/*************************************************************************** * Copyright (c) 2019 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 51 Franklin Street, * * Fifth Floor, Boston, MA 02110-1301, USA * * * ***************************************************************************/ #ifndef BASE_CONVERTER_H #define BASE_CONVERTER_H #include "Vector3D.h" #include "Rotation.h" #include namespace Base { template struct vec_traits { }; template <> struct vec_traits { typedef Vector3f vec_type; typedef float float_type; vec_traits(const vec_type& v) : v(v){} inline std::tuple get() const { return std::make_tuple(v.x, v.y, v.z); } private: const vec_type& v; }; template <> struct vec_traits { typedef Vector3d vec_type; typedef double float_type; vec_traits(const vec_type& v) : v(v){} inline std::tuple get() const { return std::make_tuple(v.x, v.y, v.z); } private: const vec_type& v; }; template <> struct vec_traits { typedef Rotation vec_type; typedef double float_type; vec_traits(const vec_type& v) : v(v){} inline std::tuple get() const { float_type q1,q2,q3,q4; v.getValue(q1,q2,q3,q4); return std::make_tuple(q1, q2, q3, q4); } private: const vec_type& v; }; // type with three floats template _Vec make_vec(const std::tuple&& t) { typedef vec_traits<_Vec> traits_type; typedef typename traits_type::float_type float_traits_type; return _Vec(float_traits_type(std::get<0>(t)), float_traits_type(std::get<1>(t)), float_traits_type(std::get<2>(t))); } // type with four floats template _Vec make_vec(const std::tuple&& t) { typedef vec_traits<_Vec> traits_type; typedef typename traits_type::float_type float_traits_type; return _Vec(float_traits_type(std::get<0>(t)), float_traits_type(std::get<1>(t)), float_traits_type(std::get<2>(t)), float_traits_type(std::get<3>(t))); } template inline _Vec1 convertTo(const _Vec2& v) { typedef vec_traits<_Vec2> traits_type; typedef typename traits_type::float_type float_type; traits_type t(v); auto tuple = t.get(); return make_vec<_Vec1, float_type>(std::move(tuple)); } } #endif // BASE_CONVERTER_H