Files
create/src/Gui/FreeCADGuiInit.py
2025-12-05 19:03:40 +00:00

478 lines
17 KiB
Python

# ***************************************************************************
# * Copyright (c) 2002,2003 Jürgen Riegel <juergen.riegel@web.de> *
# * Copyright (c) 2025 Frank Martínez <mnesarco at gmail dot com> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * FreeCAD is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Lesser General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with FreeCAD; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************/
# FreeCAD init module - Gui
#
# Gathering all the information to start FreeCAD Gui.
# This is the forth of four init scripts:
# +------+------------------+-----------------------------+
# | This | Script | Runs |
# +------+------------------+-----------------------------+
# | | CMakeVariables | always |
# | | FreeCADInit | always |
# | | FreeCADTest | only if test and not Gui |
# | >>>> | FreeCADGuiInit | only if Gui is up |
# +------+------------------+-----------------------------+
from enum import IntEnum, Enum
from dataclasses import dataclass
import traceback
import typing
import re
from pathlib import Path
import importlib
import FreeCAD
import FreeCADGui
# shortcuts
Gui = FreeCADGui
App = FreeCAD
App.Console.PrintLog("Init: Running FreeCADGuiInit.py start script...\n")
App.Console.PrintLog("░░░▀█▀░█▀█░▀█▀░▀█▀░░░█▀▀░█░█░▀█▀░░\n")
App.Console.PrintLog("░░░░█░░█░█░░█░░░█░░░░█░█░█░█░░█░░░\n")
App.Console.PrintLog("░░░▀▀▀░▀░▀░▀▀▀░░▀░░░░▀▀▀░▀▀▀░▀▀▀░░\n")
# Declare symbols already defined in global by previous scripts to make linter happy.
if typing.TYPE_CHECKING:
Log: typing.Callable = None
Err: typing.Callable = None
ModState: typing.Any = None
# The values must match with that of the C++ enum class ResolveMode
class ResolveMode(IntEnum):
NoResolve = 0
OldStyleElement = 1
NewStyleElement = 2
FollowLink = 3
Gui.Selection.ResolveMode = ResolveMode
# The values must match with that of the C++ enum class SelectionStyle
class SelectionStyle(IntEnum):
NormalSelection = 0
GreedySelection = 1
# The values must match with that of the Python enum class in ViewProvider.pyi
class ToggleVisibilityMode(Enum):
CanToggleVisibility = "CanToggleVisibility"
NoToggleVisibility = "NoToggleVisibility"
def _isCommandActive(name: str) -> bool:
cmd = Gui.Command.get(name)
return bool(cmd and cmd.isActive())
# this is to keep old code working
Gui.listCommands = Gui.Command.listAll
Gui.isCommandActive = _isCommandActive
Gui.Selection.SelectionStyle = SelectionStyle
# Important definitions
class Workbench:
"""The workbench base class."""
MenuText = ""
ToolTip = ""
Icon = None
__Workbench__: "Workbench" # Injected by FreeCAD, see: Application::activateWorkbench
def Initialize(self):
"""Initializes this workbench."""
App.Console.PrintWarning(f"{self!s}: Workbench.Initialize() not implemented in subclass!")
def ContextMenu(self, recipient):
pass
def appendToolbar(self, name, cmds):
self.__Workbench__.appendToolbar(name, cmds)
def removeToolbar(self, name):
self.__Workbench__.removeToolbar(name)
def listToolbars(self):
return self.__Workbench__.listToolbars()
def getToolbarItems(self):
return self.__Workbench__.getToolbarItems()
def appendCommandbar(self, name, cmds):
self.__Workbench__.appendCommandbar(name, cmds)
def removeCommandbar(self, name):
self.__Workbench__.removeCommandbar(name)
def listCommandbars(self):
return self.__Workbench__.listCommandbars()
def appendMenu(self, name, cmds):
self.__Workbench__.appendMenu(name, cmds)
def removeMenu(self, name):
self.__Workbench__.removeMenu(name)
def listMenus(self):
return self.__Workbench__.listMenus()
def appendContextMenu(self, name, cmds):
self.__Workbench__.appendContextMenu(name, cmds)
def removeContextMenu(self, name):
self.__Workbench__.removeContextMenu(name)
def reloadActive(self):
self.__Workbench__.reloadActive()
def name(self):
return self.__Workbench__.name()
def GetClassName(self):
"""Return the name of the associated C++ class."""
# as default use this to simplify writing workbenches in Python
return "Gui::PythonWorkbench"
class StandardWorkbench(Workbench):
"""
A workbench defines the tool bars, command bars, menus,
context menu and dockable windows of the main window.
"""
def Initialize(self):
"""Initialize this workbench."""
# load the module
Log("Init: Loading FreeCAD GUI\n")
def GetClassName(self):
"""Return the name of the associated C++ class."""
return "Gui::StdWorkbench"
class NoneWorkbench(Workbench):
"""An empty workbench."""
MenuText = "<none>"
ToolTip = "The default empty workbench"
def Initialize(self):
"""Initialize this workbench."""
# load the module
Log("Init: Loading FreeCAD GUI\n")
def GetClassName(self):
"""Return the name of the associated C++ class."""
return "Gui::NoneWorkbench"
@dataclass
class InputHint:
"""
Represents a single input hint (shortcut suggestion).
The message is a Qt formatting string with placeholders like %1, %2, ...
The placeholders are replaced with input representations - be it keys, mouse buttons etc.
Each placeholder corresponds to one input sequence. Sequence can either be:
- one input from Gui.UserInput enum
- tuple of mentioned enum values representing the input sequence
>>> InputHint("%1 change mode", Gui.UserInput.KeyM)
will result in a hint displaying `[M] change mode`
>>> InputHint("%1 new line", (Gui.UserInput.KeyControl, Gui.UserInput.KeyEnter))
will result in a hint displaying `[ctrl][enter] new line`
>>> InputHint("%1/%2 increase/decrease ...", Gui.UserInput.KeyU, Gui.UserInput.KeyJ)
will result in a hint displaying `[U]/[J] increase / decrease ...`
"""
InputSequence = Gui.UserInput | tuple[Gui.UserInput, ...]
message: str
sequences: list[InputSequence]
def __init__(self, message: str, *sequences: InputSequence):
self.message = message
self.sequences = list(sequences)
class HintManager:
"""
A convenience class for managing input hints (shortcut suggestions) displayed to the user.
It is here mostly to provide well-defined and easy to reach API from python without developers needing
to call low-level functions on the main window directly.
"""
def show(self, *hints: InputHint):
"""
Displays the specified input hints to the user.
:param hints: List of hints to show.
"""
Gui.getMainWindow().showHint(*hints)
def hide(self):
"""
Hides all currently displayed input hints.
"""
Gui.getMainWindow().hideHint()
Gui.InputHint = InputHint
Gui.HintManager = HintManager()
class ModGui:
"""
Mod Gui Loader.
"""
mod: typing.Any
def run_init_gui(self, sub_workbench: Path | None = None) -> bool:
return False
def process_metadata(self) -> bool:
return False
def load(self) -> None:
"""
Load the Mod Gui.
"""
try:
if self.mod.state == ModState.Loaded and not self.process_metadata():
self.run_init_gui()
except Exception as ex:
self.mod.state = ModState.Failed
Err(str(ex))
class DirModGui(ModGui):
"""
Dir Mod Gui Loader.
"""
INIT_GUI_PY = "InitGui.py"
def __init__(self, mod):
self.mod = mod
def run_init_gui(self, sub_workbench: Path | None = None) -> bool:
target = sub_workbench or self.mod.path
init_gui_py = target / self.INIT_GUI_PY
if init_gui_py.exists():
try:
source = init_gui_py.read_text(encoding="utf-8")
code = compile(source, init_gui_py, "exec")
exec(code)
except Exception as ex:
sep = "-" * 100 + "\n"
Log(f"Init: Initializing {target!s}... failed\n")
Log(sep)
Log(traceback.format_exc())
Log(sep)
Err(f'During initialization the error "{ex!s}" occurred in {init_gui_py!s}\n')
Err("Look into the log file for further information\n")
else:
Log(f"Init: Initializing {target!s}... done\n")
return True
else:
Log(f"Init: Initializing {target!s} (InitGui.py not found)... ignore\n")
return False
def process_metadata(self) -> bool:
meta = self.mod.metadata
if not meta:
return False
content = meta.Content
processed = False
if "workbench" in content:
FreeCAD.Gui.addIconPath(str(self.mod.path))
workbenches = content["workbench"]
for workbench_metadata in workbenches:
if not workbench_metadata.supportsCurrentFreeCAD():
continue
subdirectory = workbench_metadata.Subdirectory or workbench_metadata.Name
subdirectory = self.mod.path / Path(*re.split(r"[/\\]+", subdirectory))
if not subdirectory.exists():
continue
if self.run_init_gui(subdirectory):
processed = True
# Try to generate a new icon from the metadata-specified information
classname = workbench_metadata.Classname
if classname:
try:
wb_handle = FreeCAD.Gui.getWorkbench(classname)
except Exception:
Log(
f"Failed to get handle to {classname} -- no icon "
"can be generated, check classname in package.xml\n"
)
else:
GeneratePackageIcon(
str(subdirectory),
workbench_metadata,
wb_handle,
)
return processed
class ExtModGui(ModGui):
"""
Ext Mod Gui Loader.
"""
def __init__(self, mod):
self.mod = mod
def run_init_gui(self, _sub_workbench: Path | None = None) -> bool:
Log(f"Init: Initializing {self.mod.name}\n")
try:
try:
importlib.import_module(f"{self.mod.name}.init_gui")
except ModuleNotFoundError:
Log(f"Init: No init_gui module found in {self.mod.name}, skipping\n")
else:
Log(f"Init: Initializing {self.mod.name}... done\n")
return True
except ImportError as ex:
Err(f'During initialization the error "{ex!s}" occurred\n')
except Exception as ex:
sep = "-" * 80 + "\n"
Err(f'During initialization the error "{ex!s}" occurred in {self.mod.name}\n')
Err(sep)
Err(traceback.format_exc())
Err(sep)
Log(f"Init: Initializing {self.mod.name}... failed\n")
Log(sep)
Log(traceback.format_exc())
Log(sep)
return False
def InitApplications():
# Patch freecad module with gui alias of FreeCADGui
import freecad
freecad.gui = FreeCADGui
Log("Init: Searching modules\n")
def mod_gui_init(kind: str, mod_type: type, output: list[str]) -> None:
for mod in App.__ModCache__:
if mod.kind == kind:
if mod.state == ModState.Loaded:
gui = mod_type(mod)
gui.load()
if mod.init_mode:
row = (
f"| {mod.name:<24.24} | {mod.state.name:<10.10} | {mod.init_mode:<6.6} |\n"
)
output.append(row)
output = []
output.append(f"+-{'--':-<24}-+-{'--------':-<10}-+-{'---':-<6}-+\n")
output.append(f"| {'Mod':<24} | {'Gui State':<10} | {'Mode':<6} |\n")
output.append(output[0])
mod_gui_init("Dir", DirModGui, output)
Log("All modules with GUIs using InitGui.py are now initialized\n")
mod_gui_init("Ext", ExtModGui, output)
Log("All modules with GUIs initialized using pkgutil are now initialized\n")
Log("FreeCADGuiInit Mod summary:\n")
for line in output:
Log(line)
Log(output[0])
def GeneratePackageIcon(
subdirectory: str, workbench_metadata: FreeCAD.Metadata, wb_handle: Workbench
) -> None:
relative_filename = workbench_metadata.Icon
if not relative_filename:
# Although a required element, this content item does not have an icon. Just bail out
return
absolute_filename = Path(subdirectory) / Path(relative_filename)
if hasattr(wb_handle, "Icon") and wb_handle.Icon:
Log(
f"Init: Packaged workbench {workbench_metadata.Name} specified icon\
in class {workbench_metadata.Classname}"
)
Log(" ... replacing with icon from package.xml data.\n")
wb_handle.__dict__["Icon"] = str(absolute_filename.resolve())
# signal that the gui is up
App.GuiUp = 1
App.Gui = FreeCADGui
FreeCADGui.Workbench = Workbench
Gui.addWorkbench(NoneWorkbench())
# init modules
InitApplications()
# set standard workbench (needed as fallback)
Gui.activateWorkbench("NoneWorkbench")
# Register .py, .FCScript and .FCMacro
FreeCAD.addImportType("Inventor V2.1 (*.iv *.IV)", "FreeCADGui")
FreeCAD.addImportType(
"VRML V2.0 (*.wrl *.WRL *.vrml *.VRML *.wrz *.WRZ *.wrl.gz *.WRL.GZ)", "FreeCADGui"
)
FreeCAD.addImportType("Python (*.py *.FCMacro *.FCScript *.fcmacro *.fcscript)", "FreeCADGui")
FreeCAD.addExportType("Inventor V2.1 (*.iv)", "FreeCADGui")
FreeCAD.addExportType("VRML V2.0 (*.wrl *.vrml *.wrz *.wrl.gz)", "FreeCADGui")
FreeCAD.addExportType("X3D Extensible 3D (*.x3d *.x3dz)", "FreeCADGui")
FreeCAD.addExportType("WebGL/X3D (*.xhtml)", "FreeCADGui")
FreeCAD.addExportType("Portable Document Format (*.pdf)", "FreeCADGui")
# FreeCAD.addExportType("IDTF (for 3D PDF) (*.idtf)","FreeCADGui")
# FreeCAD.addExportType("3D View (*.svg)","FreeCADGui")
Log("Init: Running FreeCADGuiInit.py start script... done\n")
# ┌────────────────────────────────────────────────┐
# │ Cleanup │
# └────────────────────────────────────────────────┘
if not typing.TYPE_CHECKING:
del InitApplications
del NoneWorkbench
del StandardWorkbench
del App.__ModCache__, ModGui, DirModGui, ExtModGui
del typing, re, Path, importlib