v2, 0}; else hash_map[hash] = std::vector{v2, v1, 0}; } } for (auto & hash: hash_list) hash_map[hash][2] += 1; for (auto &hash: hash_map) { if (hash.second[2] == 1) { long v0 = hash.second[0]; long v1 = hash.second[1]; neighbour_map[v0].push_back(v1); neighbour_map[v1].push_back(v0); } } while (neighbour_map.size() != 0) { long start_index = neighbour_map.begin()->first; long close_index = start_index; long next_index = neighbour_map[start_index][1]; long temporary_next; edge_vector_0.clear(); edge_vector_0.push_back(close_index); edge_vector_0.push_back(start_index); neighbour_map.erase(start_index); edge_vector_0.push_back(next_index); while (next_index != close_index) { temporary_next = neighbour_map[next_index][0]; if (temporary_next != start_index) { start_index = next_index; next_index = temporary_next; } else { start_index = next_index; next_index = neighbour_map[start_index][1]; } neighbour_map.erase(start_index); edge_vector_0.push_back(next_index); } edge_vector.push_back(edge_vector_0); } std::vector> edges; for (auto &edge: edge_vector) { ColMat edge_vertices; edge_vertices.resize(edge.size(), 3); int i = 0; for (auto index: edge) { edge_vertices.row(i) = vertices.row(index); i++; } edges.push_back(edge_vertices); } return edges; } FaceUnwrapper::FaceUnwrapper(const TopoDS_Face& face) { long i = 0; // transform to nurbs: TopLoc_Location location; // triangulate: const Handle(Poly_Triangulation) &triangulation = BRep_Tool::Triangulation(face, location); if (triangulation.IsNull()) throw std::runtime_error("null triangulation in face construction"); // compute uv coordinates if (triangulation->HasUVNodes()) { const TColgp_Array1OfPnt2d &_uv_nodes = triangulation->UVNodes(); this->uv_nodes.resize(triangulation->NbNodes(), 2); i = 0; for (gp_Pnt2d _uv_node: _uv_nodes) { this->uv_nodes.row(i) << _uv_node.X(), _uv_node.Y(); i++; } } // const TColgp_Array1OfPnt &_nodes = triangulation->Nodes(); this->xyz_nodes.resize(triangulation->NbNodes(), 3); i = 0; for (gp_Pnt _node: _nodes) { this->xyz_nodes.row(i) << _node.X(), _node.Y(), _node.Z(); i++; } const Poly_Array1OfTriangle &_tris = triangulation->Triangles(); this->tris.resize(triangulation->NbTriangles(), 3); i = 0; for (Poly_Triangle _tri: _tris) { int n1, n2, n3; _tri.Get(n1, n2, n3); this->tris.row(i) << n1-1, n2-1, n3-1; i++; } } void FaceUnwrapper::findFlatNodes(int steps, double val) { std::vector fixed_pins; //TODO: INPUT lscmrelax::LscmRelax mesh_flattener(this->xyz_nodes.transpose(), this->tris.transpose(), fixed_pins); mesh_flattener.lscm(); for (int j=0; jze_nodes = mesh_flattener.flat_vertices.transpose(); } ColMat FaceUnwrapper::interpolateFlatFace(const TopoDS_Face& face) { if (this->uv_nodes.size() == 0) throw(std::runtime_error("no uv-coordinates found, interpolating with nurbs is only possible if the Flattener was constructed with a nurbs.")); // extract xyz poles, knots, weights, degree const Handle(Geom_Surface) &_surface = BRep_Tool::Surface(face); const Handle(Geom_BSplineSurface) &_bspline = Handle(Geom_BSplineSurface)::DownCast(_surface); const TColStd_Array1OfReal &_uknots = _bspline->UKnotSequence(); const TColStd_Array1OfReal &_vknots = _bspline->VKnotSequence(); Eigen::VectorXd weights; weights.resize(_bspline->NbUPoles() * _bspline->NbVPoles()); long i = 0; for (long u=1; u <= _bspline->NbUPoles(); u++) { for (long v=1; v <= _bspline->NbVPoles(); v++) { weights[i] = _bspline->Weight(u, v); i++; } } Eigen::VectorXd u_knots; Eigen::VectorXd v_knots; u_knots.resize(_uknots.Size()); v_knots.resize(_vknots.Size()); for (long u=1; u <= _uknots.Size(); u++) { u_knots[u - 1] = _uknots.Value(u); } for (long v=1; v <= _vknots.Size(); v++) { v_knots[v - 1] = _vknots.Value(v); } nu = nurbs::NurbsBase2D(u_knots, v_knots, weights, _bspline->UDegree(), _bspline->VDegree()); A = nu.getInfluenceMatrix(this->uv_nodes); Eigen::LeastSquaresConjugateGradient solver; solver.compute(A); ColMat ze_poles; ColMat flat_poles; ze_poles.resize(weights.rows(), 2); flat_poles.resize(weights.rows(), 3); flat_poles.setZero(); ze_poles = solver.solve(ze_nodes); flat_poles.col(0) << ze_poles.col(0); flat_poles.col(1) << ze_poles.col(1); return flat_poles; } FaceUnwrapper::FaceUnwrapper(ColMat< double, int(3) > xyz_nodes, ColMat< long int, int(3) > tris) { this->tris = tris; this->xyz_nodes = xyz_nodes; } std::vector> FaceUnwrapper::getFlatBoundaryNodes() { if (this->ze_nodes.size() == 0) throw(std::runtime_error("flat vertices not xet computed")); ColMat flat_vertices; flat_vertices.resize(this->ze_nodes.rows(), 3); flat_vertices.setZero(); flat_vertices.col(0) << this->ze_nodes.col(0); flat_vertices.col(1) << this->ze_nodes.col(1); return getBoundaries(flat_vertices, this->tris); }