Files
create/src/Mod/Material/Gui/Array3D.h
David Carter 00c57a9d08 Materials: External Modules Part 1
Refactored code to support local and external material sources

This is the first PR in a series to support external modules. External
modules allow materials to be stored in external data sources such as
databases or web services. No new functionality is introduced in this
PR, rather it is a refactoring of code that will allow for changes to
be introduced in future PRs. Minor performance improvements have also
been made in the model and material managers.

The Python API has been enhanced for many data types to allow for
modification within Python.
2025-03-18 20:33:10 -05:00

89 lines
3.4 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#ifndef MATGUI_ARRAY3D_H
#define MATGUI_ARRAY3D_H
#include <QAction>
#include <QDialog>
#include <QStandardItem>
#include <QTableView>
#include <Mod/Material/App/Materials.h>
namespace MatGui
{
class Ui_Array3D;
class Array3D: public QDialog
{
Q_OBJECT
public:
Array3D(const QString& propertyName,
const std::shared_ptr<Materials::Material>& material,
QWidget* parent = nullptr);
~Array3D() override = default;
void onRowsInserted(const QModelIndex& parent, int first, int last);
void onRowsRemoved(const QModelIndex& parent, int first, int last);
void onDataChanged(const QModelIndex& topLeft,
const QModelIndex& bottomRight,
const QVector<int>& roles = QVector<int>());
void onSelectDepth(const QItemSelection& selected, const QItemSelection& deselected);
bool onSplitter(QEvent* e);
void onDepthDelete(bool checked);
int confirmDepthDelete();
void deleteDepthSelected();
void on2DDelete(bool checked);
int confirm2dDelete();
void delete2DSelected();
void onDepthContextMenu(const QPoint& pos);
void on2DContextMenu(const QPoint& pos);
void onOk(bool checked);
void onCancel(bool checked);
private:
std::unique_ptr<Ui_Array3D> ui;
std::shared_ptr<Materials::Material> _material;
std::shared_ptr<Materials::MaterialProperty> _property;
std::shared_ptr<Materials::Array3D> _value;
QAction _deleteDepthAction;
QAction _delete2DAction;
bool newDepthRow(const QModelIndex& index);
bool new2DRow(const QModelIndex& index);
void setDepthColumnWidth(QTableView* table);
void setDepthColumnDelegate(QTableView* table);
void setupDepthArray();
void setColumnWidths(QTableView* table);
void setColumnDelegates(QTableView* table);
void setupArray();
void update2DArray();
};
} // namespace MatGui
#endif // MATGUI_ARRAY3D_H