/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef GUI_UTILITIES_H #define GUI_UTILITIES_H #include #include #include #include #include #include #include #include #include #include #include class SbViewVolume; class QAbstractItemView; namespace Base { // Specialization for SbVec3f template<> struct vec_traits { using vec_type = SbVec3f; using float_type = float; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { return std::make_tuple(v[0], v[1], v[2]); } private: const vec_type& v; }; // Specialization for SbVec3d template<> struct vec_traits { using vec_type = SbVec3d; using float_type = double; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { return std::make_tuple(v[0], v[1], v[2]); } private: const vec_type& v; }; // Specialization for SbRotation template<> struct vec_traits { using vec_type = SbRotation; using float_type = float; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { float_type q1, q2, q3, q4; v.getValue(q1, q2, q3, q4); return std::make_tuple(q1, q2, q3, q4); } private: const vec_type& v; }; // Specialization for SbColor template<> struct vec_traits { using vec_type = SbColor; using float_type = float; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { return std::make_tuple(v[0], v[1], v[2]); } private: const vec_type& v; }; // Specialization for Color template<> struct vec_traits { using vec_type = Base::Color; using float_type = float; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { return std::make_tuple(v.r, v.g, v.b); } private: const vec_type& v; }; template<> struct vec_traits { using vec_type = QColor; using float_type = float; explicit vec_traits(const vec_type& v) : v(v) {} inline std::tuple get() const { return std::make_tuple(v.redF(), v.greenF(), v.blueF()); } private: const vec_type& v; }; // Specialization for SbColor template<> struct color_traits { using color_type = SbColor; color_traits() = default; explicit color_traits(const color_type& ct) : ct(ct) {} float redF() const { return ct[0]; } float greenF() const { return ct[1]; } float blueF() const { return ct[2]; } float alphaF() const { return 1.0F; } void setRedF(float red) { ct[0] = red; } void setGreenF(float green) { ct[1] = green; } void setBlueF(float blue) { ct[2] = blue; } void setAlphaF(float alpha) { (void)alpha; } int red() const { return int(std::lround(ct[0] * 255.0F)); } int green() const { return int(std::lround(ct[1] * 255.0F)); } int blue() const { return int(std::lround(ct[2] * 255.0F)); } int alpha() const { return 255; } void setRed(int red) { ct[0] = static_cast(red) / 255.0F; } void setGreen(int green) { ct[1] = static_cast(green) / 255.0F; } void setBlue(int blue) { ct[2] = static_cast(blue) / 255.0F; } void setAlpha(int alpha) { (void)alpha; } static color_type makeColor(int red, int green, int blue, int alpha = 255) { (void)alpha; return color_type { static_cast(red) / 255.0F, static_cast(green) / 255.0F, static_cast(blue) / 255.0F }; } private: color_type ct; }; // Specialization for SbColor4f template<> struct color_traits { using color_type = SbColor4f; color_traits() = default; explicit color_traits(const color_type& ct) : ct(ct) {} float redF() const { return ct[0]; } float greenF() const { return ct[1]; } float blueF() const { return ct[2]; } float alphaF() const { return ct[3]; } void setRedF(float red) { ct[0] = red; } void setGreenF(float green) { ct[1] = green; } void setBlueF(float blue) { ct[2] = blue; } void setAlphaF(float alpha) { ct[3] = alpha; } int red() const { return int(std::lround(ct[0] * 255.0F)); } int green() const { return int(std::lround(ct[1] * 255.0F)); } int blue() const { return int(std::lround(ct[2] * 255.0F)); } int alpha() const { return int(std::lround(ct[3] * 255.0F)); } void setRed(int red) { ct[0] = static_cast(red) / 255.0F; } void setGreen(int green) { ct[1] = static_cast(green) / 255.0F; } void setBlue(int blue) { ct[2] = static_cast(blue) / 255.0F; } void setAlpha(int alpha) { ct[3] = static_cast(alpha) / 255.0F; } static color_type makeColor(int red, int green, int blue, int alpha = 255) { return color_type { static_cast(red) / 255.0F, static_cast(green) / 255.0F, static_cast(blue) / 255.0F, static_cast(alpha) / 255.0F }; } private: color_type ct; }; // Specialization for QColor template<> struct color_traits { using color_type = QColor; color_traits() = default; explicit color_traits(const color_type& ct) : ct(ct) {} float redF() const { return static_cast(ct.redF()); } float greenF() const { return static_cast(ct.greenF()); } float blueF() const { return static_cast(ct.blueF()); } float alphaF() const { return static_cast(ct.alphaF()); } void setRedF(float red) { ct.setRedF(red); } void setGreenF(float green) { ct.setGreenF(green); } void setBlueF(float blue) { ct.setBlueF(blue); } void setAlphaF(float alpha) { ct.setAlphaF(alpha); } int red() const { return ct.red(); } int green() const { return ct.green(); } int blue() const { return ct.blue(); } int alpha() const { return ct.alpha(); } void setRed(int red) { ct.setRed(red); } void setGreen(int green) { ct.setGreen(green); } void setBlue(int blue) { ct.setBlue(blue); } void setAlpha(int alpha) { ct.setAlpha(alpha); } static color_type makeColor(int red, int green, int blue, int alpha = 255) { return color_type {red, green, blue, alpha}; } private: color_type ct; }; template<> inline SbMatrix convertTo(const Base::Matrix4D& vec2) { double dMtrx[16]; vec2.getGLMatrix(dMtrx); return SbMatrix( dMtrx[0], dMtrx[1], dMtrx[2], dMtrx[3], // clazy:exclude=rule-of-two-soft dMtrx[4], dMtrx[5], dMtrx[6], dMtrx[7], dMtrx[8], dMtrx[9], dMtrx[10], dMtrx[11], dMtrx[12], dMtrx[13], dMtrx[14], dMtrx[15] ); } template<> inline Base::Matrix4D convertTo(const SbMatrix& vec2) { Base::Matrix4D mat; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { mat[i][j] = vec2[j][i]; } } return mat; } } // namespace Base namespace App { class DocumentObject; } namespace Gui { /** */ class GuiExport ViewVolumeProjection: public Base::ViewProjMethod { public: explicit ViewVolumeProjection(const SbViewVolume& vv); ~ViewVolumeProjection() override = default; Base::Vector3f operator()(const Base::Vector3f& rclPt) const override; Base::Vector3d operator()(const Base::Vector3d& rclPt) const override; Base::Vector3f inverse(const Base::Vector3f& rclPt) const override; Base::Vector3d inverse(const Base::Vector3d& rclPt) const override; Base::Matrix4D getProjectionMatrix() const override; protected: SbViewVolume viewVolume; SbMatrix matrix; SbMatrix invert; }; class GuiExport Tessellator { public: explicit Tessellator(const std::vector&); std::vector tessellate() const; private: static void tessCB(void* v0, void* v1, void* v2, void* cbdata); private: std::vector polygon; }; class GuiExport ItemViewSelection { public: explicit ItemViewSelection(QAbstractItemView* view); void applyFrom(const std::vector objs); private: QAbstractItemView* view; class MatchName; }; #define FC_ADD_CATALOG_ENTRY(__part__, __partclass__, __parent__) \ SO_KIT_ADD_CATALOG_ENTRY(__part__, __partclass__, TRUE, __parent__, "", TRUE); #define FC_SET_SWITCH(__name__, __state__) \ do { \ SoSwitch* sw = SO_GET_ANY_PART(this, __name__, SoSwitch); \ assert(sw); \ sw->whichChild = __state__; \ } while (0) #define FC_SET_TOGGLE_SWITCH(__name__, __state__) \ do { \ SoToggleSwitch* sw = SO_GET_ANY_PART(this, __name__, SoToggleSwitch); \ assert(sw); \ sw->on = __state__; \ } while (0) struct RotationComponents { float angle; SbVec3f axis; }; [[nodiscard]] inline RotationComponents getRotationComponents(const SbRotation& rotation) { RotationComponents comps; rotation.getValue(comps.axis, comps.angle); return comps; } struct TransformComponents { SbVec3f translation; SbVec3f scale; SbRotation rotation; SbRotation scaleOrientation; }; [[nodiscard]] inline TransformComponents getMatrixTransform(const SbMatrix& matrix) { TransformComponents comps; matrix.getTransform(comps.translation, comps.rotation, comps.scale, comps.scaleOrientation); return comps; } } // namespace Gui #endif // GUI_UTILITIES_H