/*************************************************************************** * Copyright (c) 2011-2012 Luke Parry * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # ifdef FC_OS_WIN32 # include # undef min # undef max # endif # ifdef FC_OS_MACOSX # include # else # include # endif # include # include # include # include # include # include # include # include # include # include # include #endif // _PreComp_ #include #include #include "SoDatumLabel.h" // NOLINTBEGIN(readability-magic-numbers,cppcoreguidelines-pro-bounds-pointer-arithmetic) constexpr const float ZCONSTR {0.006F}; using namespace Gui; // ------------------------------------------------------ SO_NODE_SOURCE(SoDatumLabel) void SoDatumLabel::initClass() { SO_NODE_INIT_CLASS(SoDatumLabel, SoShape, "Shape"); } // NOLINTNEXTLINE SoDatumLabel::SoDatumLabel() { SO_NODE_CONSTRUCTOR(SoDatumLabel); SO_NODE_ADD_FIELD(string, ("")); SO_NODE_ADD_FIELD(textColor, (SbVec3f(1.0F,1.0F,1.0F))); SO_NODE_ADD_FIELD(pnts, (SbVec3f(.0F,.0F,.0F))); SO_NODE_ADD_FIELD(norm, (SbVec3f(.0F,.0F,1.F))); SO_NODE_ADD_FIELD(name, ("Helvetica")); SO_NODE_ADD_FIELD(size, (10.F)); SO_NODE_ADD_FIELD(lineWidth, (2.F)); SO_NODE_ADD_FIELD(datumtype, (SoDatumLabel::DISTANCE)); SO_NODE_DEFINE_ENUM_VALUE(Type, DISTANCE); SO_NODE_DEFINE_ENUM_VALUE(Type, DISTANCEX); SO_NODE_DEFINE_ENUM_VALUE(Type, DISTANCEY); SO_NODE_DEFINE_ENUM_VALUE(Type, ANGLE); SO_NODE_DEFINE_ENUM_VALUE(Type, RADIUS); SO_NODE_DEFINE_ENUM_VALUE(Type, DIAMETER); SO_NODE_DEFINE_ENUM_VALUE(Type, ARCLENGTH); SO_NODE_SET_SF_ENUM_TYPE(datumtype, Type); SO_NODE_ADD_FIELD(param1, (0.F)); SO_NODE_ADD_FIELD(param2, (0.F)); SO_NODE_ADD_FIELD(param4, (0.F)); SO_NODE_ADD_FIELD(param5, (0.F)); SO_NODE_ADD_FIELD(param6, (0.F)); SO_NODE_ADD_FIELD(param7, (0.F)); SO_NODE_ADD_FIELD(param8, (0.F)); useAntialiasing = true; this->imgWidth = 0; this->imgHeight = 0; this->glimagevalid = false; } void SoDatumLabel::drawImage() { const SbString* s = string.getValues(0); int num = string.getNum(); if (num == 0) { this->image = SoSFImage(); return; } QFont font(QString::fromLatin1(name.getValue(), -1), size.getValue()); QFontMetrics fm(font); QString str = QString::fromUtf8(s[0].getString()); int w = Gui::QtTools::horizontalAdvance(fm, str); int h = fm.height(); // No Valid text if (!w) { this->image = SoSFImage(); return; } const SbColor& t = textColor.getValue(); QColor front; front.setRgbF(t[0],t[1], t[2]); QImage image(w, h,QImage::Format_ARGB32_Premultiplied); image.fill(0x00000000); QPainter painter(&image); if (useAntialiasing) { painter.setRenderHint(QPainter::Antialiasing); } painter.setPen(front); painter.setFont(font); painter.drawText(0, 0, w, h, Qt::AlignLeft, str); painter.end(); Gui::BitmapFactory().convert(image, this->image); } namespace { // Helper class to determine the bounding box of a datum label class DatumLabelBox { public: DatumLabelBox(float scale, SoDatumLabel* label) : scale{scale} , label{label} { } void computeBBox(SbBox3f& box, SbVec3f& center) const { std::vector corners; if (label->datumtype.getValue() == SoDatumLabel::DISTANCE || label->datumtype.getValue() == SoDatumLabel::DISTANCEX || label->datumtype.getValue() == SoDatumLabel::DISTANCEY ) { corners = computeDistanceBBox(); } else if (label->datumtype.getValue() == SoDatumLabel::RADIUS || label->datumtype.getValue() == SoDatumLabel::DIAMETER) { corners = computeRadiusDiameterBBox(); } else if (label->datumtype.getValue() == SoDatumLabel::ANGLE) { corners = computeAngleBBox(); } else if (label->datumtype.getValue() == SoDatumLabel::SYMMETRIC) { corners = computeSymmetricBBox(); } else if (label->datumtype.getValue() == SoDatumLabel::ARCLENGTH) { corners = computeArcLengthBBox(); } getBBox(corners, box, center); } private: void getBBox(const std::vector& corners, SbBox3f& box, SbVec3f& center) const { if (corners.size() > 1) { float minX = FLT_MAX; float minY = FLT_MAX; float maxX = -FLT_MAX; float maxY = -FLT_MAX; for (SbVec3f it : corners) { minX = (it[0] < minX) ? it[0] : minX; minY = (it[1] < minY) ? it[1] : minY; maxX = (it[0] > maxX) ? it[0] : maxX; maxY = (it[1] > maxY) ? it[1] : maxY; } // Store the bounding box box.setBounds(SbVec3f(minX, minY, 0.0F), SbVec3f (maxX, maxY, 0.0F)); center = box.getCenter(); } } std::vector computeDistanceBBox() const { SbVec2s imgsize; int nc {}; int srcw = 1; int srch = 1; const unsigned char * dataptr = label->image.getValue(imgsize, nc); if (dataptr) { srcw = imgsize[0]; srch = imgsize[1]; } float aspectRatio = (float) srcw / (float) srch; float imgHeight = scale * (float) (srch); float imgWidth = aspectRatio * imgHeight; // Get the points stored in the pnt field const SbVec3f *points = label->pnts.getValues(0); if (label->pnts.getNum() < 2) { return {}; } SbVec3f textOffset; float length = label->param1.getValue(); float length2 = label->param2.getValue(); SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; SbVec3f dir; SbVec3f normal; if (label->datumtype.getValue() == SoDatumLabel::DISTANCE) { dir = (p2-p1); } else if (label->datumtype.getValue() == SoDatumLabel::DISTANCEX) { dir = SbVec3f( (p2[0] - p1[0] >= FLT_EPSILON) ? 1 : -1, 0, 0); } else if (label->datumtype.getValue() == SoDatumLabel::DISTANCEY) { dir = SbVec3f(0, (p2[1] - p1[1] >= FLT_EPSILON) ? 1 : -1, 0); } dir.normalize(); normal = SbVec3f (-dir[1], dir[0], 0); // when the datum line is not parallel to p1-p2 the projection of // p1-p2 on normal is not zero, p2 is considered as reference and p1 // is replaced by its projection p1_ float normproj12 = (p2 - p1).dot(normal); SbVec3f p1_ = p1 + normproj12 * normal; SbVec3f midpos = (p1_ + p2)/2; float offset1 = ((length + normproj12 < 0.0F) ? -1.0F : 1.0F) * float(srch); float offset2 = ((length < 0.0F) ? -1.0F : 1.0F) * float(srch); textOffset = midpos + normal * length + dir * length2; float margin = imgHeight / 4.0F; SbVec3f perp1 = p1_ + normal * (length + offset1 * scale); SbVec3f perp2 = p2 + normal * (length + offset2 * scale); // Finds the mins and maxes std::vector corners; corners.push_back(p1); corners.push_back(p2); corners.push_back(perp1); corners.push_back(perp2); // Make sure that the label is inside the bounding box corners.push_back(textOffset + dir * (imgWidth / 2.0F + margin) + normal * (srch + margin)); corners.push_back(textOffset - dir * (imgWidth / 2.0F + margin) + normal * (srch + margin)); corners.push_back(textOffset + dir * (imgWidth / 2.0F + margin) - normal * margin); corners.push_back(textOffset - dir * (imgWidth / 2.0F + margin) - normal * margin); return corners; } std::vector computeRadiusDiameterBBox() const { SbVec2s imgsize; int nc {}; int srcw = 1; int srch = 1; const unsigned char * dataptr = label->image.getValue(imgsize, nc); if (dataptr) { srcw = imgsize[0]; srch = imgsize[1]; } float aspectRatio = (float) srcw / (float) srch; float imgHeight = scale * (float) (srch); float imgWidth = aspectRatio * imgHeight; // Get the points stored in the pnt field const SbVec3f *points = label->pnts.getValues(0); if (label->pnts.getNum() < 2) { return {}; } // Get the Points SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; SbVec3f dir = p2 - p1; dir.normalize(); SbVec3f normal (-dir[1], dir[0], 0); float length = label->param1.getValue(); SbVec3f pos = p2 + length*dir; float margin = imgHeight / 4.0F; SbVec3f p3 = pos + dir * (imgWidth / 2.0F + margin); if ((p3-p1).length() > (p2-p1).length()) { p2 = p3; } // Calculate the points SbVec3f pnt1 = pos - dir * (margin + imgWidth / 2.0F); SbVec3f pnt2 = pos + dir * (margin + imgWidth / 2.0F); // Finds the mins and maxes std::vector corners; corners.push_back(p1); corners.push_back(p2); corners.push_back(pnt1); corners.push_back(pnt2); return corners; } std::vector computeAngleBBox() const { SbVec2s imgsize; int nc {}; int srcw = 1; int srch = 1; const unsigned char * dataptr = label->image.getValue(imgsize, nc); if (dataptr) { srcw = imgsize[0]; srch = imgsize[1]; } float aspectRatio = (float) srcw / (float) srch; float imgHeight = scale * (float) (srch); float imgWidth = aspectRatio * imgHeight; // Get the points stored in the pnt field const SbVec3f *points = label->pnts.getValues(0); if (label->pnts.getNum() < 1) { return {}; } // Only the angle intersection point is needed SbVec3f p0 = points[0]; // Load the Parameters float length = label->param1.getValue(); float startangle = label->param2.getValue(); float range = label->param3.getValue(); float endangle = startangle + range; float len2 = 2.0F * length; // Useful Information // v0 - vector for text position // p0 - vector for angle intersect SbVec3f v0(cos(startangle+range/2), sin(startangle+range/2), 0); SbVec3f textOffset = p0 + v0 * len2; float margin = imgHeight / 4.0F; // Direction vectors for start and end lines SbVec3f v1(cos(startangle), sin(startangle), 0); SbVec3f v2(cos(endangle), sin(endangle), 0); SbVec3f pnt1 = p0+(len2-margin)*v1; SbVec3f pnt2 = p0+(len2+margin)*v1; SbVec3f pnt3 = p0+(len2-margin)*v2; SbVec3f pnt4 = p0+(len2+margin)*v2; // Finds the mins and maxes // We may need to include the text position too SbVec3f img1 = SbVec3f(-imgWidth / 2.0F, -imgHeight / 2, 0.0F); SbVec3f img2 = SbVec3f(-imgWidth / 2.0F, imgHeight / 2, 0.0F); SbVec3f img3 = SbVec3f( imgWidth / 2.0F, -imgHeight / 2, 0.0F); SbVec3f img4 = SbVec3f( imgWidth / 2.0F, imgHeight / 2, 0.0F); img1 += textOffset; img2 += textOffset; img3 += textOffset; img4 += textOffset; std::vector corners; corners.push_back(pnt1); corners.push_back(pnt2); corners.push_back(pnt3); corners.push_back(pnt4); corners.push_back(img1); corners.push_back(img2); corners.push_back(img3); corners.push_back(img4); return corners; } std::vector computeSymmetricBBox() const { // Get the points stored in the pnt field const SbVec3f *points = label->pnts.getValues(0); if (label->pnts.getNum() < 2) { return {}; } SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; // Finds the mins and maxes std::vector corners; corners.push_back(p1); corners.push_back(p2); return corners; } std::vector computeArcLengthBBox() const { SbVec2s imgsize; int nc {}; int srcw = 1; int srch = 1; const unsigned char * dataptr = label->image.getValue(imgsize, nc); if (dataptr) { srcw = imgsize[0]; srch = imgsize[1]; } float aspectRatio = (float) srcw / (float) srch; float imgHeight = scale * (float) (srch); float imgWidth = aspectRatio * imgHeight; // Get the points stored in the pnt field const SbVec3f *points = label->pnts.getValues(0); if (label->pnts.getNum() < 3) { return {}; } SbVec3f ctr = points[0]; SbVec3f p1 = points[1]; SbVec3f p2 = points[2]; SbVec3f img1 = SbVec3f(-imgWidth / 2, -imgHeight / 2, 0.F); SbVec3f img2 = SbVec3f(-imgWidth / 2, imgHeight / 2, 0.F); SbVec3f img3 = SbVec3f( imgWidth / 2, -imgHeight / 2, 0.F); SbVec3f img4 = SbVec3f( imgWidth / 2, imgHeight / 2, 0.F); //Text orientation SbVec3f dir = (p2 - p1); dir.normalize(); SbVec3f normal = SbVec3f (-dir[1], dir[0], 0); float angle = atan2f(dir[1],dir[0]); // Rotate through an angle float s = sin(angle); float c = cos(angle); img1 = SbVec3f((img1[0] * c) - (img1[1] * s), (img1[0] * s) + (img1[1] * c), 0.F); img2 = SbVec3f((img2[0] * c) - (img2[1] * s), (img2[0] * s) + (img2[1] * c), 0.F); img3 = SbVec3f((img3[0] * c) - (img3[1] * s), (img3[0] * s) + (img3[1] * c), 0.F); img4 = SbVec3f((img4[0] * c) - (img4[1] * s), (img4[0] * s) + (img4[1] * c), 0.F); float length = label->param1.getValue(); // Text location SbVec3f vm = (p1+p2)/2 - ctr; vm.normalize(); SbVec3f textCenter = ctr + vm * (length + imgHeight); img1 += textCenter; img2 += textCenter; img3 += textCenter; img4 += textCenter; // Finds the mins and maxes std::vector corners; float margin = imgHeight / 4.0F; corners.push_back(textCenter + dir * (imgWidth / 2.0F + margin) - normal * (imgHeight / 2.0F + margin)); corners.push_back(textCenter - dir * (imgWidth / 2.0F + margin) - normal * (imgHeight / 2.0F + margin)); corners.push_back(textCenter + dir * (imgWidth / 2.0F + margin) + normal * (imgHeight / 2.0F + margin)); corners.push_back(textCenter - dir * (imgWidth / 2.0F + margin) + normal * (imgHeight / 2.0F + margin)); return corners; } private: float scale; SoDatumLabel* label; }; } void SoDatumLabel::computeBBox(SoAction * action, SbBox3f &box, SbVec3f ¢er) { SoState *state = action->getState(); float scale = getScaleFactor(state); DatumLabelBox datumBox(scale, this); datumBox.computeBBox(box, center); } SbVec3f SoDatumLabel::getLabelTextCenter() { // Get the points stored int numPts = this->pnts.getNum(); if (numPts < 2) { return {}; } const SbVec3f* points = this->pnts.getValues(0); SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; if (datumtype.getValue() == SoDatumLabel::DISTANCE || datumtype.getValue() == SoDatumLabel::DISTANCEX || datumtype.getValue() == SoDatumLabel::DISTANCEY) { return getLabelTextCenterDistance(p1, p2); } if (datumtype.getValue() == SoDatumLabel::RADIUS || datumtype.getValue() == SoDatumLabel::DIAMETER) { return getLabelTextCenterDiameter(p1, p2); } if (datumtype.getValue() == SoDatumLabel::ANGLE) { return getLabelTextCenterAngle(p1); } if (datumtype.getValue() == SoDatumLabel::ARCLENGTH) { if (numPts >= 3) { SbVec3f p3 = points[2]; return getLabelTextCenterArcLength(p1, p2, p3); } } return p1; } SbVec3f SoDatumLabel::getLabelTextCenterDistance(const SbVec3f& p1, const SbVec3f& p2) { float length = param1.getValue(); float length2 = param2.getValue(); SbVec3f dir; SbVec3f normal; if (datumtype.getValue() == SoDatumLabel::DISTANCE) { dir = (p2 - p1); } else if (datumtype.getValue() == SoDatumLabel::DISTANCEX) { dir = SbVec3f((p2[0] - p1[0] >= FLT_EPSILON) ? 1 : -1, 0, 0); } else if (datumtype.getValue() == SoDatumLabel::DISTANCEY) { dir = SbVec3f(0, (p2[1] - p1[1] >= FLT_EPSILON) ? 1 : -1, 0); } dir.normalize(); normal = SbVec3f(-dir[1], dir[0], 0); float normproj12 = (p2 - p1).dot(normal); SbVec3f p1_ = p1 + normproj12 * normal; SbVec3f midpos = (p1_ + p2) / 2; SbVec3f textCenter = midpos + normal * length + dir * length2; return textCenter; } SbVec3f SoDatumLabel::getLabelTextCenterDiameter(const SbVec3f& p1, const SbVec3f& p2) { SbVec3f dir = (p2 - p1); dir.normalize(); float length = this->param1.getValue(); SbVec3f textCenter = p2 + length * dir; return textCenter; } SbVec3f SoDatumLabel::getLabelTextCenterAngle(const SbVec3f& p0) { // Load the Parameters float length = param1.getValue(); float startangle = param2.getValue(); float range = param3.getValue(); float len2 = 2.0F * length; // Useful Information // v0 - vector for text position // p0 - vector for angle intersect SbVec3f v0(cos(startangle + range / 2), sin(startangle + range / 2), 0); SbVec3f textCenter = p0 + v0 * len2; return textCenter; } SbVec3f SoDatumLabel::getLabelTextCenterArcLength(const SbVec3f& ctr, const SbVec3f& p1, const SbVec3f& p2) { float length = this->param1.getValue(); // Text location SbVec3f vm = (p1+p2)/2 - ctr; vm.normalize(); SbVec3f textCenter = ctr + vm * (length + this->imgHeight); return textCenter; } void SoDatumLabel::generateDistancePrimitives(SoAction * action, const SbVec3f& p1, const SbVec3f& p2) { SbVec3f dir; if (this->datumtype.getValue() == DISTANCE) { dir = (p2-p1); } else if (this->datumtype.getValue() == DISTANCEX) { dir = SbVec3f( (p2[0] - p1[0] >= FLT_EPSILON) ? 1 : -1, 0, 0); } else if (this->datumtype.getValue() == DISTANCEY) { dir = SbVec3f(0, (p2[1] - p1[1] >= FLT_EPSILON) ? 1 : -1, 0); } dir.normalize(); // Get magnitude of angle between horizontal float angle = atan2f(dir[1],dir[0]); SbVec3f img1 = SbVec3f(-this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img2 = SbVec3f(-this->imgWidth / 2, this->imgHeight / 2, 0.F); SbVec3f img3 = SbVec3f( this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img4 = SbVec3f( this->imgWidth / 2, this->imgHeight / 2, 0.F); // Rotate through an angle float s = sin(angle); float c = cos(angle); img1 = SbVec3f((img1[0] * c) - (img1[1] * s), (img1[0] * s) + (img1[1] * c), 0.F); img2 = SbVec3f((img2[0] * c) - (img2[1] * s), (img2[0] * s) + (img2[1] * c), 0.F); img3 = SbVec3f((img3[0] * c) - (img3[1] * s), (img3[0] * s) + (img3[1] * c), 0.F); img4 = SbVec3f((img4[0] * c) - (img4[1] * s), (img4[0] * s) + (img4[1] * c), 0.F); SbVec3f textOffset = getLabelTextCenterDistance(p1, p2); img1 += textOffset; img2 += textOffset; img3 += textOffset; img4 += textOffset; // Primitive Shape is only for text as this should only be selectable SoPrimitiveVertex pv; this->beginShape(action, TRIANGLE_STRIP); pv.setNormal( SbVec3f(0.F, 0.F, 1.F) ); // Set coordinates pv.setPoint( img1 ); shapeVertex(&pv); pv.setPoint( img2 ); shapeVertex(&pv); pv.setPoint( img3 ); shapeVertex(&pv); pv.setPoint( img4 ); shapeVertex(&pv); this->endShape(); } void SoDatumLabel::generateDiameterPrimitives(SoAction * action, const SbVec3f& p1, const SbVec3f& p2) { SbVec3f dir = (p2-p1); dir.normalize(); float angle = atan2f(dir[1],dir[0]); SbVec3f img1 = SbVec3f(-this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img2 = SbVec3f(-this->imgWidth / 2, this->imgHeight / 2, 0.F); SbVec3f img3 = SbVec3f( this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img4 = SbVec3f( this->imgWidth / 2, this->imgHeight / 2, 0.F); // Rotate through an angle float s = sin(angle); float c = cos(angle); img1 = SbVec3f((img1[0] * c) - (img1[1] * s), (img1[0] * s) + (img1[1] * c), 0.F); img2 = SbVec3f((img2[0] * c) - (img2[1] * s), (img2[0] * s) + (img2[1] * c), 0.F); img3 = SbVec3f((img3[0] * c) - (img3[1] * s), (img3[0] * s) + (img3[1] * c), 0.F); img4 = SbVec3f((img4[0] * c) - (img4[1] * s), (img4[0] * s) + (img4[1] * c), 0.F); SbVec3f textOffset = getLabelTextCenterDiameter(p1, p2); img1 += textOffset; img2 += textOffset; img3 += textOffset; img4 += textOffset; // Primitive Shape is only for text as this should only be selectable SoPrimitiveVertex pv; this->beginShape(action, TRIANGLE_STRIP); pv.setNormal( SbVec3f(0.F, 0.F, 1.F) ); // Set coordinates pv.setPoint( img1 ); shapeVertex(&pv); pv.setPoint( img2 ); shapeVertex(&pv); pv.setPoint( img3 ); shapeVertex(&pv); pv.setPoint( img4 ); shapeVertex(&pv); this->endShape(); } void SoDatumLabel::generateAnglePrimitives(SoAction * action, const SbVec3f& p0) { SbVec3f textOffset = getLabelTextCenterAngle(p0); SbVec3f img1 = SbVec3f(-this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img2 = SbVec3f(-this->imgWidth / 2, this->imgHeight / 2, 0.F); SbVec3f img3 = SbVec3f( this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img4 = SbVec3f( this->imgWidth / 2, this->imgHeight / 2, 0.F); img1 += textOffset; img2 += textOffset; img3 += textOffset; img4 += textOffset; // Primitive Shape is only for text as this should only be selectable SoPrimitiveVertex pv; this->beginShape(action, TRIANGLE_STRIP); pv.setNormal( SbVec3f(0.F, 0.F, 1.F) ); // Set coordinates pv.setPoint( img1 ); shapeVertex(&pv); pv.setPoint( img2 ); shapeVertex(&pv); pv.setPoint( img3 ); shapeVertex(&pv); pv.setPoint( img4 ); shapeVertex(&pv); this->endShape(); } void SoDatumLabel::generateSymmetricPrimitives(SoAction * action, const SbVec3f& p1, const SbVec3f& p2) { SbVec3f dir = (p2-p1); dir.normalize(); SbVec3f normal (-dir[1],dir[0],0); float margin = this->imgHeight / 4.0F; // Calculate coordinates for the first arrow SbVec3f ar0 = p1 + dir * 5 * margin ; SbVec3f ar1 = ar0 - dir * 0.866F * 2 * margin; // Base Point of Arrow SbVec3f ar2 = ar1 + normal * margin; // Triangular corners ar1 -= normal * margin; // Calculate coordinates for the second arrow SbVec3f ar3 = p2 - dir * 5 * margin ; SbVec3f ar4 = ar3 + dir * 0.866F * 2 * margin; // Base Point of 2nd Arrow SbVec3f ar5 = ar4 + normal * margin; // Triangular corners ar4 -= normal * margin; SoPrimitiveVertex pv; this->beginShape(action, TRIANGLES); pv.setNormal( SbVec3f(0.F, 0.F, 1.F) ); // Set coordinates pv.setPoint( ar0 ); shapeVertex(&pv); pv.setPoint( ar1 ); shapeVertex(&pv); pv.setPoint( ar2 ); shapeVertex(&pv); // Set coordinates pv.setPoint( ar3 ); shapeVertex(&pv); pv.setPoint( ar4 ); shapeVertex(&pv); pv.setPoint( ar5 ); shapeVertex(&pv); this->endShape(); } void SoDatumLabel::generateArcLengthPrimitives(SoAction * action, const SbVec3f& ctr, const SbVec3f& p1, const SbVec3f& p2) { SbVec3f img1 = SbVec3f(-this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img2 = SbVec3f(-this->imgWidth / 2, this->imgHeight / 2, 0.F); SbVec3f img3 = SbVec3f( this->imgWidth / 2, -this->imgHeight / 2, 0.F); SbVec3f img4 = SbVec3f( this->imgWidth / 2, this->imgHeight / 2, 0.F); //Text orientation SbVec3f dir = (p2 - p1); dir.normalize(); float angle = atan2f(dir[1],dir[0]); // Rotate through an angle float s = sin(angle); float c = cos(angle); img1 = SbVec3f((img1[0] * c) - (img1[1] * s), (img1[0] * s) + (img1[1] * c), 0.F); img2 = SbVec3f((img2[0] * c) - (img2[1] * s), (img2[0] * s) + (img2[1] * c), 0.F); img3 = SbVec3f((img3[0] * c) - (img3[1] * s), (img3[0] * s) + (img3[1] * c), 0.F); img4 = SbVec3f((img4[0] * c) - (img4[1] * s), (img4[0] * s) + (img4[1] * c), 0.F); //Text location SbVec3f textOffset = getLabelTextCenterArcLength(ctr, p1, p2); img1 += textOffset; img2 += textOffset; img3 += textOffset; img4 += textOffset; // Primitive Shape is only for text as this should only be selectable SoPrimitiveVertex pv; this->beginShape(action, TRIANGLE_STRIP); pv.setNormal( SbVec3f(0.F, 0.F, 1.F) ); // Set coordinates pv.setPoint( img1 ); shapeVertex(&pv); pv.setPoint( img2 ); shapeVertex(&pv); pv.setPoint( img3 ); shapeVertex(&pv); pv.setPoint( img4 ); shapeVertex(&pv); this->endShape(); } void SoDatumLabel::generatePrimitives(SoAction * action) { // Initialisation check (needs something more sensible) prevents an infinite loop bug if (this->imgHeight <= FLT_EPSILON || this->imgWidth <= FLT_EPSILON) { return; } int numPts = this->pnts.getNum(); if (numPts < 2) { return; } // Get the points stored const SbVec3f *points = this->pnts.getValues(0); SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; // Change the offset and bounding box parameters depending on Datum Type if (this->datumtype.getValue() == DISTANCE || this->datumtype.getValue() == DISTANCEX || this->datumtype.getValue() == DISTANCEY) { generateDistancePrimitives(action, p1, p2); } else if (this->datumtype.getValue() == RADIUS || this->datumtype.getValue() == DIAMETER) { generateDiameterPrimitives(action, p1, p2); } else if (this->datumtype.getValue() == ANGLE) { generateAnglePrimitives(action, p1); } else if (this->datumtype.getValue() == SYMMETRIC) { generateSymmetricPrimitives(action, p1, p2); } else if (this->datumtype.getValue() == ARCLENGTH) { if (numPts >= 3) { SbVec3f p3 = points[2]; generateArcLengthPrimitives(action, p1, p2, p3); } } } void SoDatumLabel::notify(SoNotList * l) { SoField * f = l->getLastField(); if (f == &this->string) { this->glimagevalid = false; } else if (f == &this->textColor) { this->glimagevalid = false; } else if (f == &this->name) { this->glimagevalid = false; } else if (f == &this->size) { this->glimagevalid = false; } else if (f == &this->image) { this->glimagevalid = false; } inherited::notify(l); } float SoDatumLabel::getScaleFactor(SoState* state) const { /**Remark from Stefan Tröger: * The scale calculation is based on knowledge of SbViewVolume::getWorldToScreenScale * implementation internals. The factor returned from this function is calculated from the view frustums * nearplane width, height is not taken into account, and hence we divide it with the viewport width * to get the exact pixel scale factor. * This is not documented and therefore may change on later coin versions! */ const SbViewVolume & vv = SoViewVolumeElement::get(state); // As reference use the center point the camera is looking at on the focal plane // because then independent of the camera we get a constant scale factor when panning. // If we used (0,0,0) instead then the scale factor would change heavily in perspective // rendering mode. See #0002921 and #0002922. // It's important to use the distance to the focal plane an not near or far plane because // depending on additionally displayed objects they may change heavily and thus impact the // scale factor. See #7082 and #7860. float focal = SoFocalDistanceElement::get(state); SbVec3f center = vv.getSightPoint(focal); float scale = vv.getWorldToScreenScale(center, 1.F); const SbViewportRegion & vp = SoViewportRegionElement::get(state); SbVec2s vp_size = vp.getViewportSizePixels(); scale /= float(vp_size[0]); return scale; } void SoDatumLabel::GLRender(SoGLRenderAction * action) { SoState *state = action->getState(); if (!shouldGLRender(action)) { return; } if (action->handleTransparency(true)) { return; } const float scale = getScaleFactor(state); bool hasText = hasDatumText(); int srcw = 1; int srch = 1; if (hasText) { getDimension(scale, srcw, srch); } if (this->datumtype.getValue() == SYMMETRIC) { this->imgHeight = scale*25.0F; this->imgWidth = scale*25.0F; } // Get the points stored in the pnt field const SbVec3f *points = this->pnts.getValues(0); state->push(); //Set General OpenGL Properties glPushAttrib(GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); //Enable Anti-alias if (action->isSmoothing()) { glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glHint(GL_LINE_SMOOTH_HINT,GL_NICEST); } // Position for Datum Text Label float angle = 0; // Get the colour const SbColor& t = textColor.getValue(); // Set GL Properties glLineWidth(this->lineWidth.getValue()); glColor3f(t[0], t[1], t[2]); SbVec3f textOffset; if (this->datumtype.getValue() == DISTANCE || this->datumtype.getValue() == DISTANCEX || this->datumtype.getValue() == DISTANCEY ) { drawDistance(points, scale, srch, angle, textOffset); } else if (this->datumtype.getValue() == RADIUS || this->datumtype.getValue() == DIAMETER) { drawRadiusOrDiameter(points, angle, textOffset); } else if (this->datumtype.getValue() == ANGLE) { drawAngle(points, angle, textOffset); } else if (this->datumtype.getValue() == SYMMETRIC) { drawSymmetric(points); } else if (this->datumtype.getValue() == ARCLENGTH) { drawArcLength(points, angle, textOffset); } if (hasText) { drawText(state, srcw, srch, angle, textOffset); } glPopAttrib(); state->pop(); } bool SoDatumLabel::hasDatumText() const { const SbString* s = string.getValues(0); return (s->getLength() > 0); } void SoDatumLabel::getDimension(float scale, int& srcw, int& srch) { SbVec2s imgsize; int nc {}; if (!this->glimagevalid) { drawImage(); this->glimagevalid = true; } const unsigned char * dataptr = this->image.getValue(imgsize, nc); if (!dataptr) { // no image return; } srcw = imgsize[0]; srch = imgsize[1]; float aspectRatio = (float) srcw / (float) srch; this->imgHeight = scale * (float) (srch); this->imgWidth = aspectRatio * (float) this->imgHeight; } void SoDatumLabel::drawDistance(const SbVec3f* points, float scale, int srch, float& angle, SbVec3f& textOffset) { float length = this->param1.getValue(); float length2 = this->param2.getValue(); SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; SbVec3f dir; if (this->datumtype.getValue() == DISTANCE) { dir = (p2-p1); } else if (this->datumtype.getValue() == DISTANCEX) { dir = SbVec3f( (p2[0] - p1[0] >= FLT_EPSILON) ? 1 : -1, 0, 0); } else if (this->datumtype.getValue() == DISTANCEY) { dir = SbVec3f(0, (p2[1] - p1[1] >= FLT_EPSILON) ? 1 : -1, 0); } dir.normalize(); SbVec3f normal = SbVec3f (-dir[1],dir[0],0); // when the datum line is not parallel to p1-p2 the projection of // p1-p2 on normal is not zero, p2 is considered as reference and p1 // is replaced by its projection p1_ float normproj12 = (p2-p1).dot(normal); SbVec3f p1_ = p1 + normproj12 * normal; SbVec3f midpos = (p1_ + p2)/2; float offset1 = ((length + normproj12 < 0) ? -1.F : 1.F) * srch; float offset2 = ((length < 0) ? -1 : 1)*srch; // Get magnitude of angle between horizontal angle = atan2f(dir[1],dir[0]); if (angle > M_PI_2+M_PI/12) { angle -= (float)M_PI; } else if (angle <= -M_PI_2+M_PI/12) { angle += (float)M_PI; } textOffset = midpos + normal * length + dir * length2; // Get the colour const SbColor& t = textColor.getValue(); // Set GL Properties glLineWidth(this->lineWidth.getValue()); glColor3f(t[0], t[1], t[2]); float margin = this->imgHeight / 3.0F; SbVec3f perp1 = p1_ + normal * (length + offset1 * scale); SbVec3f perp2 = p2 + normal * (length + offset2 * scale); // Calculate the coordinates for the parallel datum lines SbVec3f par1 = p1_ + normal * length; SbVec3f par2 = midpos + normal * length + dir * (length2 - this->imgWidth / 2 - margin); SbVec3f par3 = midpos + normal * length + dir * (length2 + this->imgWidth / 2 + margin); SbVec3f par4 = p2 + normal * length; bool flipTriang = false; if ((par3-par1).dot(dir) > (par4 - par1).length()) { // Increase Margin to improve visibility float tmpMargin = this->imgHeight /0.75F; par3 = par4; if ((par2-par1).dot(dir) > (par4 - par1).length()) { par3 = par2; par2 = par1 - dir * tmpMargin; flipTriang = true; } } else if ((par2-par1).dot(dir) < 0.F) { float tmpMargin = this->imgHeight /0.75F; par2 = par1; if((par3-par1).dot(dir) < 0.F) { par2 = par3; par3 = par4 + dir * tmpMargin; flipTriang = true; } } // Perp Lines glBegin(GL_LINES); if (length != 0.) { glVertex2f(p1[0], p1[1]); glVertex2f(perp1[0], perp1[1]); glVertex2f(p2[0], p2[1]); glVertex2f(perp2[0], perp2[1]); } glVertex2f(par1[0], par1[1]); glVertex2f(par2[0], par2[1]); glVertex2f(par3[0], par3[1]); glVertex2f(par4[0], par4[1]); glEnd(); float arrowWidth = margin * 0.5F; SbVec3f ar1 = par1 + ((flipTriang) ? -1 : 1) * dir * 0.866F * 2 * margin; SbVec3f ar2 = ar1 + normal * arrowWidth; ar1 -= normal * arrowWidth; SbVec3f ar3 = par4 - ((flipTriang) ? -1 : 1) * dir * 0.866F * 2 * margin; SbVec3f ar4 = ar3 + normal * arrowWidth; ar3 -= normal * arrowWidth; // Draw the arrowheads glBegin(GL_TRIANGLES); glVertex2f(par1[0], par1[1]); glVertex2f(ar1[0], ar1[1]); glVertex2f(ar2[0], ar2[1]); glVertex2f(par4[0], par4[1]); glVertex2f(ar3[0], ar3[1]); glVertex2f(ar4[0], ar4[1]); glEnd(); if (this->datumtype.getValue() == DISTANCE) { drawDistance(points); } } void SoDatumLabel::drawDistance(const SbVec3f* points) { // Draw arc helpers if needed float range1 = this->param4.getValue(); if (range1 != 0.0) { float startangle1 = this->param3.getValue(); float radius1 = this->param5.getValue(); SbVec3f center = points[2]; int countSegments = std::max(6, abs(int(50.0 * range1 / (2 * M_PI)))); double segment = range1 / (countSegments - 1); glBegin(GL_LINE_STRIP); for (int i = 0; i < countSegments; i++) { double theta = startangle1 + segment * i; SbVec3f v1 = center + SbVec3f(radius1 * cos(theta), radius1 * sin(theta), 0); glVertex2f(v1[0], v1[1]); } glEnd(); } float range2 = this->param7.getValue(); if (range2 != 0.0) { float startangle2 = this->param6.getValue(); float radius2 = this->param8.getValue(); SbVec3f center = points[3]; int countSegments = std::max(6, abs(int(50.0 * range2 / (2 * M_PI)))); double segment = range2 / (countSegments - 1); glBegin(GL_LINE_STRIP); for (int i = 0; i < countSegments; i++) { double theta = startangle2 + segment * i; SbVec3f v1 = center + SbVec3f(radius2 * cos(theta), radius2 * sin(theta), 0); glVertex2f(v1[0], v1[1]); } glEnd(); } } void SoDatumLabel::drawRadiusOrDiameter(const SbVec3f* points, float& angle, SbVec3f& textOffset) { // Get the Points SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; SbVec3f dir = (p2-p1); SbVec3f center = p1; double radius = (p2 - p1).length(); if (this->datumtype.getValue() == DIAMETER) { center = (p1 + p2) / 2; radius = radius / 2; } dir.normalize(); SbVec3f normal (-dir[1],dir[0],0); float length = this->param1.getValue(); SbVec3f pos = p2 + length*dir; // Get magnitude of angle between horizontal angle = atan2f(dir[1],dir[0]); if (angle > M_PI_2+M_PI/12) { angle -= (float)M_PI; } else if (angle <= -M_PI_2+M_PI/12) { angle += (float)M_PI; } textOffset = pos; float margin = this->imgHeight / 3.0F; // Create the arrowhead float arrowWidth = margin * 0.5F; SbVec3f ar0 = p2; SbVec3f ar1 = p2 - dir * 0.866F * 2 * margin; SbVec3f ar2 = ar1 + normal * arrowWidth; ar1 -= normal * arrowWidth; SbVec3f p3 = pos + dir * (this->imgWidth / 2 + margin); if ((p3-p1).length() > (p2-p1).length()) { p2 = p3; } // Calculate the points SbVec3f pnt1 = pos - dir * (margin + this->imgWidth / 2); SbVec3f pnt2 = pos + dir * (margin + this->imgWidth / 2); // Draw the Lines glBegin(GL_LINES); glVertex2f(p1[0], p1[1]); glVertex2f(pnt1[0], pnt1[1]); glVertex2f(pnt2[0], pnt2[1]); glVertex2f(p2[0], p2[1]); glEnd(); glBegin(GL_TRIANGLES); glVertex2f(ar0[0], ar0[1]); glVertex2f(ar1[0], ar1[1]); glVertex2f(ar2[0], ar2[1]); glEnd(); if (this->datumtype.getValue() == DIAMETER) { // create second arrowhead SbVec3f ar0_1 = p1; SbVec3f ar1_1 = p1 + dir * 0.866F * 2 * margin; SbVec3f ar2_1 = ar1_1 + normal * arrowWidth; ar1_1 -= normal * arrowWidth; glBegin(GL_TRIANGLES); glVertex2f(ar0_1[0], ar0_1[1]); glVertex2f(ar1_1[0], ar1_1[1]); glVertex2f(ar2_1[0], ar2_1[1]); glEnd(); } // Draw arc helper if needed float startangle = this->param3.getValue(); float range = this->param4.getValue(); if (range != 0.0) { int countSegments = std::max(6, abs(int(50.0 * range / (2 * M_PI)))); double segment = range / (countSegments - 1); glBegin(GL_LINE_STRIP); for (int i = 0; i < countSegments; i++) { double theta = startangle + segment * i; SbVec3f v1 = center + SbVec3f(radius * cos(theta), radius * sin(theta), 0); glVertex2f(v1[0], v1[1]); } glEnd(); } } void SoDatumLabel::drawAngle(const SbVec3f* points, float& angle, SbVec3f& textOffset) { // Only the angle intersection point is needed SbVec3f p0 = points[0]; float margin = this->imgHeight / 3.0F; // Load the Parameters float length = this->param1.getValue(); float startangle = this->param2.getValue(); float range = this->param3.getValue(); float endangle = startangle + range; float endLineLength1 = std::max(this->param4.getValue(), margin); float endLineLength2 = std::max(this->param5.getValue(), margin); float endLineLength12 = std::max(- this->param4.getValue(), margin); float endLineLength22 = std::max(- this->param5.getValue(), margin); float r = 2*length; // Set the Text label angle to zero angle = 0.F; // Useful Information // v0 - vector for text position // p0 - vector for angle intersect SbVec3f v0(cos(startangle+range/2),sin(startangle+range/2),0); // leave some space for the text if (range >= 0) { range = std::max(0.2F*range, range - this->imgWidth/(2*r)); } else { range = std::min(0.2F*range, range + this->imgWidth/(2*r)); } int countSegments = std::max(6, abs(int(50.0 * range / (2 * M_PI)))); double segment = range / (2*countSegments-2); textOffset = p0 + v0 * r; // Draw glBegin(GL_LINE_STRIP); for (int i=0; i < countSegments; i++) { double theta = startangle + segment*i; SbVec3f v1 = p0+SbVec3f(r*cos(theta),r*sin(theta),0); glVertex2f(v1[0],v1[1]); } glEnd(); glBegin(GL_LINE_STRIP); for (int i=0; i < countSegments; i++) { double theta = endangle - segment*i; SbVec3f v1 = p0+SbVec3f(r*cos(theta),r*sin(theta),0); glVertex2f(v1[0],v1[1]); } glEnd(); // Direction vectors for start and end lines SbVec3f v1(cos(startangle),sin(startangle),0); SbVec3f v2(cos(endangle),sin(endangle),0); SbVec3f pnt1 = p0 + (r - endLineLength1) * v1; SbVec3f pnt2 = p0 + (r + endLineLength12) * v1; SbVec3f pnt3 = p0 + (r - endLineLength2) * v2; SbVec3f pnt4 = p0 + (r + endLineLength22) * v2; glBegin(GL_LINES); glVertex2f(pnt1[0],pnt1[1]); glVertex2f(pnt2[0],pnt2[1]); glVertex2f(pnt3[0],pnt3[1]); glVertex2f(pnt4[0],pnt4[1]); glEnd(); // Create the arrowheads float arrowLength = margin * 2; float arrowWidth = margin * 0.5F; // Normals for the arrowheads SbVec3f dirStart(v1[1], -v1[0], 0); SbVec3f dirEnd(-v2[1], v2[0], 0); // Calculate arrowhead points for start angle SbVec3f startArrowBase = p0 + r * v1; SbVec3f startArrowLeft = startArrowBase - arrowLength * dirStart + arrowWidth * v1; SbVec3f startArrowRight = startArrowBase - arrowLength * dirStart - arrowWidth * v1; // Calculate arrowhead points for end angle SbVec3f endArrowBase = p0 + r * v2; SbVec3f endArrowLeft = endArrowBase - arrowLength * dirEnd + arrowWidth * v2; SbVec3f endArrowRight = endArrowBase - arrowLength * dirEnd - arrowWidth * v2; // Draw arrowheads glBegin(GL_TRIANGLES); // Start angle arrowhead glVertex2f(startArrowBase[0], startArrowBase[1]); glVertex2f(startArrowLeft[0], startArrowLeft[1]); glVertex2f(startArrowRight[0], startArrowRight[1]); // End angle arrowhead glVertex2f(endArrowBase[0], endArrowBase[1]); glVertex2f(endArrowLeft[0], endArrowLeft[1]); glVertex2f(endArrowRight[0], endArrowRight[1]); glEnd(); } void SoDatumLabel::drawSymmetric(const SbVec3f* points) { SbVec3f p1 = points[0]; SbVec3f p2 = points[1]; SbVec3f dir = (p2-p1); dir.normalize(); SbVec3f normal (-dir[1],dir[0],0); float margin = this->imgHeight / 4.0F; // Calculate coordinates for the first arrow SbVec3f ar0 = p1 + dir * 4 * margin; // Tip of Arrow SbVec3f ar1 = ar0 - dir * 0.866F * 2 * margin; SbVec3f ar2 = ar1 + normal * margin; ar1 -= normal * margin; glBegin(GL_LINES); glVertex3f(p1[0], p1[1], ZCONSTR); glVertex3f(ar0[0], ar0[1], ZCONSTR); glVertex3f(ar0[0], ar0[1], ZCONSTR); glVertex3f(ar1[0], ar1[1], ZCONSTR); glVertex3f(ar0[0], ar0[1], ZCONSTR); glVertex3f(ar2[0], ar2[1], ZCONSTR); glEnd(); // Calculate coordinates for the second arrow SbVec3f ar3 = p2 - dir * 4 * margin; // Tip of 2nd Arrow SbVec3f ar4 = ar3 + dir * 0.866F * 2 * margin; SbVec3f ar5 = ar4 + normal * margin; ar4 -= normal * margin; glBegin(GL_LINES); glVertex3f(p2[0], p2[1], ZCONSTR); glVertex3f(ar3[0], ar3[1], ZCONSTR); glVertex3f(ar3[0], ar3[1], ZCONSTR); glVertex3f(ar4[0], ar4[1], ZCONSTR); glVertex3f(ar3[0], ar3[1], ZCONSTR); glVertex3f(ar5[0], ar5[1], ZCONSTR); glEnd(); } void SoDatumLabel::drawArcLength(const SbVec3f* points, float& angle, SbVec3f& textOffset) { SbVec3f ctr = points[0]; SbVec3f p1 = points[1]; SbVec3f p2 = points[2]; float length = this->param1.getValue(); float margin = this->imgHeight / 3.0F; // Angles calculations SbVec3f vc1 = (p1 - ctr); SbVec3f vc2 = (p2 - ctr); float startangle = atan2f(vc1[1], vc1[0]); float endangle = atan2f(vc2[1], vc2[0]); if (endangle < startangle) { endangle += 2. * (float)M_PI; } float radius = vc1.length(); float range = endangle - startangle; //Text orientation SbVec3f dir = (p2 - p1); dir.normalize(); // Get magnitude of angle between horizontal angle = atan2f(dir[1],dir[0]); if (angle > M_PI_2+M_PI/12) { angle -= (float)M_PI; } else if (angle <= -M_PI_2+M_PI/12) { angle += (float)M_PI; } // Text location SbVec3f vm = (p1+p2)/2 - ctr; vm.normalize(); textOffset = ctr + vm * (length + this->imgHeight); int countSegments = std::max(6, abs(int(50.0 * range / (2 * M_PI)))); double segment = range / (countSegments - 1); // Draw arc glBegin(GL_LINE_STRIP); for (int i=0; i < countSegments; i++) { double theta = startangle + segment*i; SbVec3f v1 = ctr + radius * SbVec3f(cos(theta),sin(theta),0) + (length-radius) * vm; glVertex2f(v1[0],v1[1]); } glEnd(); //Draw lines SbVec3f pnt1 = p1; SbVec3f pnt2 = p1 + (length-radius) * vm; SbVec3f pnt3 = p2; SbVec3f pnt4 = p2 + (length-radius) * vm; glBegin(GL_LINES); glVertex2f(pnt1[0],pnt1[1]); glVertex2f(pnt2[0],pnt2[1]); glVertex2f(pnt3[0],pnt3[1]); glVertex2f(pnt4[0],pnt4[1]); glEnd(); // Create the arrowheads // Direction vectors at arc start and end SbVec3f v1(cos(startangle),sin(startangle),0); SbVec3f v2(cos(endangle),sin(endangle),0); float arrowLength = margin * 2; float arrowWidth = margin * 0.5F; // Normals for the arrowheads SbVec3f dirStart(v1[1], -v1[0], 0); SbVec3f dirEnd(-v2[1], v2[0], 0); // Calculate arrowhead points for start angle SbVec3f startArrowBase = pnt2; SbVec3f startArrowLeft = startArrowBase - arrowLength * dirStart + arrowWidth * v1; SbVec3f startArrowRight = startArrowBase - arrowLength * dirStart - arrowWidth * v1; // Calculate arrowhead points for end angle SbVec3f endArrowBase = pnt4; SbVec3f endArrowLeft = endArrowBase - arrowLength * dirEnd + arrowWidth * v2; SbVec3f endArrowRight = endArrowBase - arrowLength * dirEnd - arrowWidth * v2; // Draw arrowheads glBegin(GL_TRIANGLES); // Start angle arrowhead glVertex2f(startArrowBase[0], startArrowBase[1]); glVertex2f(startArrowLeft[0], startArrowLeft[1]); glVertex2f(startArrowRight[0], startArrowRight[1]); // End angle arrowhead glVertex2f(endArrowBase[0], endArrowBase[1]); glVertex2f(endArrowLeft[0], endArrowLeft[1]); glVertex2f(endArrowRight[0], endArrowRight[1]); glEnd(); } // NOLINTNEXTLINE void SoDatumLabel::drawText(SoState *state, int srcw, int srch, float angle, const SbVec3f& textOffset) { SbVec2s imgsize; int nc {}; const unsigned char * dataptr = this->image.getValue(imgsize, nc); //Get the camera z-direction const SbViewVolume & vv = SoViewVolumeElement::get(state); SbVec3f z = vv.zVector(); bool flip = norm.getValue().dot(z) > FLT_EPSILON; static bool init = false; static bool npot = false; if (!init) { init = true; std::string ext = reinterpret_cast(glGetString(GL_EXTENSIONS)); // NOLINT npot = (ext.find("GL_ARB_texture_non_power_of_two") != std::string::npos); } int w = srcw; int h = srch; if (!npot) { // make power of two if ((w & (w-1)) != 0) { int i=1; while (i < 8) { if ((w >> i) == 0) { break; } i++; } w = (1 << i); } // make power of two if ((h & (h-1)) != 0) { int i=1; while (i < 8) { if ((h >> i) == 0) { break; } i++; } h = (1 << i); } } glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); // Enable Textures glEnable(GL_BLEND); // glGenTextures/glBindTexture was commented out but it must be active, see: // #0000971: Tracing over a background image in Sketcher: image is overwritten by first dimensional constraint text // #0001185: Planer image changes to number graphic when a part design constraint is made after the planar image // // Copy the text bitmap into memory and bind GLuint myTexture {}; // generate a texture glGenTextures(1, &myTexture); glBindTexture(GL_TEXTURE_2D, myTexture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); if (!npot) { QImage imagedata(w, h,QImage::Format_ARGB32_Premultiplied); imagedata.fill(0x00000000); int sx = (w - srcw)/2; int sy = (h - srch)/2; glTexImage2D(GL_TEXTURE_2D, 0, nc, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)imagedata.bits()); glTexSubImage2D(GL_TEXTURE_2D, 0, sx, sy, srcw, srch, GL_RGBA, GL_UNSIGNED_BYTE,(const GLvoid*) dataptr); } else { glTexImage2D(GL_TEXTURE_2D, 0, nc, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE,(const GLvoid*) dataptr); } glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glMatrixMode(GL_MODELVIEW); glPushMatrix(); // Apply a rotation and translation matrix glTranslatef(textOffset[0], textOffset[1], textOffset[2]); glRotatef((GLfloat) angle * 180 / M_PI, 0,0,1); glBegin(GL_QUADS); glColor3f(1.F, 1.F, 1.F); glTexCoord2f(flip ? 0.F : 1.F, 1.F); glVertex2f( -this->imgWidth / 2, this->imgHeight / 2); glTexCoord2f(flip ? 0.F : 1.F, 0.F); glVertex2f( -this->imgWidth / 2, -this->imgHeight / 2); glTexCoord2f(flip ? 1.F : 0.F, 0.F); glVertex2f( this->imgWidth / 2, -this->imgHeight / 2); glTexCoord2f(flip ? 1.F : 0.F, 1.F); glVertex2f( this->imgWidth / 2, this->imgHeight / 2); glEnd(); // Reset the Mode glPopMatrix(); // wmayer: see bug report below which is caused by generating but not // deleting the texture. // #0000721: massive memory leak when dragging an unconstrained model glDeleteTextures(1, &myTexture); } void SoDatumLabel::setPoints(SbVec3f p1, SbVec3f p2) { pnts.setNum(2); SbVec3f* verts = pnts.startEditing(); verts[0] = p1; verts[1] = p2; pnts.finishEditing(); } // NOLINTEND(readability-magic-numbers,cppcoreguidelines-pro-bounds-pointer-arithmetic)