// SPDX-License-Identifier: LGPL-2.1-or-later /*************************************************************************** * Copyright (c) 2011 Juergen Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTGUI_VIEWPROVIDERPARTEXT_H #define PARTGUI_VIEWPROVIDERPARTEXT_H #include "SoFCShapeObject.h" #include #include #include #include #include #include class TopoDS_Shape; class TopoDS_Edge; class TopoDS_Wire; class TopoDS_Face; class SoSeparator; class SoGroup; class SoSwitch; class SoVertexShape; class SoPickedPoint; class SoShapeHints; class SoEventCallback; class SbVec3f; class SoSphere; class SoScale; class SoCoordinate3; class SoIndexedFaceSet; class SoNormal; class SoNormalBinding; class SoMaterialBinding; class SoIndexedLineSet; namespace PartGui { class SoBrepFaceSet; class SoBrepEdgeSet; class SoBrepPointSet; class PartGuiExport ViewProviderPartExt: public Gui::ViewProviderGeometryObject { PROPERTY_HEADER_WITH_OVERRIDE(PartGui::ViewProviderPartExt); public: /// constructor ViewProviderPartExt(); /// destructor ~ViewProviderPartExt() override; // Display properties App::PropertyFloatConstraint Deviation; App::PropertyBool ControlPoints; App::PropertyAngle AngularDeflection; App::PropertyEnumeration Lighting; App::PropertyEnumeration DrawStyle; /// Property controlling visibility of the placement indicator, useful for displaying origin /// position of attached Document Object. App::PropertyBool ShowPlacement; // Points App::PropertyFloatConstraint PointSize; App::PropertyColor PointColor; App::PropertyMaterial PointMaterial; App::PropertyColorList PointColorArray; // Lines App::PropertyFloatConstraint LineWidth; App::PropertyColor LineColor; App::PropertyMaterial LineMaterial; App::PropertyColorList LineColorArray; void attach(App::DocumentObject*) override; void setDisplayMode(const char* ModeName) override; /// returns a list of all possible modes std::vector getDisplayModes() const override; /// Update the view representation void reload(); /// If no other task is pending it opens a dialog to allow one to change face colors bool changeFaceAppearances(); void updateData(const App::Property*) override; /** @name Restoring view provider from document load */ //@{ void startRestoring() override; void finishRestoring() override; //@} /** @name Selection handling * This group of methods do the selection handling. * Here you can define how the selection for your ViewProfider * works. */ //@{ /// indicates if the ViewProvider use the new Selection model bool useNewSelectionModel() const override { return true; } /// return a hit element to the selection path or 0 std::string getElement(const SoDetail*) const override; SoDetail* getDetail(const char*) const override; std::vector getModelPoints(const SoPickedPoint*) const override; /// return the highlight lines for a given element or the whole shape std::vector getSelectionShape(const char* Element) const override; //@} virtual Part::TopoShape getRenderedShape() const { return Part::Feature::getTopoShape( getObject(), Part::ShapeOption::ResolveLink | Part::ShapeOption::Transform ); } /** @name Highlight handling * This group of methods do the highlighting of elements. */ //@{ void setHighlightedFaces(const std::vector& materials); void setHighlightedFaces(const App::PropertyMaterialList& appearance); void unsetHighlightedFaces(); void setHighlightedEdges(const std::vector& colors); void unsetHighlightedEdges(); void setHighlightedPoints(const std::vector& colors); void unsetHighlightedPoints(); //@} /** @name Color management methods */ //@{ std::map getElementColors(const char* element = nullptr) const override; //@} bool isUpdateForced() const override { return forceUpdateCount > 0; } void forceUpdate(bool enable = true) override; bool allowOverride(const App::DocumentObject&) const override; void setFaceHighlightActive(bool active) { faceHighlightActive = active; } bool isFaceHighlightActive() const { return faceHighlightActive; } /** @name Edit methods */ //@{ void setupContextMenu(QMenu*, QObject*, const char*) override; /// Get the python wrapper for that ViewProvider PyObject* getPyObject() override; /// configures Coin nodes so they render given toposhape static void setupCoinGeometry( TopoDS_Shape shape, SoCoordinate3* coords, SoBrepFaceSet* faceset, SoNormal* norm, SoBrepEdgeSet* lineset, SoBrepPointSet* nodeset, double deviation, double angularDeflection, bool normalsFromUV = false ); static void setupCoinGeometry( TopoDS_Shape shape, SoFCShape* node, double deviation, double angularDeflection, bool normalsFromUV = false ); protected: bool setEdit(int ModNum) override; void unsetEdit(int ModNum) override; //@} protected: /// get called by the container whenever a property has been changed void onChanged(const App::Property* prop) override; bool loadParameter(); void updateVisual(); void handleChangedPropertyName( Base::XMLReader& reader, const char* TypeName, const char* PropName ) override; // nodes for the data representation SoMaterialBinding* pcFaceBind; SoMaterialBinding* pcLineBind; SoMaterialBinding* pcPointBind; SoMaterial* pcLineMaterial; SoMaterial* pcPointMaterial; SoDrawStyle* pcLineStyle; SoDrawStyle* pcPointStyle; SoShapeHints* pShapeHints; SoCoordinate3* coords; SoBrepFaceSet* faceset; SoNormal* norm; SoNormalBinding* normb; SoBrepEdgeSet* lineset; SoBrepPointSet* nodeset; bool VisualTouched; bool NormalsFromUV; bool faceHighlightActive = false; private: Gui::ViewProviderFaceTexture texture; // settings stuff int forceUpdateCount; static App::PropertyFloatConstraint::Constraints sizeRange; static App::PropertyFloatConstraint::Constraints tessRange; static App::PropertyQuantityConstraint::Constraints angDeflectionRange; static const char* LightingEnums[]; static const char* DrawStyleEnums[]; // This is needed to restore old DiffuseColor values since the restore // function is asynchronous App::PropertyColorList _diffuseColor; }; } // namespace PartGui #endif // PARTGUI_VIEWPROVIDERPARTEXT_H