/*************************************************************************** * Copyright (c) 2008 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTDESIGN_WORKBENCH_H #define PARTDESIGN_WORKBENCH_H #include #include namespace Gui { class MenuItem; class Document; class ViewProviderDocumentObject; } namespace PartDesignGui { /** * @author Werner Mayer */ class PartDesignGuiExport Workbench : public Gui::StdWorkbench { TYPESYSTEM_HEADER_WITH_OVERRIDE(); public: Workbench(); ~Workbench() override; /** Run some actions when the workbench gets activated. */ void activated() override; /** Run some actions when the workbench gets deactivated. */ void deactivated() override; /// Add custom entries to the context menu void setupContextMenu(const char* recipient, Gui::MenuItem*) const override; protected: Gui::MenuItem* setupMenuBar() const override; Gui::ToolBarItem* setupToolBars() const override; Gui::ToolBarItem* setupCommandBars() const override; private: /// Refresh the Body's highlighting when a document becomes active void slotActiveDocument(const Gui::Document&); /// Refresh the highlighting. Migrate legacy documents on loading void slotFinishRestoreDocument(const App::Document&); /// Ensure that there are base planes and a body in a new document void slotNewDocument(const App::Document&); /// Update the ActivePartObject etc. when a document is closed void slotDeleteDocument(const App::Document&); // Add new objects to the body, if appropriate //void slotNewObject(const App::DocumentObject& obj); void _switchToDocument(const App::Document* doc); private: boost::signals2::connection activeDoc; boost::signals2::connection createDoc; boost::signals2::connection finishDoc; boost::signals2::connection deleteDoc; }; } // namespace PartDesignGui #endif // PARTDESIGN_WORKBENCH_H