Files
create/src/Mod/Draft/draftobjects/pointarray.py
2021-02-12 14:44:58 +01:00

325 lines
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Python

# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2018 Benjamin Alterauge (ageeye) *
# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provides the object code for the PointArray object.
To Do
-----
This object currently uses the points inside a `Draft Block`,
a `Part::Compound`, or a `Sketch`. To make this more general,
this object could be augmented to extract a list of points
from the vertices of any object with a `Part::TopoShape` (2D or 3D).
See the `get_point_list` function for more information.
"""
## @package pointarray
# \ingroup draftobjects
# \brief Provides the object code for the PointArray object.
import lazy_loader.lazy_loader as lz
from PySide.QtCore import QT_TRANSLATE_NOOP
import FreeCAD as App
import draftutils.utils as utils
from draftutils.messages import _wrn, _err
from draftutils.translate import translate
from draftobjects.draftlink import DraftLink
# Delay import of module until first use because it is heavy
Part = lz.LazyLoader("Part", globals(), "Part")
## \addtogroup draftobjects
# @{
class PointArray(DraftLink):
"""The Draft Point Array object."""
def __init__(self, obj):
super(PointArray, self).__init__(obj, "PointArray")
def attach(self, obj):
"""Set up the properties when the object is attached."""
self.set_properties(obj)
super(PointArray, self).attach(obj)
def linkSetup(self, obj):
"""Set up the object as a link object."""
super(PointArray, self).linkSetup(obj)
obj.configLinkProperty(ElementCount='Count')
def set_properties(self, obj):
"""Set properties only if they don't exist."""
properties = obj.PropertiesList
if "Base" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property","Base object that will be duplicated")
obj.addProperty("App::PropertyLink",
"Base",
"Objects",
_tip)
obj.Base = None
if "PointObject" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property", "Object containing points used to distribute the base object, for example, a sketch or a Part compound.\nThe sketch or compound must contain at least one explicit point or vertex object.")
obj.addProperty("App::PropertyLink",
"PointObject",
"Objects",
_tip)
obj.PointObject = None
if "Count" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property","Total number of elements in the array.\nThis property is read-only, as the number depends on the points contained within 'Point Object'.")
obj.addProperty("App::PropertyInteger",
"Count",
"Objects",
_tip)
obj.Count = 0
obj.setEditorMode("Count", 1) # Read only
if "ExtraPlacement" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property","Additional placement, shift and rotation, that will be applied to each copy")
obj.addProperty("App::PropertyPlacement",
"ExtraPlacement",
"Objects",
_tip)
obj.ExtraPlacement = App.Placement()
if self.use_link and "ExpandArray" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property","Show the individual array elements (only for Link arrays)")
obj.addProperty("App::PropertyBool",
"ExpandArray",
"Objects",
_tip)
obj.setPropertyStatus('Shape', 'Transient')
def execute(self, obj):
"""Run when the object is created or recomputed."""
pt_list, count = get_point_list(obj.PointObject)
pls = build_placements(obj.Base, pt_list, obj.ExtraPlacement)
return super(PointArray, self).buildShape(obj, obj.Placement, pls)
def onDocumentRestored(self, obj):
"""Execute code when the document is restored.
Add properties that don't exist and migrate old properties.
"""
# If the ExtraPlacement property has never been added before
# it will add it first, and set it to the base object's position
# in order to produce the same displacement as before.
# Then all the other properties will be processed.
properties = obj.PropertiesList
if "ExtraPlacement" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property", "Additional placement, shift and rotation, that will be applied to each copy")
obj.addProperty("App::PropertyPlacement",
"ExtraPlacement",
"Objects",
_tip)
obj.ExtraPlacement.Base = obj.Base.Placement.Base
_wrn("v0.19, " + obj.Label + ", " + translate("draft","added property 'ExtraPlacement'"))
self.set_properties(obj)
self.migrate_properties_0v19(obj)
return super(PointArray, self).onDocumentRestored(obj)
def migrate_properties_0v19(self, obj):
"""Migrate properties."""
# If the old name still exists, migrate it to the new
# name and delete the old property
properties = obj.PropertiesList
if "PointList" in properties:
obj.PointObject = obj.PointList
obj.removeProperty("PointList")
_info = "'PointList' property will be migrated to 'PointObject'"
_wrn("v0.19, " + obj.Label + ", " + translate("draft","added property 'ExtraPlacement'"))
def get_point_list(point_object):
"""Extract a list of points from a point object.
Parameters
----------
point_object: Part::Feature
Either a `Draft Block`, a `Part::Compound`,
or a `Sketcher::SketchObject` containing points.
Returns
-------
list, int
A list of points that have `X`, `Y`, `Z` coordinates;
the second element is the number of elements.
If the list is empty, the second element is zero.
To Do
-----
- This function currently extracts the points inside a `Draft Block`,
a `Part::Compound`, or a `Sketch`. To make this more general,
this function could be augmented to extract a list of points
from the vertices of any object with a `Part::TopoShape` (2D or 3D).
- If the input is a `Part::Compound`, it should handle all valid types
of objects simultaneously, that is, `Draft Points`, `Part::Vertexes`,
`Sketches` with points, and possibly any other object with
a `Part::TopoShape` as in the previous point.
It should recursively call itself to extract
points contained in nested compounds.
"""
# If its a clone, extract the real object
while utils.get_type(point_object) == 'Clone':
point_object = point_object.Objects[0]
# If the point object doesn't have actual points
# the point list will remain empty
pt_list = list()
if hasattr(point_object, 'Geometry'):
# Intended for a Sketcher::SketchObject, which has this property
place = point_object.Placement
for geo in point_object.Geometry:
# It must contain at least one Part::GeomPoint.
if (hasattr(geo, 'X')
and hasattr(geo, 'Y') and hasattr(geo, 'Z')):
point = geo.copy()
point.translate(place.Base)
point.rotate(place)
pt_list.append(point)
count = len(pt_list)
return pt_list, count
obj_list = list()
if hasattr(point_object, 'Links'):
# Intended for a Part::Compound, which has this property
obj_list = point_object.Links
elif hasattr(point_object, 'Components'):
# Intended for a Draft Block, which has this property
obj_list = point_object.Components
# These compounds should have at least one discrete point object
# like a Draft Point or a Part::Vertex
for _obj in obj_list:
if hasattr(_obj, 'X') and hasattr(_obj, 'Y') and hasattr(_obj, 'Z'):
pt_list.append(_obj)
count = len(pt_list)
return pt_list, count
def build_placements(base_object, pt_list=None, placement=App.Placement()):
"""Build a placements from the base object and list of points.
Returns
-------
list(App.Placement)
"""
if not pt_list:
_err(translate("Draft",
"Point object doesn't have a discrete point, "
"it cannot be used for an array."))
return []
pls = list()
for point in pt_list:
new_pla = base_object.Placement.copy()
original_rotation = new_pla.Rotation
# Reset the position of the copy, and combine the original rotation
# with the provided rotation. Two rotations (quaternions)
# are combined by multiplying them.
new_pla.Base = placement.Base
new_pla.Rotation = original_rotation * placement.Rotation
if point.TypeId == "Part::Vertex":
# For this object the final position is the value of the Placement
# plus the value of the X, Y, Z properties
place = App.Vector(point.X,
point.Y,
point.Z) + point.Placement.Base
elif hasattr(point, 'Placement'):
# If the point object has a placement (Draft Point), use it
# to displace the copy of the shape
place = point.Placement.Base
# The following old code doesn't make much sense because it uses
# the rotation value of the auxiliary point.
# Even if the point does have a rotation property as part of its
# placement, rotating a point by itself is a strange workflow.
# We want to use the position of the point but not its rotation,
# which will probably be zero anyway.
# Old code:
# place = point.Placement
# new_shape.rotate(place.Base,
# place.Rotation.Axis,
# math.degrees(place.Rotation.Angle))
else:
# In other cases (Sketch with points)
# translate by the X, Y, Z coordinates
place = App.Vector(point.X, point.Y, point.Z)
new_pla.translate(place)
pls.append(new_pla)
return pls
def build_copies(base_object, pt_list=None, placement=App.Placement()):
"""Build a compound of copies from the base object and list of points.
Returns
-------
Part::TopoShape
The compound shape created by `Part.makeCompound`.
"""
if not pt_list:
_err(translate("Draft",
"Point object doesn't have a discrete point, "
"it cannot be used for an array."))
shape = base_object.Shape.copy()
return shape
copies = list()
for pla in build_copies(base_object, pt_list, placement):
new_shape = base_object.Shape.copy()
new_shape.Placement = pla
copies.append(new_shape)
shape = Part.makeCompound(copies)
return shape
# Alias for compatibility with v0.18 and earlier
_PointArray = PointArray
## @}