Files
create/src/Gui/SoFCInteractiveElement.cpp
Markus Reitböck 6ef07bb358 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

274 lines
7.8 KiB
C++

/***************************************************************************
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
# include <Inventor/elements/SoOverrideElement.h>
#include "SoFCInteractiveElement.h"
using namespace Gui;
SO_ELEMENT_SOURCE(SoFCInteractiveElement)
void SoFCInteractiveElement::initClass()
{
SO_ELEMENT_INIT_CLASS(SoFCInteractiveElement, inherited);
SO_ENABLE(SoGLRenderAction, SoFCInteractiveElement);
}
void SoFCInteractiveElement::init(SoState * /*state*/)
{
this->interactiveMode = false;
}
SoFCInteractiveElement::~SoFCInteractiveElement() = default;
void SoFCInteractiveElement::set(SoState * const state, SoNode * const node, SbBool mode)
{
auto elem = (SoFCInteractiveElement *)
SoReplacedElement::getElement(state, classStackIndex, node);
elem->setElt(mode);
}
SbBool SoFCInteractiveElement::get(SoState * const state)
{
return SoFCInteractiveElement::getInstance(state)->interactiveMode;
}
void SoFCInteractiveElement::setElt(SbBool mode)
{
this->interactiveMode = mode;
}
const SoFCInteractiveElement * SoFCInteractiveElement::getInstance(SoState * state)
{
return (const SoFCInteractiveElement *) SoElement::getConstElement(state, classStackIndex);
}
// ---------------------------------
SO_ELEMENT_SOURCE(SoGLWidgetElement)
void SoGLWidgetElement::initClass()
{
SO_ELEMENT_INIT_CLASS(SoGLWidgetElement, inherited);
SO_ENABLE(SoGLRenderAction, SoGLWidgetElement);
SO_ENABLE(SoHandleEventAction, SoGLWidgetElement);
}
void SoGLWidgetElement::init(SoState * state)
{
inherited::init(state);
this->window = nullptr;
}
SoGLWidgetElement::~SoGLWidgetElement() = default;
void SoGLWidgetElement::set(SoState * state, QOpenGLWidget * window)
{
auto elem = static_cast<SoGLWidgetElement *>
(SoElement::getElement(state, classStackIndex));
elem->window = window;
}
void SoGLWidgetElement::get(SoState * state, QOpenGLWidget *& window)
{
const auto that = static_cast<const SoGLWidgetElement *>
(SoElement::getConstElement(state, classStackIndex));
window = that->window;
}
void SoGLWidgetElement::push(SoState * state)
{
inherited::push(state);
}
void SoGLWidgetElement::pop(SoState * state, const SoElement * prevTopElement)
{
inherited::pop(state, prevTopElement);
}
SbBool SoGLWidgetElement::matches(const SoElement * /*element*/) const
{
return true;
}
SoElement * SoGLWidgetElement::copyMatchInfo() const
{
return nullptr;
}
// ---------------------------------
SO_ELEMENT_SOURCE(SoGLRenderActionElement)
void SoGLRenderActionElement::initClass()
{
SO_ELEMENT_INIT_CLASS(SoGLRenderActionElement, inherited);
SO_ENABLE(SoGLRenderAction, SoGLRenderActionElement);
SO_ENABLE(SoHandleEventAction, SoGLRenderActionElement);
}
void SoGLRenderActionElement::init(SoState * state)
{
inherited::init(state);
this->glRenderAction = nullptr;
}
SoGLRenderActionElement::~SoGLRenderActionElement() = default;
void SoGLRenderActionElement::set(SoState * state, SoGLRenderAction * action)
{
auto elem = static_cast<SoGLRenderActionElement *>
(SoElement::getElement(state, classStackIndex));
elem->glRenderAction = action;
}
void SoGLRenderActionElement::get(SoState * state, SoGLRenderAction * & action)
{
const auto that = static_cast<const SoGLRenderActionElement *>
(SoElement::getConstElement(state, classStackIndex));
action = that->glRenderAction;
}
void SoGLRenderActionElement::push(SoState * state)
{
inherited::push(state);
}
void SoGLRenderActionElement::pop(SoState * state, const SoElement * prevTopElement)
{
inherited::pop(state, prevTopElement);
}
SbBool SoGLRenderActionElement::matches(const SoElement * /*element*/) const
{
return true;
}
SoElement * SoGLRenderActionElement::copyMatchInfo() const
{
return nullptr;
}
// ---------------------------------
SO_NODE_SOURCE(SoGLWidgetNode)
/*!
Constructor.
*/
SoGLWidgetNode::SoGLWidgetNode()
{
SO_NODE_CONSTRUCTOR(SoGLWidgetNode);
}
/*!
Destructor.
*/
SoGLWidgetNode::~SoGLWidgetNode() = default;
// Doc from superclass.
void SoGLWidgetNode::initClass()
{
SO_NODE_INIT_CLASS(SoGLWidgetNode, SoNode, "Node");
SO_ENABLE(SoGLRenderAction, SoGLWidgetElement);
}
// Doc from superclass.
void SoGLWidgetNode::doAction(SoAction * action)
{
SoGLWidgetElement::set(action->getState(), this->window);
}
// Doc from superclass.
void SoGLWidgetNode::GLRender(SoGLRenderAction * action)
{
SoGLWidgetNode::doAction(action);
}
// ---------------------------------
SO_ELEMENT_SOURCE(SoGLVBOActivatedElement)
void SoGLVBOActivatedElement::initClass()
{
SO_ELEMENT_INIT_CLASS(SoGLVBOActivatedElement, inherited);
SO_ENABLE(SoGLRenderAction, SoGLVBOActivatedElement);
SO_ENABLE(SoHandleEventAction, SoGLVBOActivatedElement);
}
void SoGLVBOActivatedElement::init(SoState * state)
{
inherited::init(state);
this->active = false;
}
SoGLVBOActivatedElement::~SoGLVBOActivatedElement() = default;
void SoGLVBOActivatedElement::set(SoState * state, SbBool active)
{
auto elem = static_cast<SoGLVBOActivatedElement *>
(SoElement::getElement(state, classStackIndex));
elem->active = active;
}
void SoGLVBOActivatedElement::get(SoState * state, SbBool& active)
{
const auto self = static_cast<const SoGLVBOActivatedElement *>
(SoElement::getConstElement(state, classStackIndex));
active = self->active;
if(active) {
uint32_t flags = SoOverrideElement::getFlags(state);
if(flags & (SoOverrideElement::COLOR_INDEX|
SoOverrideElement::DIFFUSE_COLOR|
SoOverrideElement::MATERIAL_BINDING|
SoOverrideElement::TRANSPARENCY|
SoOverrideElement::NORMAL_VECTOR|
SoOverrideElement::NORMAL_BINDING))
active = false;
}
}
void SoGLVBOActivatedElement::push(SoState * state)
{
inherited::push(state);
}
void SoGLVBOActivatedElement::pop(SoState * state, const SoElement * prevTopElement)
{
inherited::pop(state, prevTopElement);
}
SbBool SoGLVBOActivatedElement::matches(const SoElement * /*element*/) const
{
return true;
}
SoElement * SoGLVBOActivatedElement::copyMatchInfo() const
{
return nullptr;
}