/*************************************************************************** * Copyright (c) 2022 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PART_VECTORADAPTER_H #define PART_VECTORADAPTER_H #include #include #include #include #include #include #include namespace Part { /*! @brief Convert to vector * * Used to construct a vector from various input types */ class VectorAdapter { public: /*!default construction isValid is set to false*/ VectorAdapter(); /*!Build a vector from a faceIn * @param faceIn vector will be normal to plane and equal to cylindrical axis. * @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/ VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn); /*!Build a vector from an edgeIn * @param edgeIn vector will be lastPoint - firstPoint. * @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/ VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn); /*!Build a vector From 2 vertices. *vector will be equal to @param vertex2In - @param vertex1In.*/ VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In); /*!Build a vector From 2 vectors. *vector will be equal to @param vector2 - @param vector1.*/ VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2); /*!make sure no errors in vector construction. * @return true = vector is good. false = vector is NOT good.*/ bool isValid() const {return status;} /*!get the calculated vector. * @return the vector. use isValid to ensure correct results.*/ operator gp_Vec() const {return vector;}//explicit bombs /*!build occ line used for extrema calculation*/ operator gp_Lin() const;//explicit bombs gp_Vec getPickPoint() const {return origin;} operator Base::Vector3d() const { return Base::Vector3d(vector.X(), vector.Y(), vector.Z()); } static gp_Vec convert(const TopoDS_Vertex& vertex); private: void projectOriginOntoVector(const gp_Vec &pickedPointIn); bool status; gp_Vec vector; gp_Vec origin; }; } //namespace Part #endif