Refactored code to support local and external material sources This is the first PR in a series to support external modules. External modules allow materials to be stored in external data sources such as databases or web services. No new functionality is introduced in this PR, rather it is a refactoring of code that will allow for changes to be introduced in future PRs. Minor performance improvements have also been made in the model and material managers. The Python API has been enhanced for many data types to allow for modification within Python.
150 lines
5.4 KiB
C++
150 lines
5.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALLOADER_H
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#define MATERIAL_MATERIALLOADER_H
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#include <memory>
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#include <QDir>
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#include <QString>
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#include <yaml-cpp/yaml.h>
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#include "Materials.h"
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#include "trim.h"
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namespace Materials
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{
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class MaterialLibrary;
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class MaterialLibraryLocal;
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class MaterialEntry
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{
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public:
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MaterialEntry() = default;
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MaterialEntry(const std::shared_ptr<MaterialLibraryLocal>& library,
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const QString& modelName,
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const QString& dir,
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const QString& modelUuid);
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virtual ~MaterialEntry() = default;
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virtual void
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addToTree(std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> materialMap) = 0;
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std::shared_ptr<MaterialLibraryLocal> getLibrary() const
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{
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return _library;
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}
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QString getName() const
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{
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return _name;
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}
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QString getDirectory() const
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{
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return _directory;
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}
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QString getUUID() const
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{
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return _uuid;
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}
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protected:
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std::shared_ptr<MaterialLibraryLocal> _library;
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QString _name;
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QString _directory;
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QString _uuid;
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};
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class MaterialYamlEntry: public MaterialEntry
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{
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public:
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MaterialYamlEntry(const std::shared_ptr<MaterialLibraryLocal>& library,
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const QString& modelName,
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const QString& dir,
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const QString& modelUuid,
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const YAML::Node& modelData);
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~MaterialYamlEntry() override = default;
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void
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addToTree(std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> materialMap) override;
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const YAML::Node& getModel() const
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{
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return _model;
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}
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YAML::Node* getModelPtr()
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{
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return &_model;
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}
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private:
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MaterialYamlEntry();
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static QString
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yamlValue(const YAML::Node& node, const std::string& key, const std::string& defaultValue);
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static std::shared_ptr<QList<QVariant>> readList(const YAML::Node& node,
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bool isImageList = false);
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static std::shared_ptr<QList<QVariant>> readImageList(const YAML::Node& node);
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static std::shared_ptr<Array2D> read2DArray(const YAML::Node& node, int columns);
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static std::shared_ptr<Array3D> read3DArray(const YAML::Node& node, int columns);
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YAML::Node _model;
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};
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class MaterialLoader
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{
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public:
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MaterialLoader(const std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>& materialMap,
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const std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>>& libraryList);
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~MaterialLoader() = default;
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static std::shared_ptr<std::list<QString>>
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getMaterialFolders(const MaterialLibraryLocal& library);
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static void showYaml(const YAML::Node& yaml);
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static void
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dereference(const std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>& materialMap,
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const std::shared_ptr<Material>& material);
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static std::shared_ptr<MaterialEntry>
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getMaterialFromYAML(const std::shared_ptr<MaterialLibraryLocal>& library,
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YAML::Node& yamlroot,
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const QString& path);
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private:
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MaterialLoader();
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void addToTree(std::shared_ptr<MaterialEntry> model);
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void dereference(const std::shared_ptr<Material>& material);
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std::shared_ptr<MaterialEntry>
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getMaterialFromPath(const std::shared_ptr<MaterialLibraryLocal>& library, const QString& path) const;
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void addLibrary(const std::shared_ptr<MaterialLibraryLocal>& model);
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void loadLibrary(const std::shared_ptr<MaterialLibraryLocal>& library);
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void loadLibraries(
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const std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>>& libraryList);
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static std::unique_ptr<std::map<QString, std::shared_ptr<MaterialEntry>>> _materialEntryMap;
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> _materialMap;
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std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>> _libraryList;
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALLOADER_H
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