#include "QuarterP.h" #include "SensorManager.h" #include "ImageReader.h" #include "KeyboardP.h" using namespace SIM::Coin3D::Quarter; QuarterP::StateCursorMap * QuarterP::statecursormap = NULL; QuarterP::QuarterP(void) { this->sensormanager = new SensorManager; this->imagereader = new ImageReader; assert(QuarterP::statecursormap == NULL); QuarterP::statecursormap = new StateCursorMap; } QuarterP::~QuarterP() { delete this->imagereader; delete this->sensormanager; assert(QuarterP::statecursormap != NULL); delete QuarterP::statecursormap; // FIXME: Why not use an atexit mechanism for this? if (KeyboardP::keyboardmap != NULL) { KeyboardP::keyboardmap->clear(); KeyboardP::keypadmap->clear(); delete KeyboardP::keyboardmap; delete KeyboardP::keypadmap; KeyboardP::keyboardmap = NULL; KeyboardP::keypadmap = NULL; } }