/**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ /*! \class SIM::Coin3D::Quarter::FocusHandler FocusHandler.h Quarter/devices/FocusHandler.h \brief The FocusHandler eventfilter provides Coin with focus in and focus out events, if installed on QuarterWidget. */ #include #include #include #include #include using namespace SIM::Coin3D::Quarter; FocusHandler::FocusHandler(QObject * parent) : QObject(parent) { this->quarterwidget = dynamic_cast(parent); } FocusHandler::~FocusHandler() { } bool FocusHandler::eventFilter(QObject * obj, QEvent * event) { switch (event->type()) { case QEvent::FocusIn: this->focusEvent("sim.coin3d.coin.InputFocus.IN"); break; case QEvent::FocusOut: this->focusEvent("sim.coin3d.coin.InputFocus.OUT"); break; default: break; } return QObject::eventFilter(obj, event); } void FocusHandler::focusEvent(const SbName & focusevent) { SoEventManager * eventmanager = this->quarterwidget->getSoEventManager(); for (int c = 0; c < eventmanager->getNumSoScXMLStateMachines(); ++c) { SoScXMLStateMachine * sostatemachine = eventmanager->getSoScXMLStateMachine(c); if (sostatemachine->isActive()) { sostatemachine->queueEvent(focusevent); sostatemachine->processEventQueue(); } } }