174 lines
6.3 KiB
C++
174 lines
6.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SOFCOFFSCREENRENDERER_H
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#define GUI_SOFCOFFSCREENRENDERER_H
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#include <Inventor/SbColor4f.h>
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SoOffscreenRenderer.h>
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#include <FCConfig.h>
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#ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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#else
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif // FC_OS_WIN32
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# include <GL/gl.h>
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#endif // FC_OS_MACOSX
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#include <QImage>
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#include <QStringList>
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#include <FCGlobal.h>
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class QOpenGLFramebufferObject;
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namespace Gui
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{
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/**
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* The SoFCOffscreenRenderer class is used for rendering scenes in offscreen buffers.
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* @author Werner Mayer
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*/
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class GuiExport SoFCOffscreenRenderer: public SoOffscreenRenderer
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{
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public:
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/** The SoOffscreenRenderer base class seems to have a huge memory leak. Whenever
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* an instance is created internal memory doesn't get freed when destroying it.
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* Thus, SoFCOffscreenRenderer is implemented as singleton to allow one to create only
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* one global instance. So, the memory is leaking for this instance only.
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*/
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static SoFCOffscreenRenderer& instance();
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SoFCOffscreenRenderer(const SoFCOffscreenRenderer&) = delete;
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SoFCOffscreenRenderer& operator=(const SoFCOffscreenRenderer&) = delete;
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private:
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static SoFCOffscreenRenderer* inst;
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protected:
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/**
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* Constructor. Argument is the \a viewportregion we should use when rendering. An internal
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* SoGLRenderAction will be constructed.
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*/
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SoFCOffscreenRenderer(const SbViewportRegion& viewportregion);
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/**
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* Constructor. Argument is the \a action we should apply to the scene graph when rendering the
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* scene. Information about the viewport is extracted from the \a action.
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*/
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SoFCOffscreenRenderer(SoGLRenderAction* action);
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/**
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* Destructor.
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*/
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~SoFCOffscreenRenderer();
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public:
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/**
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* Writes the rendered image buffer directly into a QImage object
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* instead of an image file.
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*/
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void writeToImage(QImage&) const;
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/**
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* Saves the buffer to \a filename, in the filetype specified by \a filetypeextensions.
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*
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* Note that you must still specify the full filename for the first argument, i.e. the second
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* argument will not automatically be attached to the filename -- it is only used to decide the
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* filetype.
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*
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* If \a comment is set to '$MIBA' information regarding the MIBA standard is
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* embedded to the picture, otherwise the \a comment is embedded as is.
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* The appropriate file format must support embedding meta information which
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* is provided by JPEG or PNG.
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*
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* This does basically the same as writeToFile() unless that all QImage file formats are
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* supported if not directly supported by Coin3D.
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*/
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void writeToImageFile(
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const char* filename,
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const char* comment,
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const SbMatrix& mat,
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const QImage& img
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);
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/**
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* This method returns all image file formats supported by Coin3D (see getWriteFiletypeInfo())
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* with all QImage file formats that are not directly supported by Coin3D, if so.
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*/
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QStringList getWriteImageFiletypeInfo();
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std::string createMIBA(const SbMatrix& mat) const;
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};
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class GuiExport SoQtOffscreenRenderer
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{
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public:
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SoQtOffscreenRenderer(const SbViewportRegion& viewportregion);
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SoQtOffscreenRenderer(SoGLRenderAction* action);
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~SoQtOffscreenRenderer();
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void setViewportRegion(const SbViewportRegion& region);
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const SbViewportRegion& getViewportRegion() const;
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void setBackgroundColor(const SbColor4f& color);
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const SbColor4f& getBackgroundColor() const;
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void setGLRenderAction(SoGLRenderAction* action);
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SoGLRenderAction* getGLRenderAction() const;
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void setNumPasses(const int num);
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int getNumPasses() const;
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void setInternalTextureFormat(GLenum internalTextureFormat);
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GLenum internalTextureFormat() const;
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SbBool render(SoNode* scene);
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SbBool render(SoPath* scene);
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void writeToImage(QImage&) const;
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QStringList getWriteImageFiletypeInfo() const;
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private:
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void init(const SbViewportRegion& vpr, SoGLRenderAction* glrenderaction = nullptr);
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static void pre_render_cb(void* userdata, SoGLRenderAction* action);
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SbBool renderFromBase(SoBase* base);
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void makeFrameBuffer(int width, int height, int samples);
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QOpenGLFramebufferObject* framebuffer;
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uint32_t cache_context; // our unique context id
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SbViewportRegion viewport;
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SbColor4f backgroundcolor;
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SbColor4f backgroundopaque;
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SoGLRenderAction* renderaction;
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SbBool didallocation;
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int numSamples;
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GLenum texFormat;
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QImage glImage;
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};
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} // namespace Gui
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#endif // GUI_SOFCOFFSCREENRENDERER_H
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