/*************************************************************************** * Copyright (c) 2013 Jan Rheinländer * * * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include #endif #include #include "Gui/Control.h" #include "ViewProviderFemConstraintFluidBoundary.h" #include "TaskFemConstraintFluidBoundary.h" using namespace FemGui; PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintFluidBoundary, FemGui::ViewProviderFemConstraintOnBoundary) ViewProviderFemConstraintFluidBoundary::ViewProviderFemConstraintFluidBoundary() { sPixmap = "FEM_ConstraintFluidBoundary"; } ViewProviderFemConstraintFluidBoundary::~ViewProviderFemConstraintFluidBoundary() = default; bool ViewProviderFemConstraintFluidBoundary::setEdit(int ModNum) { if (ModNum == ViewProvider::Default ) { // When double-clicking on the item for this constraint, // object unsets and sets its edit mode without closing the task panel Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog(); TaskDlgFemConstraintFluidBoundary *constrDlg = qobject_cast(dlg); if (constrDlg && constrDlg->getConstraintView() != this) constrDlg = nullptr; // another constraint left open its task panel if (dlg && !constrDlg) { // This case will occur in the ShaftWizard application checkForWizard(); if (!wizardWidget || !wizardSubLayout) { // No shaft wizard is running QMessageBox msgBox; msgBox.setText(QObject::tr("A dialog is already open in the task panel")); msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?")); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::Yes); int ret = msgBox.exec(); if (ret == QMessageBox::Yes) Gui::Control().reject(); else return false; } else if (constraintDialog) { // Another FemConstraint* dialog is already open inside the Shaft Wizard // Ignore the request to open another dialog return false; } else { constraintDialog = new TaskFemConstraintFluidBoundary(this); return true; } } // clear the selection (convenience) Gui::Selection().clearSelection(); // start the edit dialog if (constrDlg) Gui::Control().showDialog(constrDlg); else Gui::Control().showDialog(new TaskDlgFemConstraintFluidBoundary(this)); return true; } else { return ViewProviderDocumentObject::setEdit(ModNum); // clazy:exclude=skipped-base-method } } //Rendering: Combination of ConstraintFixed and ConstraintForce #define ARROWLENGTH (4) #define ARROWHEADRADIUS (ARROWLENGTH / 3.0f) #define WIDTH (2) #define HEIGHT (1) //#define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing - so disable void ViewProviderFemConstraintFluidBoundary::updateData(const App::Property* prop) { // Gets called whenever a property of the attached object changes Fem::ConstraintFluidBoundary* pcConstraint = static_cast(this->getObject()); float scaledwidth = WIDTH * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only float scaledheight = HEIGHT * pcConstraint->Scale.getValue(); float scaledheadradius = ARROWHEADRADIUS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only float scaledlength = ARROWLENGTH * pcConstraint->Scale.getValue(); std::string boundaryType = pcConstraint->BoundaryType.getValueAsString(); if (prop == &pcConstraint->BoundaryType) { if (boundaryType == "wall") FaceColor.setValue(0.0, 1.0, 1.0); else if (boundaryType == "interface") FaceColor.setValue(0.0, 1.0, 0.0); else if (boundaryType == "freestream") FaceColor.setValue(1.0, 1.0, 0.0); else if (boundaryType == "inlet") FaceColor.setValue(1.0, 0.0, 0.0); else //(boundaryType == "outlet") FaceColor.setValue(0.0, 0.0, 1.0); } if (boundaryType == "inlet" || boundaryType == "outlet"){ #ifdef USE_MULTIPLE_COPY //OvG: need access to cp for scaling SoMultipleCopy* cp = new SoMultipleCopy(); if (pShapeSep->getNumChildren() == 0) { // Set up the nodes cp->matrix.setNum(0); cp->addChild((SoNode*)createArrow(scaledlength , scaledheadradius)); //OvG: Scaling pShapeSep->addChild(cp); } #endif if (prop == &pcConstraint->Points) { const std::vector& points = pcConstraint->Points.getValues(); #ifdef USE_MULTIPLE_COPY cp = static_cast(pShapeSep->getChild(0)); cp->matrix.setNum(points.size()); SbMatrix* matrices = cp->matrix.startEditing(); int idx = 0; #else // Redraw all arrows Gui::coinRemoveAllChildren(pShapeSep); #endif // This should always point outside of the solid Base::Vector3d normal = pcConstraint->NormalDirection.getValue(); // Get default direction (on first call to method) Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue(); if (forceDirection.Length() < Precision::Confusion()) forceDirection = normal; SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z); SbRotation rot(SbVec3f(0, 1, 0), dir); for (const auto & point : points) { SbVec3f base(point.x, point.y, point.z); if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid base = base + dir * scaledlength; //OvG: Scaling #ifdef USE_MULTIPLE_COPY SbMatrix m; m.setTransform(base, rot, SbVec3f(1,1,1)); matrices[idx] = m; idx++; #else SoSeparator* sep = new SoSeparator(); createPlacement(sep, base, rot); createArrow(sep, scaledlength, scaledheadradius); //OvG: Scaling pShapeSep->addChild(sep); #endif } #ifdef USE_MULTIPLE_COPY cp->matrix.finishEditing(); #endif } else if (prop == &pcConstraint->DirectionVector) { // Note: "Reversed" also triggers "DirectionVector" // Re-orient all arrows Base::Vector3d normal = pcConstraint->NormalDirection.getValue(); Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue(); if (forceDirection.Length() < Precision::Confusion()) { forceDirection = normal; if (boundaryType == "inlet") forceDirection = - normal; } SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z); SbRotation rot(SbVec3f(0, 1, 0), dir); const std::vector& points = pcConstraint->Points.getValues(); #ifdef USE_MULTIPLE_COPY SoMultipleCopy* cp = static_cast(pShapeSep->getChild(0)); cp->matrix.setNum(points.size()); SbMatrix* matrices = cp->matrix.startEditing(); #endif int idx = 0; for (const auto & point : points) { SbVec3f base(point.x, point.y, point.z); if (forceDirection.GetAngle(normal) < M_PI_2) base = base + dir * scaledlength; //OvG: Scaling #ifdef USE_MULTIPLE_COPY SbMatrix m; m.setTransform(base, rot, SbVec3f(1, 1, 1)); matrices[idx] = m; #else SoSeparator* sep = static_cast(pShapeSep->getChild(idx)); updatePlacement(sep, 0, base, rot); updateArrow(sep, 2, scaledlength, scaledheadradius); //OvG: Scaling #endif idx++; } #ifdef USE_MULTIPLE_COPY cp->matrix.finishEditing(); #endif } } else{// not inlet or outlet boundary type #ifdef USE_MULTIPLE_COPY //OvG: always need access to cp for scaling SoMultipleCopy* cp = new SoMultipleCopy(); if (pShapeSep->getNumChildren() == 0) { // Set up the nodes cp->matrix.setNum(0); cp->addChild((SoNode*)createFixed(scaledheight, scaledwidth)); //OvG: Scaling pShapeSep->addChild(cp); } #endif if (prop == &pcConstraint->Points) { const std::vector& points = pcConstraint->Points.getValues(); const std::vector& normals = pcConstraint->Normals.getValues(); if (points.size() != normals.size()) return; std::vector::const_iterator n = normals.begin(); #ifdef USE_MULTIPLE_COPY cp = static_cast(pShapeSep->getChild(0)); cp->matrix.setNum(points.size()); SbMatrix* matrices = cp->matrix.startEditing(); int idx = 0; #else // Note: Points and Normals are always updated together Gui::coinRemoveAllChildren(pShapeSep); #endif for (const auto & point : points) { SbVec3f base(point.x, point.y, point.z); SbVec3f dir(n->x, n->y, n->z); SbRotation rot(SbVec3f(0, -1, 0), dir); #ifdef USE_MULTIPLE_COPY SbMatrix m; m.setTransform(base, rot, SbVec3f(1,1,1)); matrices[idx] = m; idx++; #else SoSeparator* sep = new SoSeparator(); createPlacement(sep, base, rot); createFixed(sep, scaledheight, scaledwidth); //OvG: Scaling pShapeSep->addChild(sep); #endif n++; } #ifdef USE_MULTIPLE_COPY cp->matrix.finishEditing(); #endif } } ViewProviderFemConstraint::updateData(prop); }