"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
228 lines
7.7 KiB
C++
228 lines
7.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Luke Parry <l.parry@warwick.ac.uk> *
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* Copyright (c) 2014 WandererFan <wandererfan@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <cmath>
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# include <QGraphicsColorizeEffect>
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# include <QGraphicsItem>
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# include <QRectF>
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# include <QRegularExpression>
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# include <QRegularExpressionMatch>
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#include <Base/Console.h>
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#include <Mod/TechDraw/App/DrawViewArch.h>
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#include <Mod/TechDraw/App/DrawViewDraft.h>
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#include <Mod/TechDraw/App/DrawViewSymbol.h>
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#include "QGIViewSymbol.h"
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#include "PreferencesGui.h"
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#include "QGCustomSvg.h"
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#include "QGDisplayArea.h"
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#include "Rez.h"
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#include "ViewProviderSymbol.h"
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using namespace TechDrawGui;
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using namespace TechDraw;
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QGIViewSymbol::QGIViewSymbol()
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{
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setHandlesChildEvents(false);
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setCacheMode(QGraphicsItem::NoCache);
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setAcceptHoverEvents(true);
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setFlag(QGraphicsItem::ItemIsMovable, true);
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setFlag(QGraphicsItem::ItemIsSelectable, true);
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setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
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m_displayArea = new QGDisplayArea();
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addToGroup(m_displayArea);
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m_displayArea->centerAt(0., 0.);
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m_svgItem = new QGCustomSvg();
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m_displayArea->addToGroup(m_svgItem);
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m_svgItem->centerAt(0., 0.);
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}
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QGIViewSymbol::~QGIViewSymbol()
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{
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// m_svgItem belongs to this group and will be deleted by Qt
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}
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void QGIViewSymbol::setViewSymbolFeature(TechDraw::DrawViewSymbol* obj)
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{
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// called from QGVPage. (once)
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setViewFeature(static_cast<TechDraw::DrawView*>(obj));
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}
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void QGIViewSymbol::updateView(bool update)
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{
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auto viewSymbol(dynamic_cast<TechDraw::DrawViewSymbol*>(getViewObject()));
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if (!viewSymbol)
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return;
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if (update || viewSymbol->isTouched() || viewSymbol->Symbol.isTouched()) {
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draw();
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}
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if (viewSymbol->Scale.isTouched()) {
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draw();
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}
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QGIView::updateView(update);
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}
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void QGIViewSymbol::draw()
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{
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if (!isVisible()) {
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return;
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}
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drawSvg();
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QGIView::draw();
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}
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void QGIViewSymbol::drawSvg()
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{
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auto viewSymbol(dynamic_cast<TechDraw::DrawViewSymbol*>(getViewObject()));
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if (!viewSymbol) {
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return;
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}
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auto vp = getViewProvider(viewSymbol);
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auto vps = freecad_cast<ViewProviderSymbol*>(vp);
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if (!vp || !vps) {
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return;
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}
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double scaling{1};
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if (vps->LegacyScaling.getValue()) {
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scaling = legacyScaler(viewSymbol);
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} else {
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scaling = symbolScaler(viewSymbol);
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}
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m_svgItem->setScale(scaling);
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QByteArray qba(viewSymbol->Symbol.getValue(), strlen(viewSymbol->Symbol.getValue()));
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symbolToSvg(qba);
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rotateView();
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}
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void QGIViewSymbol::symbolToSvg(QByteArray qba)
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{
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if (qba.isEmpty()) {
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return;
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}
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prepareGeometryChange();
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if (!m_svgItem->load(&qba)) {
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Base::Console().error("Error - Could not load Symbol into SVG renderer for %s\n",
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getViewName());
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}
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m_svgItem->centerAt(0., 0.);
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if (Preferences::lightOnDark()) {
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QColor color = PreferencesGui::getAccessibleQColor(QColor(Qt::black));
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QGraphicsColorizeEffect* colorizeEffect = new QGraphicsColorizeEffect();
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colorizeEffect->setColor(color);
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m_svgItem->setGraphicsEffect(colorizeEffect);
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}
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else {
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//remove and delete any existing graphics effect
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if (m_svgItem->graphicsEffect()) {
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m_svgItem->setGraphicsEffect(nullptr);
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}
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}
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}
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void QGIViewSymbol::rotateView()
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{
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QRectF r = m_displayArea->boundingRect();
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m_displayArea->setTransformOriginPoint(r.center());
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double rot = getViewObject()->Rotation.getValue();
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m_displayArea->setRotation(-rot);
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}
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//! this is the original scaling logic as used in versions <= 1.0
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//! it does not scale correctly for svg files that use mm units, but is available for
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//! backwards compatibility. Set General/LegacySvgScaling to true to use this method.
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double QGIViewSymbol::legacyScaler(TechDraw::DrawViewSymbol* feature) const
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{
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double rezfactor = Rez::getRezFactor();
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double scaling = feature->getScale();
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double pxMm = 3.78;//96px/25.4mm ( CSS/SVG defined value of 96 pixels per inch)
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// double pxMm = 3.54; //90px/25.4mm ( inkscape value version <= 0.91)
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//some software uses different px/in, so symbol will need Scale adjusted.
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//Arch/Draft views are in px and need to be scaled @ rezfactor px/mm to ensure proper representation
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if (feature->isDerivedFrom<TechDraw::DrawViewArch>()
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|| feature->isDerivedFrom<TechDraw::DrawViewDraft>()) {
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scaling = scaling * rezfactor;
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}
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else {
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scaling = scaling * rezfactor / pxMm;
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}
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return scaling;
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}
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//! new symbol scaling logic as of v1.1
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//! svg in mm scales correctly. svg in px will be drawn using scene units (0.1 mm)
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//! as pixels.
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double QGIViewSymbol::symbolScaler(TechDraw::DrawViewSymbol* feature) const
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{
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double scaling = feature->getScale();
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double rezfactor = Rez::getRezFactor();
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QByteArray qba(feature->Symbol.getValue(), strlen(feature->Symbol.getValue()));
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QString qSymbolString = QString::fromUtf8(qba);
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const QString pxToken{QStringLiteral("px")};
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const QString mmToken{QStringLiteral("mm")};
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// heightRegex finds (height="51.8309mm") in the svg text and returns the mm if present
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QString heightRegex = QStringLiteral(R"(height=\"\d*\.?\d+([a-zA-Z]+)\")");
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QRegularExpression reHeight(heightRegex);
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QRegularExpressionMatch matchHeight = reHeight.match(qSymbolString);
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QString matchUnits;
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if (matchHeight.hasMatch()) {
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auto capture0 = matchHeight.captured(0);
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matchUnits = matchHeight.captured(1);
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}
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// if there are no units specified, or the units are px, we just draw the symbol
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if (matchUnits == mmToken) {
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auto svgSize = m_svgItem->renderer()->defaultSize();
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auto vportSize = m_svgItem->renderer()->viewBox();
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// wf: this calculation works, but I don't know why. :(
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// hints here: https://stackoverflow.com/questions/49866474/get-svg-size-from-qsvgrenderer
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// and here: https://stackoverflow.com/questions/7544921/qt-qgraphicssvgitem-renders-too-big-0-5-unit-on-each-side
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scaling *= rezfactor * vportSize.width() / svgSize.width();
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}
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return scaling;
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}
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