108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "TextureLoader.h"
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using namespace MillSim;
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TextureItem texItems[] = {
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{1, 40, 0, 0},
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{1, 1, 0, 0},
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{70, 1, 0, 0},
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{100, 1, 0, 0},
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{135, 1, 0, 0},
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{30, 1, 0, 0},
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{170, 1, 0, 0},
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{1, 130, 0, 0},
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{30, 130, 0, 0},
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{55, 130, 0, 0},
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{85, 130, 0, 0},
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{140, 130, 0, 0},
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{195, 130, 0, 0},
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{210, 1, 0, 0},
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{95, 50, 0, 0},
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{130, 50, 0, 0},
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{170, 50, 0, 0},
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{210, 50, 0, 0},
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};
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#define NUM_TEX_ITEMS (sizeof(texItems) / sizeof(TextureItem))
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int sssize = -1;
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TextureLoader::TextureLoader(std::string imgFolder,
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std::vector<std::string> fileNames,
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int textureSize)
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: mImageFolder(imgFolder)
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{
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size_t buffsize =
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static_cast<size_t>(textureSize) * static_cast<size_t>(textureSize) * sizeof(unsigned int);
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mRawData = (unsigned int*)malloc(buffsize);
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if (mRawData == nullptr) {
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return;
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}
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memset(mRawData, 0x00, buffsize);
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for (std::size_t i = 0; i < fileNames.size(); i++) {
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QImage pixmap((imgFolder + fileNames[i]).c_str());
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AddImage(&(texItems[i]), pixmap, mRawData, textureSize);
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}
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}
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// parse compressed image into a texture buffer
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bool TextureLoader::AddImage(TextureItem* texItem,
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QImage& pixmap,
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unsigned int* buffPos,
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int stride)
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{
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int width = pixmap.width();
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int height = pixmap.height();
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buffPos += stride * texItem->ty + texItem->tx;
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for (int i = 0; i < height; i++) {
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unsigned int* line = reinterpret_cast<unsigned int*>(pixmap.scanLine(i));
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for (int j = 0; j < width; j++) {
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buffPos[j] = line[j];
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}
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buffPos += stride;
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}
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texItem->w = width;
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texItem->h = height;
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return true;
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}
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MillSim::TextureLoader::~TextureLoader()
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{
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if (mRawData != nullptr) {
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free(mRawData);
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}
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}
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unsigned int* MillSim::TextureLoader::GetRawData()
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{
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return mRawData;
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}
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TextureItem* MillSim::TextureLoader::GetTextureItem(int i)
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{
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return texItems + i;
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}
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