102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SCENEINSPECTOR_H
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#define GUI_SCENEINSPECTOR_H
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#include <QDialog>
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#include <QHash>
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#include <QStandardItemModel>
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class SoNode;
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namespace Gui
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{
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class Document;
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namespace Dialog
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{
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class Ui_SceneInspector;
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/// Stores data representing scenegraph nodes.
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class SceneModel: public QStandardItemModel
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{
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Q_OBJECT
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public:
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SceneModel(QObject* parent);
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~SceneModel() override;
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/// Tree structure: column count is 1.
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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/** returns empty QVariant, unless orientation == Qt::Horizontal,
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* role == Qt::DisplayRole and section == 0 where it returns
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* "Inventor Tree"
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*/
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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/// header data not used: returns false
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bool setHeaderData(
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int section,
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Qt::Orientation orientation,
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const QVariant& value,
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int role = Qt::EditRole
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) override;
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/// insert the first node in tree
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void setNode(SoNode* node);
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/// set names per node
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void setNodeNames(const QHash<SoNode*, QString>& names);
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/// returns standard parent's flags
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Qt::ItemFlags flags(const QModelIndex& index) const override;
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private:
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void setNode(QModelIndex, SoNode*);
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QHash<SoNode*, QString> nodeNames;
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};
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/// Dialog window to display scenegraph model as a tree
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class DlgInspector: public QDialog
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{
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Q_OBJECT
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public:
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DlgInspector(QWidget* parent = nullptr, Qt::WindowFlags fl = Qt::WindowFlags());
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~DlgInspector() override;
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void setDocument(Gui::Document* doc);
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private:
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void onRefreshButtonClicked();
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protected:
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void changeEvent(QEvent* e) override;
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void setNode(SoNode* node);
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void setNodeNames(Gui::Document*);
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private:
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Ui_SceneInspector* ui;
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};
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} // namespace Dialog
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} // namespace Gui
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#endif // GUI_SCENEINSPECTOR_H
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