/*************************************************************************** * Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2008 * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include #endif #include "Mesh.h" #include "MeshPoint.h" #include "MeshPointPy.h" #include "MeshPointPy.cpp" #include using namespace Mesh; // returns a string which represents the object e.g. when printed in python std::string MeshPointPy::representation(void) const { MeshPointPy::PointerType ptr = getMeshPointPtr(); Base::Vector3d vec = *ptr; std::stringstream str; str << "MeshPoint ("; if (ptr->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) { str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index << " (Out of range)"; } else { vec = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index); str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index; } } else { str << vec.x << ", " << vec.y << ", " << vec.z; } str << ")"; return str.str(); } PyObject *MeshPointPy::PyMake(struct _typeobject *, PyObject *, PyObject *) // Python wrapper { // create a new instance of MeshPointPy and the Twin object return new MeshPointPy(new MeshPoint); } // constructor method int MeshPointPy::PyInit(PyObject* args, PyObject* /*kwds*/) { double x=0.0,y=0.0,z=0.0; if (!PyArg_ParseTuple(args, "|ddd", &x,&y,&z)) return -1; getMeshPointPtr()->Set(x,y,z); return 0; } PyObject* MeshPointPy::unbound(PyObject *args) { if (!PyArg_ParseTuple(args, "")) return NULL; getMeshPointPtr()->Index = UINT_MAX; getMeshPointPtr()->Mesh = 0; Py_Return; } PyObject* MeshPointPy::move(PyObject *args) { if (!getMeshPointPtr()->isBound()) { PyErr_SetString(PyExc_RuntimeError, "This object is not bounded to a mesh, so no topological operation is possible!"); return 0; } if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) { PyErr_SetString(PyExc_IndexError, "Index out of range"); return 0; } double x=0.0,y=0.0,z=0.0; PyObject *object; Base::Vector3d vec; do { if (PyArg_ParseTuple(args, "ddd", &x,&y,&z)) { vec.Set(x,y,z); break; } PyErr_Clear(); // set by PyArg_ParseTuple() if (PyArg_ParseTuple(args,"O!",&(Base::VectorPy::Type), &object)) { vec = *(static_cast(object)->getVectorPtr()); break; } PyErr_SetString(PyExc_TypeError, "Tuple of three floats or Vector expected"); return 0; } while (false); getMeshPointPtr()->Mesh->movePoint(getMeshPointPtr()->Index,vec); Py_Return; } Py::Long MeshPointPy::getIndex(void) const { return Py::Long((long) getMeshPointPtr()->Index); } Py::Boolean MeshPointPy::getBound(void) const { return Py::Boolean(getMeshPointPtr()->Index != UINT_MAX); } Py::Object MeshPointPy::getNormal(void) const { if (!getMeshPointPtr()->isBound()) throw Py::RuntimeError("This object is not bound to a mesh, so no topological operation is possible!"); if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) throw Py::IndexError("Index out of range"); Base::Vector3d* v = new Base::Vector3d(getMeshPointPtr()->Mesh->getPointNormal(getMeshPointPtr()->Index)); Base::VectorPy* normal = new Base::VectorPy(v); normal->setConst(); return Py::Object(normal,true); } Py::Object MeshPointPy::getVector(void) const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); Base::VectorPy* vec = new Base::VectorPy(*ptr); vec->setConst(); return Py::Object(vec,true); } Py::Float MeshPointPy::getx(void) const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double x = ptr->x; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) x = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).x; } return Py::Float(x); } void MeshPointPy::setx(Py::Float arg) { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); ptr->x = (double)arg; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) getMeshPointPtr()->Mesh->setPoint(getMeshPointPtr()->Index,*ptr); } } Py::Float MeshPointPy::gety(void) const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double y = ptr->y; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) y = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).y; } return Py::Float(y); } void MeshPointPy::sety(Py::Float arg) { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); ptr->y = (double)arg; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) getMeshPointPtr()->Mesh->setPoint(getMeshPointPtr()->Index,*ptr); } } Py::Float MeshPointPy::getz(void) const { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); double z = ptr->z; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) z = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).z; } return Py::Float(z); } void MeshPointPy::setz(Py::Float arg) { MeshPointPy::PointerType ptr = static_cast(_pcTwinPointer); ptr->z = (double)arg; if (getMeshPointPtr()->isBound()) { if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) getMeshPointPtr()->Mesh->setPoint(getMeshPointPtr()->Index,*ptr); } } PyObject *MeshPointPy::getCustomAttributes(const char* /*attr*/) const { return 0; } int MeshPointPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/) { return 0; }