/*************************************************************************** * Copyright (c) 2006 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include #endif #include "DlgInputDialogImp.h" #include "SpinBox.h" using namespace Gui::Dialog; /* TRANSLATOR Gui::Dialog::DlgInputDialogImp */ /** * Constructs a Gui::Dialog::DlgInputDialogImp as a child of 'parent', with the * name 'name' and widget flags set to 'f'. * * The dialog will by default be modeless, unless you set 'modal' to * true to construct a modal dialog. */ DlgInputDialogImp::DlgInputDialogImp( const QString& labelTxt, QWidget* parent, bool modal, Type type ) : QDialog( parent ) { this->setModal(modal); this->setupUi(this); label->setText(labelTxt); QSize sh = sizeHint(); setType(type); resize(qMax(sh.width(), 400), 1); connect(lineEdit, SIGNAL(returnPressed()), this, SLOT(tryAccept())); connect(lineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(textChanged(const QString&))); } /** * Destroys the object and frees any allocated resources */ DlgInputDialogImp::~DlgInputDialogImp() { // no need to delete child widgets, Qt does it all for us } void DlgInputDialogImp::textChanged( const QString &s ) { bool on = true; if (lineEdit->validator()) { QString str = lineEdit->text(); int index = lineEdit->cursorPosition(); on = ( lineEdit->validator()->validate(str, index) == QValidator::Acceptable ); } else if ( type() != LineEdit ) { on = !s.isEmpty(); } buttonBox->button(QDialogButtonBox::Ok)->setEnabled( on ); } void DlgInputDialogImp::tryAccept() { if (!lineEdit->text().isEmpty()) accept(); } void DlgInputDialogImp::setType( DlgInputDialogImp::Type t ) { inputtype = t; QWidget *input = 0; switch (inputtype) { case LineEdit: input = lineEdit; break; case SpinBox: input = spinBox; break; case UIntBox: input = uIntSpinBox; break; case FloatSpinBox: input = floatSpinBox; break; case ComboBox: input = comboBox; break; default: break; } if (input) { stack->setCurrentWidget(input->parentWidget()); stack->setFixedHeight( input->sizeHint().height() ); input->setFocus(); label->setBuddy( input ); } } DlgInputDialogImp::Type DlgInputDialogImp::type() const { return inputtype; } QSpinBox *DlgInputDialogImp::getSpinBox() const { return spinBox; } Gui::UIntSpinBox *DlgInputDialogImp::getUIntBox() const { return uIntSpinBox; } QDoubleSpinBox *DlgInputDialogImp::getFloatSpinBox() const { return floatSpinBox; } QLineEdit *DlgInputDialogImp::getLineEdit() const { return lineEdit; } QComboBox *DlgInputDialogImp::getComboBox() const { return comboBox; } #include "moc_DlgInputDialogImp.cpp"