Files
create/src/Gui/CommandStructure.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

223 lines
8.5 KiB
C++

/***************************************************************************
* Copyright (c) 2017 Stefan Tröger <stefantroeger@gmx.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QApplication>
#include <App/GroupExtension.h>
#include <App/Document.h>
#include "Command.h"
#include "ActiveObjectList.h"
#include "Application.h"
#include "Document.h"
#include "MDIView.h"
#include "ViewProviderDocumentObject.h"
#include "Selection.h"
using namespace Gui;
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//===========================================================================
// Std_Part
//===========================================================================
DEF_STD_CMD_A(StdCmdPart)
StdCmdPart::StdCmdPart()
: Command("Std_Part")
{
sGroup = "Structure";
sMenuText = QT_TR_NOOP("New Part");
sToolTipText = QT_TR_NOOP("Creates a part, which is a general-purpose container to group objects so they "
"act as a unit in the 3D view. It is intended to arrange objects that have a part "
"TopoShape, like part primitives, Part Design bodies, and other parts.");
sWhatsThis = "Std_Part";
sStatusTip = sToolTipText;
sPixmap = "Geofeaturegroup";
}
void StdCmdPart::activated(int iMsg)
{
Q_UNUSED(iMsg);
openCommand(QT_TRANSLATE_NOOP("Command", "Add a part"));
std::string FeatName = getUniqueObjectName("Part");
std::string PartName;
PartName = getUniqueObjectName("Part");
doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
// TODO We really must set label ourselves? (2015-08-17, Fat-Zer)
doCommand(Doc,"App.activeDocument().%s.Label = '%s'", PartName.c_str(),
QObject::tr(PartName.c_str()).toUtf8().data());
doCommand(Doc,
"selected_objects = Gui.Selection.getSelection()\n"
"if len(selected_objects) > 1:\n"
" for obj in selected_objects:\n"
" # Add subobjects if obj is a container\n"
" if hasattr(obj, 'OutList') and len(obj.OutList) > 0:\n"
" for child in obj.OutList:\n"
" App.activeDocument().%s.addObject(child)\n"
" App.activeDocument().%s.addObject(obj)\n",
PartName.c_str(), PartName.c_str());
doCommand(Gui::Command::Gui, "Gui.activateView('Gui::View3DInventor', True)\n"
"Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
PARTKEY, PartName.c_str());
updateActive();
}
bool StdCmdPart::isActive()
{
return hasActiveDocument();
}
//===========================================================================
// Std_Group
//===========================================================================
DEF_STD_CMD_A(StdCmdGroup)
StdCmdGroup::StdCmdGroup()
: Command("Std_Group")
{
sGroup = "Structure";
sMenuText = QT_TR_NOOP("New Group");
sToolTipText = QT_TR_NOOP("Creates a group, which is a general-purpose container to group objects in the "
"tree view, regardless of their data type. It is a simple folder to organize "
"the objects in a model.");
sWhatsThis = "Std_Group";
sStatusTip = sToolTipText;
sPixmap = "folder";
}
void StdCmdGroup::activated(int iMsg)
{
Q_UNUSED(iMsg);
openCommand(QT_TRANSLATE_NOOP("Command", "Add a group"));
std::string GroupName;
GroupName = getUniqueObjectName("Group");
QString label = QApplication::translate("Std_Group", "Group");
// create a group
doCommand(Doc,"group = App.activeDocument().addObject('App::DocumentObjectGroup','%s')",GroupName.c_str());
doCommand(Doc,"group.Label = '%s'", label.toUtf8().data());
doCommand(Doc,"App.activeDocument().Tip = group");
// try to add the group to any active object that supports grouping (has GroupExtension)
if (auto* activeDoc = Gui::Application::Instance->activeDocument()) {
if (auto* activeView = activeDoc->getActiveView()) {
// find the first active object with GroupExtension
if (auto* activeObj = activeView->getActiveObjectWithExtension(
App::GroupExtension::getExtensionClassTypeId())) {
doCommand(Doc,
"active_obj = App.activeDocument().getObject('%s')\n"
"if active_obj and active_obj.allowObject(group):\n"
" active_obj.Group += [group]",
activeObj->getNameInDocument());
}
}
} // if we have no active object, group will be added to root doc
commitCommand();
Gui::Document* gui = Application::Instance->activeDocument();
App::Document* app = gui->getDocument();
ViewProvider* vp = gui->getViewProvider(app->getActiveObject());
if (vp && vp->isDerivedFrom<ViewProviderDocumentObject>())
gui->signalScrollToObject(*static_cast<ViewProviderDocumentObject*>(vp));
}
bool StdCmdGroup::isActive()
{
return hasActiveDocument();
}
//===========================================================================
// Std_VarSet
//===========================================================================
DEF_STD_CMD_A(StdCmdVarSet)
StdCmdVarSet::StdCmdVarSet()
: Command("Std_VarSet")
{
sGroup = "Structure";
sMenuText = QT_TR_NOOP("Variable Set");
sToolTipText = QT_TR_NOOP("Creates a variable set, which is an object that maintains a set of properties to be used as variables");
sWhatsThis = "Std_VarSet";
sStatusTip = sToolTipText;
sPixmap = "VarSet";
}
void StdCmdVarSet::activated(int iMsg)
{
Q_UNUSED(iMsg);
openCommand(QT_TRANSLATE_NOOP("Command", "Add a variable set"));
std::string VarSetName;
VarSetName = getUniqueObjectName("VarSet");
doCommand(Doc,"App.activeDocument().addObject('App::VarSet','%s')",VarSetName.c_str());
Gui::Document* docGui = Application::Instance->activeDocument();
App::Document* doc = docGui->getDocument();
// add the varset to a group if it is selected
auto sels = Selection().getSelectionEx(nullptr, App::DocumentObject::getClassTypeId(),
ResolveMode::OldStyleElement, true);
if (sels.size() == 1) {
App::DocumentObject* obj = sels[0].getObject();
auto group = obj->getExtension<App::GroupExtension>();
if (group) {
group->addObject(doc->getObject(VarSetName.c_str()));
}
}
// select the new varset
Selection().clearSelection();
Selection().addSelection(doc->getName(), VarSetName.c_str());
commitCommand();
doCommand(Doc, "App.ActiveDocument.getObject('%s').ViewObject.doubleClicked()", VarSetName.c_str());
}
bool StdCmdVarSet::isActive()
{
return hasActiveDocument();
}
namespace Gui {
void CreateStructureCommands()
{
CommandManager &rcCmdMgr = Application::Instance->commandManager();
rcCmdMgr.addCommand(new StdCmdPart());
rcCmdMgr.addCommand(new StdCmdGroup());
rcCmdMgr.addCommand(new StdCmdVarSet());
}
} // namespace Gui